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All heroes
Magneto

Vanguard · Tier B

Magneto

Win rate

47.41%

Pick rate

22.50%

Ban rate

5.70%

Season 10 · Competitive · All ranks · 444,294 hero matches

Health
600
Movement speed
6 m/s

ABILITIES

Descriptions in English as published by the source. Marvel Rivals does not use equippable item builds like Deadlock.

IRON VOLLEY

LMB

Normal Attack

Fire a volley of magnetic orbs forward. The range of the resulting explosion increases based on distance flown.

MAG-CANNON

RMB

Convert the iron rings on Magneto's back into a Mag-Cannon and launch a metallic mass forward. Higher stacks of rings increase damage, and full stacks Knock Back enemies.

METALLIC CURTAIN

E

Change the magnetic field around to form a metallic curtain, blocking all incoming Projectiles.

IRON BULWARK

E

Conjure an iron shield around himself. Damage taken will transform into rings on Magneto's back.

METAL BULWARK

SHIFT

Conjure a metal shield around a chosen ally. Damage taken will transform into rings on Magneto's back.

METEOR M

Q

Ultimate

Draw in all materials around to forge an iron meteor that deals massive damage upon impact. Absorbing enemy Projectiles can enhance the meteor's power, yet overloading will cause it to self-destruct.

MAGNETIC DESCENT

PASSIVE

Passive

Hold SPACE to fall slowly.

TEAM-UPS

METALLIC CHAOS

Magneto + Scarlet Witch

BaseSwing a colossal Chaos Greatsword forward to inflict damage. EnhancedWhen teaming up with Scarlet Witch, Mag-Cannon transforms into a charged ability that consumes his passive energy bar. For every tick of energy burned, a Chaos Greatsword is fired, dealing damage to enemies and inflicting a Launch Up effect.

MAGNETIC RESONANCE

Magneto + Emma Frost

BaseCast a magnetic projection that mimics Magneto's movement and ability casts perfectly from the enemy's perspective. EnhancedWhen teaming up with Emma Frost, the magnetic projection receives a massive Health bump and will persist indefinitely unless destroyed or manually recalled.

FAVORABLE ODDS

Gambit + Magneto

BaseThrow two magnetic playing cards forward. Upon hitting the environment or a character, the cards magnetically repel and unfurl, spinning in place for a duration. They heal allies they hit, while damaging and Launching enemies. EnhancedWhen teaming up with Magneto, after the duration ends, the magnetic poles of the cards reverse. They violently slam back together and explode, providing an extra burst of healing to allies and damage to enemies.

EXPLOSIVE ENTANGLEMENT

Rogue + Magneto

BaseDefensive Stance is fortified. Activating the ability expands a magnetic field, drastically boosting the Damage Reduction ratio of Defensive Stance. Furthermore, all damage absorbed by the field is converted directly into damage for Southern Brawl. EnhancedWhen teaming up with Magneto, Southern Brawl Knocks back enemies. Extra damage is dealt if they're propelled into a wall.

TIPS · Vanguard

General role advice, not a measured hero build.

  • 1Advance with your team, not alone: taking space only helps when allies can follow.
  • 2Use cover between defensive cooldowns and save an ability to retreat.
  • 3Protect your Strategists when an enemy Duelist enters the backline.