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Gord

Mage · Mid Lane

Gord

Win rate

52.88%

Pick rate

0.64%

Ban rate

0.58%

Last 7 days · All ranks

BEST BUILDS · Mid Lane

Source-published item, emblem and spell combinations. Displayed items are the core, not a complete six-slot build. The build sampling window is not reported.

BUILD 1

58.5% WR7.1% uso

Glowing Wand

+60 Magic Power +300 Extra Max HP +5% Movement Speed

Item effects

Scorch: Dealing Magic Damage burns the targets for 3s, also dealing extra Magic Damage equal to 1% of the target's Max HP per second. Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s.

Sky Piercer

+60 Adaptive Attack +15 Movement Speed

Item effects

Lethality: After dealing damage to an enemy hero, executes the hero if their HP is lower than 4%. Gains 10 stack(s) of Lethality for each kill and loses 30% of current stack(s) for each death. Each stack of Lethality increases the HP threshold of the execute effect by 0.1%, stacking up to 80 times.

Ice Queen Wand

+60 Magic Power +10% Spell Vamp +300 Extra Max HP +7% Movement Speed

Item effects

Ice Bound: When a skill deals damage to an enemy hero, it will also slow them by 10% for 2s (stacks up to 3 times). This effect has a 0.4s cooldown.

Emblem

All

+12 HP Regen +12 Mana Regen +275 Extra Max HP +22 Adaptive Attack

Agility · Wilderness Blessing · Impure Rage

Spell

Flicker

Blink a fixed distance in the target direction and gain 5 (+1*Hero Level) extra Physical & Magic Defense afterward for 1s.

BUILD 2

56.5% WR5.1% uso

Glowing Wand

+60 Magic Power +300 Extra Max HP +5% Movement Speed

Item effects

Scorch: Dealing Magic Damage burns the targets for 3s, also dealing extra Magic Damage equal to 1% of the target's Max HP per second. Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s.

Sky Piercer

+60 Adaptive Attack +15 Movement Speed

Item effects

Lethality: After dealing damage to an enemy hero, executes the hero if their HP is lower than 4%. Gains 10 stack(s) of Lethality for each kill and loses 30% of current stack(s) for each death. Each stack of Lethality increases the HP threshold of the execute effect by 0.1%, stacking up to 80 times.

Wishing Lantern

+75 Magic Power +400 Mana +10% Cooldown Reduction

Item effects

Butterfly Goddess: For every 900 Magic Damage dealt to an enemy hero (calculated before Damage Reduction), a Butterfly Goddess is summoned to attack the enemy hero, dealing Magic Damage equal to 8% of their current HP.

Emblem

Mage

+30 Magic Power +5% Cooldown Reduction +8 Magic Penetration

Inspire · Wilderness Blessing · Impure Rage

Spell

Flicker

Blink a fixed distance in the target direction and gain 5 (+1*Hero Level) extra Physical & Magic Defense afterward for 1s.

BUILD 3

56.5% WR3.7% uso

Glowing Wand

+60 Magic Power +300 Extra Max HP +5% Movement Speed

Item effects

Scorch: Dealing Magic Damage burns the targets for 3s, also dealing extra Magic Damage equal to 1% of the target's Max HP per second. Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s.

Sky Piercer

+60 Adaptive Attack +15 Movement Speed

Item effects

Lethality: After dealing damage to an enemy hero, executes the hero if their HP is lower than 4%. Gains 10 stack(s) of Lethality for each kill and loses 30% of current stack(s) for each death. Each stack of Lethality increases the HP threshold of the execute effect by 0.1%, stacking up to 80 times.

Wishing Lantern

+75 Magic Power +400 Mana +10% Cooldown Reduction

Item effects

Butterfly Goddess: For every 900 Magic Damage dealt to an enemy hero (calculated before Damage Reduction), a Butterfly Goddess is summoned to attack the enemy hero, dealing Magic Damage equal to 8% of their current HP.

Emblem

All

+12 HP Regen +12 Mana Regen +275 Extra Max HP +22 Adaptive Attack

Agility · Wilderness Blessing · Impure Rage

Spell

Flicker

Blink a fixed distance in the target direction and gain 5 (+1*Hero Level) extra Physical & Magic Defense afterward for 1s.

Sinergias

Gord works well with tanky heroes with reliable CCs, like Hylos and Belerick.

Vantagem contra

Gord is strong against melee heroes with poor Mobility, such as Barats and Fredrinn.

Cuidado contra

Gord is countered by heroes with gap closers, such as Fanny and Lancelot.

ABILITIES

Mystic Favor

After Gord hits an enemy 4 times with skills within a short period of time, the next skill damage will deal an additional 120 (+8*Hero Level) (+40% Total Magic Power) True Damage and slow them by 20% for 1s (the slow effect stacks up to 2 times).

Mystic Projectile

CD: 8 Mana Cost: 80

Gord conjures a Mystic Orb that bounces in the target direction and explodes on the first enemy hit, dealing 225 (+65% Total Magic Power) Magic Damage to enemies in the area, while stunning them and revealing their locations for 1s.

Mystic Injunction

CD: 8 Mana Cost: 60

Gord creates an energy field in the target area, dealing 30 (+10% Total Magic Power) Magic Damage every 0.25s to enemies within (up to 16 times).

Mystic Gush

CD: 44 Mana Cost: 150

Gord unleashes an energy beam in the target direction, dealing 90 (+32% Total Magic Power) Magic Damage to enemies hit every 0.2s (up to 16 times). The direction of the beam can be adjusted using the Joystick.

LANE TIPS

General lane advice, not professional player guides. Source item and ability descriptions may be in English.

  1. 1

    In mid, clear the wave before rotating; follow your jungler without losing lane experience.

  2. 2

    Adapt the remaining build slots to enemy damage and healing; do not buy the same items every match.

  3. 3

    Before engaging, check which enemies are visible on the minimap and wait for key crowd-control abilities to be used.