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Sun

Fighter · Exp Lane / Jungling

Sun

Win rate

52.28%

Pick rate

1.74%

Ban rate

20.34%

Last 7 days · All ranks

BEST BUILDS · Exp Lane

Source-published item, emblem and spell combinations. Displayed items are the core, not a complete six-slot build. The build sampling window is not reported.

BUILD 1

59.6% WR2.9% uso

Windtalker

+35% Extra Attack Speed +20% Crit Chance +20 Movement Speed

Item effects

Typhoon: Every 5-2s (reduced by 0.2s for each Basic Attack), the next Basic Attack will hit up to 3 enemy units for 150-362 Magic Damage. (This attack can Crit and the damage increases to 200% against Minions.)

Corrosion Scythe

+30 Extra Physical Attack +5% Movement Speed +30% Extra Attack Speed

Item effects

Corrosion: Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5s. Stacks up to 5 times. Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks.

Great Dragon Spear

+70 Extra Physical Attack +10% Cooldown Reduction +20% Crit Chance

Item effects

Supreme Warrior: After casting an Ultimate, increase Movement Speed by 30% for 7.5s. This effect has a 15s cooldown.

Emblem

Support

+12% Healing Effect +10% Cooldown Reduction +6% Movement Speed

Agility · Wilderness Blessing · Temporal Reign

Spell

Petrify

Deal 100 (+15*Hero Level) Magic Damage to nearby enemies, petrify them for 0.8s, and slow them by 50% for 0.8s afterward.

BUILD 2

58.1% WR2.3% uso

Windtalker

+35% Extra Attack Speed +20% Crit Chance +20 Movement Speed

Item effects

Typhoon: Every 5-2s (reduced by 0.2s for each Basic Attack), the next Basic Attack will hit up to 3 enemy units for 150-362 Magic Damage. (This attack can Crit and the damage increases to 200% against Minions.)

Corrosion Scythe

+30 Extra Physical Attack +5% Movement Speed +30% Extra Attack Speed

Item effects

Corrosion: Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5s. Stacks up to 5 times. Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks.

Great Dragon Spear

+70 Extra Physical Attack +10% Cooldown Reduction +20% Crit Chance

Item effects

Supreme Warrior: After casting an Ultimate, increase Movement Speed by 30% for 7.5s. This effect has a 15s cooldown.

Emblem

Support

+12% Healing Effect +10% Cooldown Reduction +6% Movement Speed

Agility · Wilderness Blessing · Quantum Charge

Spell

Petrify

Deal 100 (+15*Hero Level) Magic Damage to nearby enemies, petrify them for 0.8s, and slow them by 50% for 0.8s afterward.

BUILD 3

57.4% WR1.6% uso

Corrosion Scythe

+30 Extra Physical Attack +5% Movement Speed +30% Extra Attack Speed

Item effects

Corrosion: Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5s. Stacks up to 5 times. Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks.

Golden Staff

+55 Extra Physical Attack +15% Extra Attack Speed

Item effects

Swift: Every 1% extra Crit Chance gained is converted into 1% extra Attack Speed. Endless Strike: After every 2 non-Crit Basic Attacks, the Attack Speed of the next Basic Attack is increased by 80% (and Attack Speed cap is increased to 500%) and triggers Attack Effects an additional 2 time(s).

Demon Hunter Sword

+35 Extra Physical Attack +20% Extra Attack Speed

Item effects

Engulf: Basic Attacks deal 8% of the target's current HP as extra Physical Damage (capped at 60 against minions). Devour: Each Basic Attack recovers 10(+4*Hero Level) HP. This effect is halved against minions.

Emblem

Assassin

+14 Adaptive Penetration +10 Adaptive Attack +3% Movement Speed

Thrill · Bargain Hunter · Quantum Charge

Spell

Petrify

Deal 100 (+15*Hero Level) Magic Damage to nearby enemies, petrify them for 0.8s, and slow them by 50% for 0.8s afterward.

Sinergias

Pair Sun with tanks who have strong CC abilities such as Belerick or Tigreal to create opportunities for Sun to deal damage.

Vantagem contra

Sun can deal great sustained damage and has armor-busting capabilities, making him a good counter to tanks with low damage output, such as Franco and Gatotkaca.

Cuidado contra

Fighter heroes with Lifesteal can counter Sun, however. For example, heroes like Ruby can steal a lot of HP by hitting Sun and his Dopplegangers.

ABILITIES

Simian God

Enemies hit by Sun or his Doppelgangers will have their reduced by 5% (stacks up to 6 times). Sun recovers HP equal to 75 plus 15% of the Doppelganger's Physical Attack each time a Doppelganger deals damage. Sun or his Doppelgangers' Basic Attacks deal 65 extra damage to creeps.

Endless Variety

CD: 6.5 Mana Cost: 70

Sun hurls his Golden Staff in the target direction, dealing 280 (+40% Total Physical Attack) Physical Damage to enemies in its path. Upon hitting an enemy hero or creep or reaching maximum range, the Golden Staff morphs into a Doppelganger that pursues enemies. The Doppelganger inherits Sun's attributes, deals 60% damage, and takes 150% damage for 5s. This skill shares its level and cooldown with Swift Exchange .

Swift Exchange

CD: 6.5 Mana Cost: 70

Sun hurls his Golden Staff in the target direction, dealing 280 (+40% Total Physical Attack) Physical Damage to enemies in its path. He conjures a Doppelganger at his location that inherits his attributes, deals 60% damage, and takes 150% damage for 5s. Sun transforms into the Golden Staff and becomes concealed, reappearing at its maximum range.

Instantaneous Move

CD: 5 Mana Cost: 40

Sun commands his Doppelgangers to strike at the target enemy with him, dealing 270 (+40% Total Physical Attack) Physical Damage and slowing the target and enemies behind them by 25% (can be stacked) for 1.5s. This counts as Basic Attack damage and can trigger Attack Effects but cannot Crit.

Clone Techniques

CD: 32

Sun summons a Doppelganger that inherits his attributes, deals 80% damage, and takes 120% damage for 8s.

LANE TIPS

General lane advice, not professional player guides. Source item and ability descriptions may be in English.

  1. 1

    In the jungle, track Turtle and Lord timers and save Retribution to contest objectives.

  2. 2

    In EXP Lane, manage the wave before rotating and pressure the opposite side when your team contests an objective.

  3. 3

    Adapt the remaining build slots to enemy damage and healing; do not buy the same items every match.

  4. 4

    Before engaging, check which enemies are visible on the minimap and wait for key crowd-control abilities to be used.