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Minotaur

Tank / Support · Roaming

Minotaur

Win rate

54.99%

Pick rate

1.04%

Ban rate

7.35%

Last 7 days · All ranks

BEST BUILDS · Roaming

Source-published item, emblem and spell combinations. Displayed items are the core, not a complete six-slot build. The build sampling window is not reported.

BUILD 1

65.3% WR1.5% uso

Flask of the Oasis

+12% Healing Effect +60 Magic Power +300 Extra Max HP +10% Cooldown Reduction

Item effects

Blessing: When casting a healing or shield skill, if the target's HP is below 35% or falls below 35% within 3s, they will get a (+100*Hero Level) shield that lasts 3s. When this effect triggers, it also reduces the cooldown of the caster's skills by 2s. This effect can only trigger once every 60s on the same target, and will not trigger on self-only healing and shield skills.

Dominance Ice

+40 Extra Physical Defense +40 Extra Magic Defense +5% Movement Speed

Item effects

Fortress Shield: For each enemy hero within 5 units, Physical & Magic Defense is increased by 8, up to 40. Lifebane: Reduces shield and HP Regen of nearby enemies within 5 units to 60% of normal for 1s.

Oracle

+850 Extra Max HP +20 Extra Physical Defense +20 Extra Magic Defense +10% Cooldown Reduction

Item effects

Bless: Received Shield and HP Regen effects are increased by 25%.

Emblem

Support

+12% Healing Effect +10% Cooldown Reduction +6% Movement Speed

Inspire · Pull Yourself Together · Concussive Blast

Spell

Revitalize

Summon a Healing Spring that surrounds the hero and lasts 4s, restoring 2.5% Max HP every 0.4s to affected allied heroes (including self), and increasing Shield and HP Regen effects received by 25% (this effect cannot stack).

BUILD 2

64.8% WR2.2% uso

Flask of the Oasis

+12% Healing Effect +60 Magic Power +300 Extra Max HP +10% Cooldown Reduction

Item effects

Blessing: When casting a healing or shield skill, if the target's HP is below 35% or falls below 35% within 3s, they will get a (+100*Hero Level) shield that lasts 3s. When this effect triggers, it also reduces the cooldown of the caster's skills by 2s. This effect can only trigger once every 60s on the same target, and will not trigger on self-only healing and shield skills.

Dominance Ice

+40 Extra Physical Defense +40 Extra Magic Defense +5% Movement Speed

Item effects

Fortress Shield: For each enemy hero within 5 units, Physical & Magic Defense is increased by 8, up to 40. Lifebane: Reduces shield and HP Regen of nearby enemies within 5 units to 60% of normal for 1s.

Chastise Pauldron

+900 Extra Max HP +40 Extra Physical Defense

Item effects

Chastise: Taking damage will reduce the Attack Speed and Attack Speed cap of the attacker to 75% of normal for 2s. Redemption: When incoming damage reduces HP below 30%, recover 20% Max HP over the next 2s. This effect has a 60s cooldown.

Emblem

Support

+12% Healing Effect +10% Cooldown Reduction +6% Movement Speed

Firmness · Tenacity · Concussive Blast

Spell

Revitalize

Summon a Healing Spring that surrounds the hero and lasts 4s, restoring 2.5% Max HP every 0.4s to affected allied heroes (including self), and increasing Shield and HP Regen effects received by 25% (this effect cannot stack).

BUILD 3

62.8% WR2.8% uso

Flask of the Oasis

+12% Healing Effect +60 Magic Power +300 Extra Max HP +10% Cooldown Reduction

Item effects

Blessing: When casting a healing or shield skill, if the target's HP is below 35% or falls below 35% within 3s, they will get a (+100*Hero Level) shield that lasts 3s. When this effect triggers, it also reduces the cooldown of the caster's skills by 2s. This effect can only trigger once every 60s on the same target, and will not trigger on self-only healing and shield skills.

Dominance Ice

+40 Extra Physical Defense +40 Extra Magic Defense +5% Movement Speed

Item effects

Fortress Shield: For each enemy hero within 5 units, Physical & Magic Defense is increased by 8, up to 40. Lifebane: Reduces shield and HP Regen of nearby enemies within 5 units to 60% of normal for 1s.

Chastise Pauldron

+900 Extra Max HP +40 Extra Physical Defense

Item effects

Chastise: Taking damage will reduce the Attack Speed and Attack Speed cap of the attacker to 75% of normal for 2s. Redemption: When incoming damage reduces HP below 30%, recover 20% Max HP over the next 2s. This effect has a 60s cooldown.

Emblem

Support

+12% Healing Effect +10% Cooldown Reduction +6% Movement Speed

Firmness · Tenacity · Focusing Mark

Spell

Flicker

Blink a fixed distance in the target direction and gain 5 (+1*Hero Level) extra Physical & Magic Defense afterward for 1s.

Sinergias

Minotaur works best with burst damage Marksmen, such as Granger and Melissa, since his CC's give them more opportunities to deal damage.

Vantagem contra

Minotaur is strong against heroes that rely on chaining skills or attacks, like Paquito and Julian because he can interrupt their combos with his CC.

Cuidado contra

Minotaur is countered by long-range Marksmen like Layla and Lesley since his lack of speed makes him an easy target.

ABILITIES

Rage Incarnate

After casting a skill, Minotaur gains Motivation , recovering HP equal to 5 (+1*Hero Level)% of damage taken from enemy heroes for 3s. Enraged State : Motivation HP recovery is increased to 200%.

Despair Stomp

CD: 12

Minotaur jumps to the target location, dealing 325 (+60% Total Physical Attack) Physical Damage to enemies in the area and briefly knocking them airborne. Enemies hit will also be slowed by 40% while Minotaur enhances his Basic Attacks to deal 25 (+5% Max HP) extra Physical Damage for 2s. Enraged : Increases the AOE range and the damage dealt by 25 (+5% Max HP) Physical Damage .

Motivation Roar

CD: 10

Minotaur heals himself and the nearby ally with the lowest HP, recovering 220 (+60% Total Magic Power) HP for both. He also recovers an additional 8% of his lost . Enraged : Minotaur heals himself and all nearby allied heroes.

Minoan Fury

CD: 60

Minotaur enters Enraged state and smashes the ground 3 times. The first 2 hits deal 180 (+85% Total Physical Attack) Physical Damage to nearby enemies and slow them by 60%, while the final hit deals 200 (+85% Total Physical Attack) True Damage and knocks targets airborne for 0.8s. Minotaur is immune to control effects during this attack. The Enraged state lasts 12s and enhances Minotaur's skills for the duration.

LANE TIPS

General lane advice, not professional player guides. Source item and ability descriptions may be in English.

  1. 1

    As a roamer, establish vision safely, track objectives and protect your team's carries.

  2. 2

    Adapt the remaining build slots to enemy damage and healing; do not buy the same items every match.

  3. 3

    Before engaging, check which enemies are visible on the minimap and wait for key crowd-control abilities to be used.