Loading
All heroes
Pharsa

Mage · Mid Lane

Pharsa

Win rate

47.22%

Pick rate

0.35%

Ban rate

0.18%

Last 7 days · All ranks

BEST BUILDS · Mid Lane

Source-published item, emblem and spell combinations. Displayed items are the core, not a complete six-slot build. The build sampling window is not reported.

BUILD 1

52.6% WR4.2% uso

Lightning Truncheon

+75 Magic Power +400 Mana +10% Cooldown Reduction

Item effects

Resonate: Every 6s, the next skill echoes, dealing 255 (+0.85 Total Magic Power) extra Magic Damage to all enemies in range.

Glowing Wand

+60 Magic Power +300 Extra Max HP +5% Movement Speed

Item effects

Scorch: Dealing Magic Damage burns the targets for 3s, also dealing extra Magic Damage equal to 1% of the target's Max HP per second. Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s.

Divine Glaive

+40% Magic Penetration +60 Magic Power

Item effects

Spellbreaker: When attacking an enemy, gains 0.1% extra Magic Penetration for each point of the enemy's Magic Defense, capped at 20%.

Emblem

Mage

+30 Magic Power +5% Cooldown Reduction +8 Magic Penetration

Rupture · Weapons Master · Lethal Ignition

Spell

Flicker

Blink a fixed distance in the target direction and gain 5 (+1*Hero Level) extra Physical & Magic Defense afterward for 1s.

BUILD 2

50.5% WR2.9% uso

Lightning Truncheon

+75 Magic Power +400 Mana +10% Cooldown Reduction

Item effects

Resonate: Every 6s, the next skill echoes, dealing 255 (+0.85 Total Magic Power) extra Magic Damage to all enemies in range.

Glowing Wand

+60 Magic Power +300 Extra Max HP +5% Movement Speed

Item effects

Scorch: Dealing Magic Damage burns the targets for 3s, also dealing extra Magic Damage equal to 1% of the target's Max HP per second. Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s.

Divine Glaive

+40% Magic Penetration +60 Magic Power

Item effects

Spellbreaker: When attacking an enemy, gains 0.1% extra Magic Penetration for each point of the enemy's Magic Defense, capped at 20%.

Emblem

Mage

+30 Magic Power +5% Cooldown Reduction +8 Magic Penetration

Rupture · Weapons Master · Lethal Ignition

Spell

Flameshot

Fire a Flaming Shot in the target direction, knocking back nearby enemies and dealing 200 (+0.5 Total Magic Power) -680 (+1.7 Total Magic Power) Magic Damage (scales with flying distance) to the first enemy hero or creep hit.

BUILD 3

49.9% WR3.8% uso

Lightning Truncheon

+75 Magic Power +400 Mana +10% Cooldown Reduction

Item effects

Resonate: Every 6s, the next skill echoes, dealing 255 (+0.85 Total Magic Power) extra Magic Damage to all enemies in range.

Glowing Wand

+60 Magic Power +300 Extra Max HP +5% Movement Speed

Item effects

Scorch: Dealing Magic Damage burns the targets for 3s, also dealing extra Magic Damage equal to 1% of the target's Max HP per second. Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s.

Genius Wand

+10Magic Penetration +75 Magic Power +5% Movement Speed

Item effects

Magic: Dealing Magic Damage to enemy heroes will reduce their Magic Defense by 2.5(+0.5*Hero Level) for 2s. Stacks up to 3 times.

Emblem

Mage

+30 Magic Power +5% Cooldown Reduction +8 Magic Penetration

Rupture · Weapons Master · Lethal Ignition

Spell

Flameshot

Fire a Flaming Shot in the target direction, knocking back nearby enemies and dealing 200 (+0.5 Total Magic Power) -680 (+1.7 Total Magic Power) Magic Damage (scales with flying distance) to the first enemy hero or creep hit.

Sinergias

Pharsa is best with heroes who can CC the enemy so that her skills can hit them. Atlas and Franco are good examples of this.

Vantagem contra

Pharsa can deal high burst damage from a very long range. A great counter to enemy back-row heroes with poor Mobility, such as Layla, Hanabi and Xavier.

Cuidado contra

Pharsa should beware of any displacement ability skill. Heroes like Franco, Zilong and Minsitthar can easily interrupt Pharsa's Ultimate.

ABILITIES

Spiritual Unity

Every 5s to 8s (scales with Feathered Air Strike level), Verri enters the Hunting state. On Pharsa's next attack against an enemy hero, Verri deals extra Magic Damage equal to 8% of the target's (+ 1% per 200 ) and slows them by 60% for 1s.

Curse of Crow

CD: 8 Mana Cost: 60

Pharsa unleashes a blast of magic at the target location, dealing 300 (+120% Total Magic Power) Magic Damage to enemies hit and marking them for 4s. When Pharsa hits a marked enemy with a Basic Attack or active skill, the mark is consumed, stunning them for 1s. Marked enemies will have their positions revealed.

Energy Impact

CD: 6.5 Mana Cost: 60

Pharsa releases magic energy in the target direction, dealing 475 (+145% Total Magic Power) Magic Damage to enemies hit.

Feathered Air Strike

CD: 36 Mana Cost: 120

Passive : Each level-up reduces Spiritual Unity 's interval by 1s. Active : Pharsa takes flight for 8s and bombards the target area, dealing 530 (+160% Total Magic Power) Magic Damage to enemies within. This skill can be cast up to 4 times during the flight.

Wings by Wings

CD: 23

Pharsa turns into mist and wraps around Verri, gaining 150% extra Movement Speed (decays over time) and the ability to fly over terrain for 5s. This state ends immediately when she is controlled or uses a Basic Attack or skill.

LANE TIPS

General lane advice, not professional player guides. Source item and ability descriptions may be in English.

  1. 1

    In mid, clear the wave before rotating; follow your jungler without losing lane experience.

  2. 2

    Adapt the remaining build slots to enemy damage and healing; do not buy the same items every match.

  3. 3

    Before engaging, check which enemies are visible on the minimap and wait for key crowd-control abilities to be used.