Loading
All heroes
Fredrinn

Fighter / Tank · Jungling

Fredrinn

Win rate

51.33%

Pick rate

0.51%

Ban rate

1.78%

Last 7 days · All ranks

BEST BUILDS · Jungling

Source-published item, emblem and spell combinations. Displayed items are the core, not a complete six-slot build. The build sampling window is not reported.

BUILD 1

62.3% WR2.5% uso

War Axe

+35 Extra Physical Attack +400 Extra Max HP +10% Cooldown Reduction +8% Hybrid Lifesteal

Item effects

Fighting Spirit: Attacks grant 12 extra Physical Attack per second for 4s, up to 6 stacks. Deals extra 10% True Damage based on the damage dealt (no damage reduction counted) at full stacks. Marksmen, Mages, and Supports only receive 50% of these stacked effects .

Brute Force Breastplate

+800 Extra Max HP +20 Extra Physical Defense +10% Cooldown Reduction

Item effects

Brute Force: Each second after dealing damage, gain 8 extra Adaptive Attack and 2% extra Movement Speed for 4s, up to 6 stacks. Gain 25% extra Control Duration Reduction at full stacks.

Oracle

+850 Extra Max HP +20 Extra Physical Defense +20 Extra Magic Defense +10% Cooldown Reduction

Item effects

Bless: Received Shield and HP Regen effects are increased by 25%.

Emblem

Support

+12% Healing Effect +10% Cooldown Reduction +6% Movement Speed

Vitality · Seasoned Hunter · Impure Rage

Spell

Retribution

Deal 520 (+80*Hero Level) True Damage to the target Creep or Minion. Passive : Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min. Blessing: Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and kills or assists to gain Physical Attack and Magic Power and Max HP.

BUILD 2

61.9% WR1.9% uso

Oracle

+850 Extra Max HP +20 Extra Physical Defense +20 Extra Magic Defense +10% Cooldown Reduction

Item effects

Bless: Received Shield and HP Regen effects are increased by 25%.

Brute Force Breastplate

+800 Extra Max HP +20 Extra Physical Defense +10% Cooldown Reduction

Item effects

Brute Force: Each second after dealing damage, gain 8 extra Adaptive Attack and 2% extra Movement Speed for 4s, up to 6 stacks. Gain 25% extra Control Duration Reduction at full stacks.

War Axe

+35 Extra Physical Attack +400 Extra Max HP +10% Cooldown Reduction +8% Hybrid Lifesteal

Item effects

Fighting Spirit: Attacks grant 12 extra Physical Attack per second for 4s, up to 6 stacks. Deals extra 10% True Damage based on the damage dealt (no damage reduction counted) at full stacks. Marksmen, Mages, and Supports only receive 50% of these stacked effects .

Emblem

Support

+12% Healing Effect +10% Cooldown Reduction +6% Movement Speed

Thrill · Seasoned Hunter · Impure Rage

Spell

Retribution

Deal 520 (+80*Hero Level) True Damage to the target Creep or Minion. Passive : Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min. Blessing: Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and kills or assists to gain Physical Attack and Magic Power and Max HP.

BUILD 3

59.4% WR7.2% uso

Oracle

+850 Extra Max HP +20 Extra Physical Defense +20 Extra Magic Defense +10% Cooldown Reduction

Item effects

Bless: Received Shield and HP Regen effects are increased by 25%.

Queen's Wings

+750 Extra Max HP +30 Adaptive Attack +10% Cooldown Reduction +10% Spell Vamp

Item effects

Demonize: When HP drops below 40%, gains 30% Damage Reduction for 3s and reduces skill cooldowns by 2s. The effect has a 60s cooldown. Defiance: For every 1% HP lost, damage is increased by 0.25%, up to 15%.

Brute Force Breastplate

+800 Extra Max HP +20 Extra Physical Defense +10% Cooldown Reduction

Item effects

Brute Force: Each second after dealing damage, gain 8 extra Adaptive Attack and 2% extra Movement Speed for 4s, up to 6 stacks. Gain 25% extra Control Duration Reduction at full stacks.

Emblem

Support

+12% Healing Effect +10% Cooldown Reduction +6% Movement Speed

Thrill · Seasoned Hunter · Impure Rage

Spell

Retribution

Deal 520 (+80*Hero Level) True Damage to the target Creep or Minion. Passive : Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min. Blessing: Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and kills or assists to gain Physical Attack and Magic Power and Max HP.

Sinergias

Fredrinn works best with support heroes, who can further improve his survivability, like Angela and Floryn.

Vantagem contra

Fredrinn is strong against Mage heroes who rely on skill bursts, as it is difficult for them to one-shot him with their bursts. Instead, once Fredrinn has enough Combo Points, he can use his 2nd Ultimate to easily finish them off. Such as Vale and Eudora.

Cuidado contra

Fredrinn is countered by Marksman heroes who can deal True Damage, as they can take him down very easily. Heroes like Kerrie and Lesley are good examples here.

ABILITIES

Crystalline Armor

Fredrinn gains 1 Combo Point that lasts 5s each time his skill hits a non-minion enemy, up to 4 Combo Points . His Ultimates cost different numbers of Combo Points . Fredrinn stores 100% of the damage he receives as Crystal Energy , which decays after 5s at a rate of 10% per second. Fredrinn can convert the stored Crystal Energy into HP by 20% of his damage dealt (10% for damage dealt to minions). Gaining a Combo Point resets the decaying timer.

Piercing Strike

CD: 7.5

Fredrinn thrusts his sword in the target direction, dealing 125 (+7% Max HP) (+120% Extra Physical Attack) Physical Damage to enemies hit and slowing them by 30% for 2s. His next Basic Attack gains extra attack range and deals 85 (+100% Total Physical Attack) Physical Damage . This skill deals 170% damage to non-hero enemies.

Brave Assault

CD: 7.5

Fredrinn dashes in the target direction, dealing 140 (+80% Extra Physical Attack) Physical Damage to the first non-minion enemy hit. His next Basic Attack knocks the target airborne for 0.3s.

Energy Eruption

Fredrinn deals 210 (+100% Extra Physical Attack) Physical Damage to nearby enemies and taunts them for 1s. Hitting a non-minion enemy grants Fredrinn 25 for 3s and reduces the cooldowns of Piercing Strike and Brave Assault by 75%. This skill costs 1 Combo Point .

Appraiser's Wrath

Fredrinn slams his sword in the target direction (this skill can only be interrupted by Suppression), dealing 600 plus 21% of his Crystal Energy as Physical Damage to enemies in a fan-shaped area after a short delay. Enemies in the center of the area take 175% damage. This skill doubles the conversion ratio based on damage dealt to enemy heroes from stored Crystal Energy to HP. This skill costs 3 Combo Points .

LANE TIPS

General lane advice, not professional player guides. Source item and ability descriptions may be in English.

  1. 1

    In the jungle, track Turtle and Lord timers and save Retribution to contest objectives.

  2. 2

    Adapt the remaining build slots to enemy damage and healing; do not buy the same items every match.

  3. 3

    Before engaging, check which enemies are visible on the minimap and wait for key crowd-control abilities to be used.