Meta Tracker · Community project
About Us
An independent community of game enthusiasts making public competitive information easier to compare.
Last reviewed: October 8, 2026
An independent fan project
Meta Tracker brings together statistics, public recommendations and creator-channel links across Deadlock, Marvel Snap, Mobile Legends, Marvel Rivals, Warzone, Age of Mythology: Retold and Pokémon Revolution Online. Access is free. We do not claim publisher affiliation, creator endorsement or ownership of game artwork.
Collection and verification
Public API responses and community source pages are read and validated where supported. Sources are attributed by game. Meta queries automatically check at 20-minute intervals; this is not a promise of a new upstream publication every 20 minutes. Live-stream verification and championship scores follow independent checks. When data is missing, it stays unavailable; validated sources may retain a dated fallback or last valid result instead of an incomplete update.
Calculated statistics
For Deadlock, win rate is recorded wins divided by hero appearances. Estimated matches are total appearances divided by twelve; pick rate is appearances divided by that estimate. KDA is total kills plus assists divided by total deaths, using at least one as the divisor. Movement compares shared heroes across equal nonoverlapping periods. Tracker tiers are a local classification, not official publisher labels.
Different games, different evidence
Deadlock uses deadlock-api.com; Marvel Snap uses Untapped.gg and MarvelSnapZone, and deck statistics describe archetypes rather than the exact copied combination. Mobile Legends uses OpenMLBB / arena.rone.dev and only verified coverage. Rivals uses validated competitive tables from rivalsmeta.com. Warzone uses mode-specific recommendations from warzoneloadout.games / wzstats.gg, not invented win rates. Retold uses aomstats.io and separates published tournament results from live lobbies. PRO uses community forum tiers and explicitly historical teams.
Interpreting the results
Patch, season, rank, sampling window and sample size affect comparisons. A high win rate does not establish causation or guarantee a strong result for every player. Builds and tactical notes are study material, not promises. Our game pages explain what each source’s numbers can and cannot support.