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Balmond

Fighter · Jungling

Balmond

Win rate

46.31%

Pick rate

0.66%

Ban rate

0.38%

Last 7 days · All ranks

BEST BUILDS · Jungling

Source-published item, emblem and spell combinations. Displayed items are the core, not a complete six-slot build. The build sampling window is not reported.

BUILD 1

56.0% WR3.5% uso

Cursed Helmet

+1200 Extra Max HP +20 Extra Magic Defense

Item effects

Burning Soul: Deals (+0.012 Total HP) Magic Damage to nearby enemies per second. This damage is increased by 125(+15*Hero Level)% against creeps and minions. Curse: Dealing damage with Burning Soul will reduce the target's Hybrid Defense by 3 for 3s. Stacks up to 3 times.

Chastise Pauldron

+900 Extra Max HP +40 Extra Physical Defense

Item effects

Chastise: Taking damage will reduce the Attack Speed and Attack Speed cap of the attacker to 75% of normal for 2s. Redemption: When incoming damage reduces HP below 30%, recover 20% Max HP over the next 2s. This effect has a 60s cooldown.

Radiant Armor

+950 Extra Max HP +40 Extra Magic Defense +12 HP Regen

Item effects

Holy Blessing: Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5s, up to 6 stacks (can only gain 1 stack(s) every 0.4s).

Emblem

Tank

+500 Extra Max HP +10 Extra Physical Defense +10 Extra Magic Defense +4 HP Regen

Vitality · Seasoned Hunter · Concussive Blast

Spell

Retribution

Deal 520 (+80*Hero Level) True Damage to the target Creep or Minion. Passive : Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min. Blessing: Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and kills or assists to gain Physical Attack and Magic Power and Max HP.

BUILD 2

55.9% WR3.8% uso

Cursed Helmet

+1200 Extra Max HP +20 Extra Magic Defense

Item effects

Burning Soul: Deals (+0.012 Total HP) Magic Damage to nearby enemies per second. This damage is increased by 125(+15*Hero Level)% against creeps and minions. Curse: Dealing damage with Burning Soul will reduce the target's Hybrid Defense by 3 for 3s. Stacks up to 3 times.

War Axe

+35 Extra Physical Attack +400 Extra Max HP +10% Cooldown Reduction +8% Hybrid Lifesteal

Item effects

Fighting Spirit: Attacks grant 12 extra Physical Attack per second for 4s, up to 6 stacks. Deals extra 10% True Damage based on the damage dealt (no damage reduction counted) at full stacks. Marksmen, Mages, and Supports only receive 50% of these stacked effects .

Oracle

+850 Extra Max HP +20 Extra Physical Defense +20 Extra Magic Defense +10% Cooldown Reduction

Item effects

Bless: Received Shield and HP Regen effects are increased by 25%.

Emblem

Tank

+500 Extra Max HP +10 Extra Physical Defense +10 Extra Magic Defense +4 HP Regen

Vitality · Festival of Blood · Concussive Blast

Spell

Retribution

Deal 520 (+80*Hero Level) True Damage to the target Creep or Minion. Passive : Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min. Blessing: Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and kills or assists to gain Physical Attack and Magic Power and Max HP.

BUILD 3

53.0% WR6.0% uso

Cursed Helmet

+1200 Extra Max HP +20 Extra Magic Defense

Item effects

Burning Soul: Deals (+0.012 Total HP) Magic Damage to nearby enemies per second. This damage is increased by 125(+15*Hero Level)% against creeps and minions. Curse: Dealing damage with Burning Soul will reduce the target's Hybrid Defense by 3 for 3s. Stacks up to 3 times.

Guardian Helmet

+1800 Extra Max HP +20 HP Regen

Item effects

Recovery: After 5s out of combat, recover (+0.025 Total HP) HP per second. Defender: Upon taking more than 500 damage in a single instance, recover 30 (+0.003 Total HP) % HP from the excess damage beyond that amount.

Radiant Armor

+950 Extra Max HP +40 Extra Magic Defense +12 HP Regen

Item effects

Holy Blessing: Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5s, up to 6 stacks (can only gain 1 stack(s) every 0.4s).

Emblem

Tank

+500 Extra Max HP +10 Extra Physical Defense +10 Extra Magic Defense +4 HP Regen

Rupture · Seasoned Hunter · Concussive Blast

Spell

Retribution

Deal 520 (+80*Hero Level) True Damage to the target Creep or Minion. Passive : Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min. Blessing: Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and kills or assists to gain Physical Attack and Magic Power and Max HP.

Sinergias

Balmond is best with Support heroes that can boost his Mobility and Survivability. Examples include Angela and Rafaela.

Vantagem contra

Balmond is strong against squishy heroes who lack the ability to escape once he closes the gap on them, such as Layla and Eudora.

Cuidado contra

Balmond is countered by ranged heroes who can deal damage to Balmond outside of his attack range, such as Lesley and Irithel.

ABILITIES

Bloodthirst

Balmond recovers 5% upon killing a minion or creep, and 10% upon a hero kill or assist.

Soul Lock

CD: 8

Balmond charges in the target direction, dealing 150 (+60% Total Physical Attack) Physical Damage to enemies along the way. He stops upon hitting an enemy hero, knocking them back and slowing them by 40% for 3s.

Cyclone Sweep

CD: 6

Balmond gains 15% Movement Speed and spins with his axe for 3s, dealing 30 (+1.3% Max HP) (+25% Total Physical Attack) Physical Damage per hit to nearby enemies up to 14 times. Each hit reduces the target's by 5% (up to 40%).

Lethal Counter

CD: 34

Balmond unleashes a powerful strike in a target direction, dealing 150 (+70% Total Physical Attack) (+ 30% of the target's lost ) as True Damage . This skill can only be interrupted by Suppression . Damage dealt to non-hero units is capped at 1000 True Damage .

LANE TIPS

General lane advice, not professional player guides. Source item and ability descriptions may be in English.

  1. 1

    In the jungle, track Turtle and Lord timers and save Retribution to contest objectives.

  2. 2

    Adapt the remaining build slots to enemy damage and healing; do not buy the same items every match.

  3. 3

    Before engaging, check which enemies are visible on the minimap and wait for key crowd-control abilities to be used.