
Close Quarters
800 soulsDeal additional Weapon Damage when in close range to your target.
Official effects and base values. Spirit scaling and hero modifiers can change the final values in a match.
173 items found

Deal additional Weapon Damage when in close range to your target.

+30% Max Ammo · +8% Weapon Damage

Your next headshot against an enemy Hero deals bonus weapon damage.

+60% Bullet Velocity · +8% Weapon Damage

+25% Weapon Damage vs. NPCs · +25% Bullet Resist vs. NPCs · +1 Out of Combat Regen

+9% Fire Rate

Your next bullet will heal you based on what target you hit.

While reloading, pressing Reload during the highlighted portion will instantly finish your reload and grant you Fire Rate, Bullet Lifesteal and Move Speed.

Removes the Move Speed penalty while shooting.

Increases Weapon Damage as you continuously fire your weapon.

When you Dash-Jump you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.

Deal additional Weapon Damage when beyond a minimum distance from your target.

Your next Heavy Melee attack against an enemy deals increased damage.

Your next bullet deals bonus spirit damage.

Your attacks have additional Weapon Damage against enemies above 50% health.

Dealing significant weapon damage replenishes a charge for each of your charged abilities.

Your bullets build up a Movement Slow on enemies.

Your bullets apply a debuff that reduces the Spirit Resist of the target and grants you and your allies Spirit Lifesteal against them.

Make your weapon fire multishot. Hitting more than one Hero per attack will grant a stacking weapon damage bonus. Targets can only be hit once per multishot.

Dealing weapon damage at close range opens a wound and grants you bonus move speed. Wounded enemies take spirit damage over time, have reduced bullet resist, and are revealed through walls.

+20% Fire Rate · +0.75m Sprint Speed

+100% Max Ammo · +14% Weapon Damage

Landing a Headshot reduces their Bullet Resist.

Throw a flask that explodes on contact, creating an area that does increasing spirit damage per second and reduces enemy Bullet Resist. 50% less effective vs non-heroes.

Imbue an ability with increased range. Dealing damage with that ability grants you increased weapon damage per unique hero hit. Has reduced effect on non-heroes.

Your Weapon Damage increases as you take sustained damage.

Toggle: Continually sacrifice Health to improve fire rate, Debuff Resistance and Move Speed.

Briefly gain Fire Rate and Move Speed when one of your bullets hits a hero.

Target an enemy NPC and consume it for 170% Bonus Souls and grants a powerful long lasting buff.

Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.

Your next attack will fire twice in quick succession with increased damage and velocity. This attack consumes extra ammo.

Your next headshot against an enemy Hero deals bonus weapon damage, heal you, and briefly grants bonus move speed.

Provides Bullet Resist to nearby friendly units.

When you are above 65% health, deal additional Weapon Damage and your bullets reduce enemy Bullet Resist.

Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is doubled.

When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow.

Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed.

Deal additional Weapon Damage when beyond a minimum distance from your target.

Your bullets apply a debuff that reduces the Spirit Resist of the target and grants you and your allies Spirit Lifesteal against them.

Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.

Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also reduces Incoming Healing on the bleeding target.

Your bullets build up a Movement Slow on enemies.

Your Bullets have a chance to become unavoidable, piercing through enemies and ignoring their Bullet Resistance.

Launch a projectile that deals damage, applies a strong slow that recovers over time, prevents Stamina usage and Silences their movement-based items and abilities.

Landing a Headshot will reduce their Bullet, Spirit Resist, and Incoming Healing.

Your melee damage will restore ammo and apply a stacking bullet resist debuff on enemies. Heavy melee applies 2 stacks. If the target reaches max stacks, they will be stunned.

While you are below 50% health, you gain stat bonuses for a duration and existing debuffs on you are reduced.

Each hero kill grants permanent Fire Rate (up to a max of 8 times). Death results in the loss of 1 stack.

Your bullets have a chance to be empowered, causing them to deal bonus weapon damage on hit. Bonus damage cannot Crit.

Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.

Your bullets build up to a Silence. Victims are immune to the build up for 10s after silence expires.

While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed. Each stack refreshes the duration.

Gain bonus Fire Rate, Spirit Power and Spirit Lifesteal by charging up when shooting enemy heroes.

Your next bullet applies a powerful debuff reducing the enemy's damage output, healing and movement speed. It also deals bonus spirit damage based on the target's current Health. The bullet is larger and penetrates through targets.

You have infinite ammo.

Every time you land a heavy melee, your existing cooldowns get reduced.

+210 Bonus Health

+2.5 Health Regen · +1.5 Out of Combat Regen

+1 Stamina · +12% Stamina Recovery

Gain a Barrier for a short duration.

Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.

Your next Melee attack heals you. This heal is 30% effective vs non-heroes. Cooldown is 1.5x as long for Light Melee hits.

On a successful Parry against an enemy Hero, Heal yourself for the damage parried and returns that damage to the target, and temporarily gain increased damage.

+2.0m Sprint Speed · +2 Out of Combat Regen

While you are above 65% health, gain weapon damage and bonus fire rate.

+13% Bullet Lifesteal · +90 Bonus Health · +6% Weapon Damage

Reduces the duration of all negative effects applied to you.

While you are above 65% health, gain bonus Spirit and Cooldown Reduction.

Reduces the effect of enemy Move Speed penalties.

Provide the target with a Barrier and temporary Move Speed. Can be self-cast. Cooldown is reduced by half when cast on someone else.

Your spirit damage reduces the enemy's Incoming Healing. If an enemy hero dies under this effect, you receive a large heal.

Increases the effectiveness of your healing.

Gain a Barrier when you are Stunned, Chained, Immobilized, Slept or Silenced.

When an enemy uses an ability within 32mm range from you, store one Restoration Stack. Consume all stacks to heal yourself and replenish up to 3 stamina based on how many stacks you have.

Automatically fire a bullet towards any attacker who damages you with their abilities or weapon.

+13% Spirit Lifesteal · +90 Bonus Health · +6 Spirit Power

Gain a Barrier whenever you take significant spirit damage from enemy Heroes in a small time frame.

Whenever you score an assist or kill, gain extra sprint, ability range and passive soul generation. This effect stacks and persists through death.

Gain a Barrier whenever you take significant weapon damage from enemy Heroes in a small time frame.

When below 50% health, gain additional Bullet Resist.

Your next parry protects you from the damage and effects of enemy abilities and items. On a successful spell parry heal and gain move speed and Spirit.

Purge all non-ultimate negative effects currently applied to you. If any effects were removed, heal yourself and gain a move speed bonus. Cannot be used while Stunned or Slept.

After not taking damage for a period, gain health regen.

Grants Fire Rate, Spirit Resistance and Move Speed, and removes the Move Speed penalty while shooting, but Silences you and disables stamina usage and regeneration.

Heal yourself and nearby allies.

Your Melee Attack applies Movement Slow and heals you for a percentage of the Melee Damage dealt plus a fixed amount. This heal is 40% effective vs non-heroes. Cooldown is 1.5x as long for Light Melee hits.

Launch yourself high into the air and grant yourself a Barrier. While in the air, you can use the active again to drop down faster. Cannot be used for 5s if attacked by enemy Hero.

Become immune to bullets.

Heals a target allied hero and yourself for a percentage of Max Health. Once while healing, you can Pull the target towards you. Can be self-cast.

When below 50% health, gain additional Spirit Resist.

Allows an additional use of Air Jump or Air Dash before landing.

Walking through a cosmic veil grants you Stealth, Heal and increased Move Speed.

Teleport straight ahead, gaining Bullet Resist.

When you would take lethal damage, instead become temporarily death immune and remove all non-stun debuffs. While death immune, you deal reduced damage and have reduced healing.

Grow larger in size, gaining bullet resist, spirit resist, and melee damage. Nearby enemies suffer from slow and have reduced dash speed.

Remove all non-stun debuffs from the target and provide them with a Barrier and Move Speed. Can be self-cast. Cooldown is reduced by half when cast on someone else.

Upon casting an ultimate ability gain a Barrier and temporary Spirit Power.

Applying heal to yourself or an ally grants the target bonus fire rate and bonus move speed. Does not apply on innate Regen or passive Bullet/Spirit Lifesteals.

The next Stun, Chain, Immobilize, Sleep or Silence is automatically cleansed. When this happens, you gain a barrier and all your ability cooldowns get reduced by 20%.

Gain Spirit Lifesteal and Spirit Power.

Your bullets build up to reduce the target's outgoing damage and apply healing reduction.

Enemies that shoot you have their Fire Rate slowed.

Reduces the effect of enemy applied healing reduction.

Teleport to an enemy target and pull them to the ground. Dealing damage, Move speed reduction and Disarm.

Gain a chance to either deflect incoming bullets, preventing all weapon damage or prevent all on-hit effects from bullets.

Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires.

The next instance of high spirit damage you take is significantly reduced.

Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm. Cannot be used while Stunned or Slept.

Grants Lifesteal, Fire Rate, and Ammo. This added Ammo is not limited by your max magazine size.

Taking heavy hits of spirit damage from an enemy reduces a random ability cooldown.

Applies an extremely powerful cleanse that replenishes your allies globally.

Block the next debuff that would apply movement lock, Stun, Chained, Immobilize, or Sleep and become Unstoppable. Also gain a Barrier and bonus move speed

When sliding, evade bullets, gain fire rate and deal damage to enemies around you. Cooldown is per target.

Periodically gain a random permanent stat buff.

Removes any positive buffs and prevents stamina usage and healing effects on enemies.

When Airborne, You deal more damage and take reduced damage. Allows unlimited Air Dash and Jumping.

Go Invisible on Stamina use with no detection range. Doing a melee attack while invisible will cause you to steal bullet and spirit resistance from them and deal damage over time.

+1 Bonus Ability Charges · 7 Bonus Spirit Power for Charged Abilities

+10 Spirit Power

Gain souls over time, as long as you are alive.

Charges up over time with bonus spirit damage, causing abilities dealing more than 80 damage to deal additional damage.

Imbue an ability to increase its range and effect radius.

Dealing spirit damage to enemy Heroes grants you Bonus regeneration. Stacks when dealing damage to different heroes.

Target an enemy to reduce their Fire Rate and Bullet Resistance.

When you perform a Light or Heavy Melee attack against a hero, deal extra spirit damage with the attack and reduce the target's Spirit Resist. Cooldown is 2x longer for Light Melee hits.

After you Dash-Jump, the next ability you use within 7s will have bonus Range, Duration, and Spirit Power.

Reduces Bullet Resist on enemies when you deal spirit damage.

Release an expanding ice blast that deals spirit damage and Slows targets it hits.

Imbue an ability to reduce its Cooldown.

Imbue an ability to increase its Duration.

+18 Spirit Power · +1.5 Out of Combat Regen

When the target takes spirit damage, they have their Move Speed reduced.

When an enemy takes spirit damage, they have their spirit resist reduced.

Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and reloads bullets on use.

Slows movement of enemy target. Also Silences their movement-based items and abilities. Increases the target's gravity. Does not affect target's stamina usage.

Target an enemy to reduce their Spirit Resist and Spirit Power.

When you deal spirit damage to enemies, you also reduce their Fire Rate.

Inflict damage over time to a target, dealing damage based on their current health. Decay's damage is non-lethal and does not apply item procs.

Disarms enemy target and reduces their Bullet Resist.

Increases the range and effect radius of your abilities and items.

Apply a Stun after 2s. Stun duration is increased against airborne targets. Increases the target's gravity for the duration of the stun.

Heal and gain bonus Movement Speed for a short duration when you cast an ability.

+2 Bonus Ability Charges · +30% Faster Time Between Charges · 14% Cooldown Reduction For Charged Abilities · 14 Bonus Spirit Power for Charged Abilities

Launch an expanding projectile which Silences enemies for a short duration and deals impact damage. Silence does not interrupt channeling abilities.

When you perform a Light or Heavy Melee attack against a hero, the attack deals extra spirit damage and steals Spirit Resist and Spirit Power. Effects are reduced by 30% for Light Melee hits.

Reduces the Cooldown of your abilities.

Increases the duration of your abilities and items.

Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Move Speed and maintain full speed while attacking.

Charges up over time with bonus spirit damage, causing abilities dealing more than 165 damage to deal additional damage. Ignores Spirit Resistance.

Periodically deals spirit damage to the closest two enemies nearby.

Release an expanding ice blast that deals spirit damage, Freezing and then Slowing targets it hits. Slowed targets have their stamina regen frozen

+15% Spirit Power · +30 Spirit Power · +75 Bonus Health · +4 Out of Combat Regen

Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage. Removes all non-ultimate buffs. Your own Damage Output is reduced for the duration.

Reset the cooldown of the imbued non-ultimate ability. This item's cooldown is increased by the cooldown of the imbued ability.

Dealing spirit damage applies a stacking Spirit Amp that increases your spirit damage to the target.

Instantly enter a void state and become Invulnerable for a short duration.

Target an enemy to Silence them. A portion of all damage dealt during the silence gets applied to the target when the silence wears off.

Damage from your ultimate applies a stun and deals bonus spirit damage after a short delay.

Summon a Magic Carpet that will fly you away. While flying you are immune to slows and doing any action will dismiss the carpet. Cannot use abilities while the carpet is being summoned.

Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and reloads bullets on use. Until your next reload, your bullets deal bonus spirit damage based on your Spirit Power.

Imbue an ability with Lifesteal and to apply slow on a hit target and deal an additional percentage of the damage dealt to enemies around the target after a short delay.

Reset the cooldown of all your abilities and restore all your charges.

Apply Spirit Resist, Debuff Resist and an aura on a friendly target that deals damage to enemies proportional to their max health. Existing debuffs on the target are reduced. Can be self cast.

Dealing significant spirit damage to an enemy within 5s causes an explosion dealing damage and a burn to that enemy. While burning, enemies take damage over time and receive reduced healing. The cooldown is per enemy, so each target can only be burned once per cooldown. Deals half-damage on non-heroes.

Reduces the Cooldown of your abilities and items.

Throw a vacuum grenade, pulling all enemies into a small area and applying Slowing Hex. Alt Cast to Target Unit Directly.

Imbued ability has its Cooldown reduced and gains Spirit Power. When the ability deals damage, freeze the target and apply bonus damage. Cooldown is per target.

Provides yourself and allies with a powerful spirit focused aura. Has reduced values on allies.

After a short delay, enemies in the target area will be stunned and have their stamina depleted. After the stun they will be temporarily dazed.

Imbue any active non-ultimate ability with Bonus Ability Charges. Already charged abilities receive more bonus charges.

You enter a void state and become untargetable and invincible for a short duration, during which lasers blast out and rotate around you.

Reduces Model Size and grants Move Speed to the target. Allows usage of tunnels in this mode. Can be self-cast.

Consume a concoction that grants you Unstoppable and increased speed, health, spirit and weapon damage. After a short duration you die and explode, stunning nearby enemies and dealing damage based on your maximum health. Dying this way reduces your respawn time by 50%.
Source: deadlock-api.com · 10/16/2026