Loading
All heroes
Hayabusa

Assassin · Jungling

Hayabusa

Win rate

47.97%

Pick rate

0.97%

Ban rate

2.06%

Last 7 days · All ranks

BEST BUILDS · Jungling

Source-published item, emblem and spell combinations. Displayed items are the core, not a complete six-slot build. The build sampling window is not reported.

BUILD 1

54.7% WR15.7% uso

Hunter Strike

+15Physical Penetration +80 Extra Physical Attack +10% Cooldown Reduction

Item effects

Retribution: Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3s (8s cooldown).

Sky Piercer

+60 Adaptive Attack +15 Movement Speed

Item effects

Lethality: After dealing damage to an enemy hero, executes the hero if their HP is lower than 4%. Gains 10 stack(s) of Lethality for each kill and loses 30% of current stack(s) for each death. Each stack of Lethality increases the HP threshold of the execute effect by 0.1%, stacking up to 80 times.

War Axe

+35 Extra Physical Attack +400 Extra Max HP +10% Cooldown Reduction +8% Hybrid Lifesteal

Item effects

Fighting Spirit: Attacks grant 12 extra Physical Attack per second for 4s, up to 6 stacks. Deals extra 10% True Damage based on the damage dealt (no damage reduction counted) at full stacks. Marksmen, Mages, and Supports only receive 50% of these stacked effects .

Emblem

Assassin

+14 Adaptive Penetration +10 Adaptive Attack +3% Movement Speed

Thrill · Seasoned Hunter · War Cry

Spell

Retribution

Deal 520 (+80*Hero Level) True Damage to the target Creep or Minion. Passive : Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min. Blessing: Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and kills or assists to gain Physical Attack and Magic Power and Max HP.

BUILD 2

52.2% WR10.7% uso

Hunter Strike

+15Physical Penetration +80 Extra Physical Attack +10% Cooldown Reduction

Item effects

Retribution: Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3s (8s cooldown).

War Axe

+35 Extra Physical Attack +400 Extra Max HP +10% Cooldown Reduction +8% Hybrid Lifesteal

Item effects

Fighting Spirit: Attacks grant 12 extra Physical Attack per second for 4s, up to 6 stacks. Deals extra 10% True Damage based on the damage dealt (no damage reduction counted) at full stacks. Marksmen, Mages, and Supports only receive 50% of these stacked effects .

Malefic Roar

+60 Extra Physical Attack

Item effects

Armor Buster: Increase Physical Penetration by 30%. Breaker: When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

Emblem

Assassin

+14 Adaptive Penetration +10 Adaptive Attack +3% Movement Speed

Thrill · Seasoned Hunter · War Cry

Spell

Retribution

Deal 520 (+80*Hero Level) True Damage to the target Creep or Minion. Passive : Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min. Blessing: Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and kills or assists to gain Physical Attack and Magic Power and Max HP.

BUILD 3

49.1% WR5.8% uso

Hunter Strike

+15Physical Penetration +80 Extra Physical Attack +10% Cooldown Reduction

Item effects

Retribution: Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3s (8s cooldown).

War Axe

+35 Extra Physical Attack +400 Extra Max HP +10% Cooldown Reduction +8% Hybrid Lifesteal

Item effects

Fighting Spirit: Attacks grant 12 extra Physical Attack per second for 4s, up to 6 stacks. Deals extra 10% True Damage based on the damage dealt (no damage reduction counted) at full stacks. Marksmen, Mages, and Supports only receive 50% of these stacked effects .

Sea Halberd

+80 Extra Physical Attack +20% Extra Attack Speed

Item effects

Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s. Punish: Increase damage by 8% against enemy heroes with higher extra HP.

Emblem

Assassin

+14 Adaptive Penetration +10 Adaptive Attack +3% Movement Speed

Thrill · Seasoned Hunter · War Cry

Spell

Retribution

Deal 520 (+80*Hero Level) True Damage to the target Creep or Minion. Passive : Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min. Blessing: Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and kills or assists to gain Physical Attack and Magic Power and Max HP.

Sinergias

Hayabusa works best with Fighters like Lapu-Lapu and Alpha who can initiate with him to quickly focus down key targets.

Vantagem contra

Hayabusa counters squishy heroes that lack CC to shutdown the blinks from his 2nd Skill, and who are also easy targets for his Ultimate, such as Chang'e and Cecilion.

Cuidado contra

Hayabusa is countered by heroes with targeted CC like Franco and Kaja who can lock him down before he can blink away.

ABILITIES

Ninjutsu: Trace of Shadow

Hayabusa's attacks apply a stack of Shadow Mark on hit (up to 4 stacks). Each stack lasts 6s and increases Hayabusa's damage to the enemy by 5%.

Ninjutsu: Phantom Shuriken

CD: 4 Energy Cost: 30

Passive : Hayabusa permanently gains 3% Spell Vamp. Active : Hayabusa throws three returning shurikens in the target direction, each dealing 220 (+75% Extra Physical Attack) Physical Damage to enemies hit and slowing them by 35% for 2s. Subsequent hits on the same enemy deal 70% less damage (only 50% less to creeps). He also restores 10 Energy when hitting non-minion enemies.

Ninjutsu: Quad Shadow

CD: 16 Energy Cost: 25

Hayabusa dashes in the target direction and releases four phantoms that travel in separate directions. The phantoms will remain at the end of their paths or attach themselves to the first enemy hero hit, dealing 130 (+30% Extra Physical Attack) Physical Damage and slowing them by 40% for 2s. Hayabusa will immediately stop if he hits an enemy hero during the dash. Use Again : Hayabusa teleports to a phantom's location and reduces the cooldown of Ninjutsu: Phantom Shuriken by 1s. If the phantom is attached to an enemy hero, he also deals 130 (+30% Extra Physical Attack) Physical Damage to the enemy.

Ougi: Shadow Kill

CD: 40

Hayabusa blends into the shadows and launches 6 single-target attacks on enemies in the area, each dealing 130 (+30% Extra Physical Attack) Physical Damage . The attacks prioritize enemies with Shadow Mark and each will consume a mark to deal 90 (+40% Extra Physical Attack) extra Physical Damage . Shadow Kill does not apply Shadow Mark .

LANE TIPS

General lane advice, not professional player guides. Source item and ability descriptions may be in English.

  1. 1

    In the jungle, track Turtle and Lord timers and save Retribution to contest objectives.

  2. 2

    Adapt the remaining build slots to enemy damage and healing; do not buy the same items every match.

  3. 3

    Before engaging, check which enemies are visible on the minimap and wait for key crowd-control abilities to be used.