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Fanny

Assassin · Jungling

Fanny

Win rate

42.01%

Pick rate

0.63%

Ban rate

1.72%

Last 7 days · All ranks

BEST BUILDS · Jungling

Source-published item, emblem and spell combinations. Displayed items are the core, not a complete six-slot build. The build sampling window is not reported.

BUILD 1

49.5% WR2.6% uso

Blade of the Heptaseas

+15Physical Penetration +70 Extra Physical Attack +250 Extra Max HP

Item effects

Ambush: If no damage is taken or dealt within 5s (excluding from Minions or Creeps), the next Basic Attack will deal an additional 160 (+0.4 Total Physical Attack) Physical Damage and slow the target by 40% for 1.5s.

Sky Piercer

+60 Adaptive Attack +15 Movement Speed

Item effects

Lethality: After dealing damage to an enemy hero, executes the hero if their HP is lower than 4%. Gains 10 stack(s) of Lethality for each kill and loses 30% of current stack(s) for each death. Each stack of Lethality increases the HP threshold of the execute effect by 0.1%, stacking up to 80 times.

Malefic Roar

+60 Extra Physical Attack

Item effects

Armor Buster: Increase Physical Penetration by 30%. Breaker: When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

Emblem

Assassin

+14 Adaptive Penetration +10 Adaptive Attack +3% Movement Speed

Rupture · Festival of Blood · Lethal Ignition

Spell

Retribution

Deal 520 (+80*Hero Level) True Damage to the target Creep or Minion. Passive : Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min. Blessing: Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and kills or assists to gain Physical Attack and Magic Power and Max HP.

BUILD 2

47.8% WR2.3% uso

Blade of the Heptaseas

+15Physical Penetration +70 Extra Physical Attack +250 Extra Max HP

Item effects

Ambush: If no damage is taken or dealt within 5s (excluding from Minions or Creeps), the next Basic Attack will deal an additional 160 (+0.4 Total Physical Attack) Physical Damage and slow the target by 40% for 1.5s.

Malefic Roar

+60 Extra Physical Attack

Item effects

Armor Buster: Increase Physical Penetration by 30%. Breaker: When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

War Axe

+35 Extra Physical Attack +400 Extra Max HP +10% Cooldown Reduction +8% Hybrid Lifesteal

Item effects

Fighting Spirit: Attacks grant 12 extra Physical Attack per second for 4s, up to 6 stacks. Deals extra 10% True Damage based on the damage dealt (no damage reduction counted) at full stacks. Marksmen, Mages, and Supports only receive 50% of these stacked effects .

Emblem

Assassin

+14 Adaptive Penetration +10 Adaptive Attack +3% Movement Speed

Rupture · Festival of Blood · Lethal Ignition

Spell

Retribution

Deal 520 (+80*Hero Level) True Damage to the target Creep or Minion. Passive : Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min. Blessing: Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and kills or assists to gain Physical Attack and Magic Power and Max HP.

BUILD 3

47.2% WR4.1% uso

Blade of the Heptaseas

+15Physical Penetration +70 Extra Physical Attack +250 Extra Max HP

Item effects

Ambush: If no damage is taken or dealt within 5s (excluding from Minions or Creeps), the next Basic Attack will deal an additional 160 (+0.4 Total Physical Attack) Physical Damage and slow the target by 40% for 1.5s.

Malefic Roar

+60 Extra Physical Attack

Item effects

Armor Buster: Increase Physical Penetration by 30%. Breaker: When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

Rose Gold Meteor

+30 Extra Physical Attack +20% Extra Attack Speed +10% Lifesteal

Item effects

Dragon Scale: Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter). Lifeline: When taking damage that reduces HP below 30%, gain a (+120*Hero Level) shield and 50% Movement Speed that rapidly decays over 3s. This effect has a 60s cooldown.

Emblem

Assassin

+14 Adaptive Penetration +10 Adaptive Attack +3% Movement Speed

Rupture · Festival of Blood · Lethal Ignition

Spell

Retribution

Deal 520 (+80*Hero Level) True Damage to the target Creep or Minion. Passive : Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min. Blessing: Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and kills or assists to gain Physical Attack and Magic Power and Max HP.

Sinergias

Fanny works best with heroes that can chain AOE CC to keep the enemy pinned, such as Minotaur and Gatotkaca, so she can deal damage without interruption.

Vantagem contra

Fanny counters squishy heroes that lack targeted CC like Karrie and Irithel who cannot stop Fanny's extreme mobility while she bursts them down.

Cuidado contra

Fanny is countered by heroes that can restrict mobility, such as Kaja and Khufra, since they can easily shutdown her main advantage.

ABILITIES

Air Superiority

During flight, Fanny deals 10%-20% extra damage to enemies hit (scales with flying speed) and applies a stack of Prey Mark to them (up to 2 stacks) on each attack. Her subsequent skill hits on marked enemy heroes restore 8 energy per stack for her. The energy restoration is reduced if she hits multiple enemy heroes within a short period of time.

Tornado Strike

CD: 3.5 Energy Cost: 12

Fanny whirls her blades, dealing 275 (+85% Total Physical Attack) Physical Damage to nearby enemies.

Steel Cable

CD: 0 Energy Cost: 19

Fanny shoots a cable in the target direction that pulls her to the first obstacle hit. She can cast this skill again within 2s until her energy runs out, and each successive recast within this period costs 2 less energy. Fanny automatically casts Tornado Strike upon hitting an enemy mid-flight, as long as her energy is sufficient.

Cut Throat

CD: 35 Energy Cost: 12

Fanny leaps at the target enemy hero or Creep with her blades, dealing 400 (+200% Extra Physical Attack) Physical Damage . Each stack of Prey Mark on the target increases this damage by 30%.

LANE TIPS

General lane advice, not professional player guides. Source item and ability descriptions may be in English.

  1. 1

    In the jungle, track Turtle and Lord timers and save Retribution to contest objectives.

  2. 2

    Adapt the remaining build slots to enemy damage and healing; do not buy the same items every match.

  3. 3

    Before engaging, check which enemies are visible on the minimap and wait for key crowd-control abilities to be used.