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Claude

Marksman · Gold Lane

Claude

Win rate

49.16%

Pick rate

0.75%

Ban rate

0.21%

Last 7 days · All ranks

BEST BUILDS · Gold Lane

Source-published item, emblem and spell combinations. Displayed items are the core, not a complete six-slot build. The build sampling window is not reported.

BUILD 1

55.4% WR4.3% uso

Demon Hunter Sword

+35 Extra Physical Attack +20% Extra Attack Speed

Item effects

Engulf: Basic Attacks deal 8% of the target's current HP as extra Physical Damage (capped at 60 against minions). Devour: Each Basic Attack recovers 10(+4*Hero Level) HP. This effect is halved against minions.

Golden Staff

+55 Extra Physical Attack +15% Extra Attack Speed

Item effects

Swift: Every 1% extra Crit Chance gained is converted into 1% extra Attack Speed. Endless Strike: After every 2 non-Crit Basic Attacks, the Attack Speed of the next Basic Attack is increased by 80% (and Attack Speed cap is increased to 500%) and triggers Attack Effects an additional 2 time(s).

Corrosion Scythe

+30 Extra Physical Attack +5% Movement Speed +30% Extra Attack Speed

Item effects

Corrosion: Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5s. Stacks up to 5 times. Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks.

Emblem

Fighter

+10% Spell Vamp +22 Adaptive Attack +6 Extra Physical Defense +6 Extra Magic Defense

Thrill · Festival of Blood · Quantum Charge

Spell

Purify

Remove all debuffs (excluding Suppression) and gain Control Immunity and 15% Movement Speed for 1.2s.

BUILD 2

54.8% WR5.8% uso

Corrosion Scythe

+30 Extra Physical Attack +5% Movement Speed +30% Extra Attack Speed

Item effects

Corrosion: Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5s. Stacks up to 5 times. Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks.

Demon Hunter Sword

+35 Extra Physical Attack +20% Extra Attack Speed

Item effects

Engulf: Basic Attacks deal 8% of the target's current HP as extra Physical Damage (capped at 60 against minions). Devour: Each Basic Attack recovers 10(+4*Hero Level) HP. This effect is halved against minions.

Golden Staff

+55 Extra Physical Attack +15% Extra Attack Speed

Item effects

Swift: Every 1% extra Crit Chance gained is converted into 1% extra Attack Speed. Endless Strike: After every 2 non-Crit Basic Attacks, the Attack Speed of the next Basic Attack is increased by 80% (and Attack Speed cap is increased to 500%) and triggers Attack Effects an additional 2 time(s).

Emblem

Fighter

+10% Spell Vamp +22 Adaptive Attack +6 Extra Physical Defense +6 Extra Magic Defense

Thrill · Festival of Blood · Quantum Charge

Spell

Purify

Remove all debuffs (excluding Suppression) and gain Control Immunity and 15% Movement Speed for 1.2s.

BUILD 3

53.0% WR4.3% uso

Corrosion Scythe

+30 Extra Physical Attack +5% Movement Speed +30% Extra Attack Speed

Item effects

Corrosion: Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5s. Stacks up to 5 times. Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks.

Demon Hunter Sword

+35 Extra Physical Attack +20% Extra Attack Speed

Item effects

Engulf: Basic Attacks deal 8% of the target's current HP as extra Physical Damage (capped at 60 against minions). Devour: Each Basic Attack recovers 10(+4*Hero Level) HP. This effect is halved against minions.

Golden Staff

+55 Extra Physical Attack +15% Extra Attack Speed

Item effects

Swift: Every 1% extra Crit Chance gained is converted into 1% extra Attack Speed. Endless Strike: After every 2 non-Crit Basic Attacks, the Attack Speed of the next Basic Attack is increased by 80% (and Attack Speed cap is increased to 500%) and triggers Attack Effects an additional 2 time(s).

Emblem

Fighter

+10% Spell Vamp +22 Adaptive Attack +6 Extra Physical Defense +6 Extra Magic Defense

Thrill · Festival of Blood · Quantum Charge

Spell

Flicker

Blink a fixed distance in the target direction and gain 5 (+1*Hero Level) extra Physical & Magic Defense afterward for 1s.

Sinergias

Claude works best with heroes who can buff him, like Angela and Faramis.

Vantagem contra

Claude is strong against heroes with weak CC abilities and poor Mobility, so he can easily dodge their attacks with his 2nd Skill, such as Vexana and Luo Yi.

Cuidado contra

Claude is countered by heroes with powerful CC abilities. Their CC abilities will cause Claude to lose his Mobility advantage. Like Eudora and Franco.

ABILITIES

Battle Side-by-side

Dexter assists Claude on each of his Basic Attacks, dealing 25 (+25% Total Physical Attack) Physical Damage to the same target (inherits a portion of Attack Effects).

Art of Thievery

CD: 5 Mana Cost: 35

Claude emits a disruption wave in the target direction, dealing 250 (+40% Total Physical Attack) Physical Damage to enemies in a fan-shaped area, reducing their Movement Speed by 20% and Attack Speed by 10%. For each enemy hit, he gains 4% Movement and Attack Speed (doubled if hitting enemy heroes) for 6s (up to 5 stacks).

Battle Mirror Image

CD: 13 Mana Cost: 90

Claude conjures a mirror image of Dexter at the target location that automatically attacks nearby enemies for 5.5s. The mirror image's Basic Attacks deal 25 (+25% Total Physical Attack) Physical Damage and trigger Claude's Attack Effects. Use Again : Claude switches places with the mirror image.

Blazing Duet

CD: 50 Mana Cost: 100

Claude and Dexter rapidly fire at nearby enemies for 3s, dealing 40 (+40% Total Physical Attack) Physical Damage to up to two enemies with each shot (counts as Basic Attack Damage). Claude also gains a 20 (+3% Total Physical Attack) shield each time the Ultimate deals damage to an enemy.

LANE TIPS

General lane advice, not professional player guides. Source item and ability descriptions may be in English.

  1. 1

    In Gold Lane, prioritize gold and positioning: push with protection and avoid trading farm for aimless fights.

  2. 2

    Adapt the remaining build slots to enemy damage and healing; do not buy the same items every match.

  3. 3

    Before engaging, check which enemies are visible on the minimap and wait for key crowd-control abilities to be used.