Loading
All heroes
Khufra

Tank · Roaming

Khufra

Win rate

54.58%

Pick rate

0.31%

Ban rate

1.92%

Last 7 days · All ranks

BEST BUILDS · Roaming

Source-published item, emblem and spell combinations. Displayed items are the core, not a complete six-slot build. The build sampling window is not reported.

BUILD 1

61.6% WR3.1% uso

Thunder Belt

+600 Extra Max HP +15 Extra Physical Defense +15 Extra Magic Defense +20 Movement Speed

Item effects

Thunderbolt: Every 4s, the next Basic Attack deals 50 (+1 Extra Physical Defense) (+1 Extra Magic Defense) extra True Damage to the target and enemies around them, and briefly slows them by 99%. Hybrid Defense permanently increases by 1 each time the attack hits an enemy hero. This effect is reduced to 50% for Marksmen and Mages.

Dominance Ice

+40 Extra Physical Defense +40 Extra Magic Defense +5% Movement Speed

Item effects

Fortress Shield: For each enemy hero within 5 units, Physical & Magic Defense is increased by 8, up to 40. Lifebane: Reduces shield and HP Regen of nearby enemies within 5 units to 60% of normal for 1s.

Cursed Helmet

+1200 Extra Max HP +20 Extra Magic Defense

Item effects

Burning Soul: Deals (+0.012 Total HP) Magic Damage to nearby enemies per second. This damage is increased by 125(+15*Hero Level)% against creeps and minions. Curse: Dealing damage with Burning Soul will reduce the target's Hybrid Defense by 3 for 3s. Stacks up to 3 times.

Emblem

Tank

+500 Extra Max HP +10 Extra Physical Defense +10 Extra Magic Defense +4 HP Regen

Agility · Wilderness Blessing · Quantum Charge

Spell

Flicker

Blink a fixed distance in the target direction and gain 5 (+1*Hero Level) extra Physical & Magic Defense afterward for 1s.

BUILD 2

60.8% WR3.9% uso

Thunder Belt

+600 Extra Max HP +15 Extra Physical Defense +15 Extra Magic Defense +20 Movement Speed

Item effects

Thunderbolt: Every 4s, the next Basic Attack deals 50 (+1 Extra Physical Defense) (+1 Extra Magic Defense) extra True Damage to the target and enemies around them, and briefly slows them by 99%. Hybrid Defense permanently increases by 1 each time the attack hits an enemy hero. This effect is reduced to 50% for Marksmen and Mages.

Dominance Ice

+40 Extra Physical Defense +40 Extra Magic Defense +5% Movement Speed

Item effects

Fortress Shield: For each enemy hero within 5 units, Physical & Magic Defense is increased by 8, up to 40. Lifebane: Reduces shield and HP Regen of nearby enemies within 5 units to 60% of normal for 1s.

Chastise Pauldron

+900 Extra Max HP +40 Extra Physical Defense

Item effects

Chastise: Taking damage will reduce the Attack Speed and Attack Speed cap of the attacker to 75% of normal for 2s. Redemption: When incoming damage reduces HP below 30%, recover 20% Max HP over the next 2s. This effect has a 60s cooldown.

Emblem

Tank

+500 Extra Max HP +10 Extra Physical Defense +10 Extra Magic Defense +4 HP Regen

Agility · Wilderness Blessing · Concussive Blast

Spell

Flicker

Blink a fixed distance in the target direction and gain 5 (+1*Hero Level) extra Physical & Magic Defense afterward for 1s.

BUILD 3

59.7% WR2.8% uso

Thunder Belt

+600 Extra Max HP +15 Extra Physical Defense +15 Extra Magic Defense +20 Movement Speed

Item effects

Thunderbolt: Every 4s, the next Basic Attack deals 50 (+1 Extra Physical Defense) (+1 Extra Magic Defense) extra True Damage to the target and enemies around them, and briefly slows them by 99%. Hybrid Defense permanently increases by 1 each time the attack hits an enemy hero. This effect is reduced to 50% for Marksmen and Mages.

Dominance Ice

+40 Extra Physical Defense +40 Extra Magic Defense +5% Movement Speed

Item effects

Fortress Shield: For each enemy hero within 5 units, Physical & Magic Defense is increased by 8, up to 40. Lifebane: Reduces shield and HP Regen of nearby enemies within 5 units to 60% of normal for 1s.

Antique Cuirass

+920 Extra Max HP +40 Extra Physical Defense +4 HP Regen

Item effects

Deter: When hit by a skill, reduces the attacker's Physical Damage by 6% for 2s (this effect stacks up to 3 times).

Emblem

Tank

+500 Extra Max HP +10 Extra Physical Defense +10 Extra Magic Defense +4 HP Regen

Agility · Wilderness Blessing · Concussive Blast

Spell

Flicker

Blink a fixed distance in the target direction and gain 5 (+1*Hero Level) extra Physical & Magic Defense afterward for 1s.

Sinergias

Khufra works best with heroes with strong CC abilities that make it easier for his 1st Skill to hit, such as Eudora and Pharsa.

Vantagem contra

Khufra's 2nd Skill can be used to interrupt movement abilities, making him strong against heroes who fight with movement abilities, such as Joy and Lancelot.

Cuidado contra

Khufra is countered by resilient tank heroes, as his CC abilities pose no threat to these heroes. Heroes like Fredrinn and Gloo are good examples here.

ABILITIES

Spell Curse

Khufra activates the Spell Curse left by Esmeralda every 8s, enhancing his next Basic Attack. The enhanced Basic Attack gains extra attack range and deals 100 (+120% Total Physical Attack) (+ 6% target's ) Magic Damage . He also slows the target by 30% for 1.5s and recovers 8% of his on hit. Each time Khufra applies a control effect to an enemy hero with his skill, the cooldown of Spell Curse is reduced by 4s.

Tyrant's Revenge

CD: 15 Mana Cost: 80

Khufra pulls the bandages on his arms to launch himself in the specified direction, dealing 50 (+ 7 (+1.5% Extra Physical Attack) % of his ) Physical Damage to all enemies on the path. When blinking to the furthest distance or encountering the first enemy hero, Khufra will immediately stop, dealing 50 (+ 7 (+1.5% Extra Physical Attack) % of his ) Physical Damage to nearby enemies and knocking them airborne for up to 1s.

Bouncing Ball

CD: 10 Mana Cost: 70

Khufra uses bandages to wrap himself into a Bouncing Ball , increasing his by 30%. Enemies trying to use mobility skills to move across Khufra will be knocked airborne. Each time the Bouncing Ball hits the ground, it deals 50 (+ 3 (+2% Extra Physical Attack) % of his ) Magic Damage to nearby enemies and slows them by 80% for 0.2s.

Tyrant's Rage

CD: 50 Mana Cost: 150

Khufra pushes back all enemy targets around him toward his front (this skill can only be interrupted by Suppression), dealing 300 (+100% Total Physical Attack) Physical Damage and slowing them down for 1.25s. If the enemies are knocked against walls, extra Physical Damage equal to 150% of this skill's damage will be inflicted upon them, and they will be stunned, instead of slowed.

LANE TIPS

General lane advice, not professional player guides. Source item and ability descriptions may be in English.

  1. 1

    As a roamer, establish vision safely, track objectives and protect your team's carries.

  2. 2

    Adapt the remaining build slots to enemy damage and healing; do not buy the same items every match.

  3. 3

    Before engaging, check which enemies are visible on the minimap and wait for key crowd-control abilities to be used.