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Vale

Mage · Mid Lane

Vale

Win rate

50.04%

Pick rate

0.52%

Ban rate

0.19%

Last 7 days · All ranks

BEST BUILDS · Mid Lane

Source-published item, emblem and spell combinations. Displayed items are the core, not a complete six-slot build. The build sampling window is not reported.

BUILD 1

55.9% WR4.3% uso

Glowing Wand

+60 Magic Power +300 Extra Max HP +5% Movement Speed

Item effects

Scorch: Dealing Magic Damage burns the targets for 3s, also dealing extra Magic Damage equal to 1% of the target's Max HP per second. Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s.

Genius Wand

+10Magic Penetration +75 Magic Power +5% Movement Speed

Item effects

Magic: Dealing Magic Damage to enemy heroes will reduce their Magic Defense by 2.5(+0.5*Hero Level) for 2s. Stacks up to 3 times.

Holy Crystal

+165 Magic Power

Item effects

Mystery: Gains 21%-35% extra Magic Power (scales with level).

Emblem

All

+12 HP Regen +12 Mana Regen +275 Extra Max HP +22 Adaptive Attack

Rupture · Weapons Master · Lethal Ignition

Spell

Flicker

Blink a fixed distance in the target direction and gain 5 (+1*Hero Level) extra Physical & Magic Defense afterward for 1s.

BUILD 2

53.2% WR1.5% uso

Lightning Truncheon

+75 Magic Power +400 Mana +10% Cooldown Reduction

Item effects

Resonate: Every 6s, the next skill echoes, dealing 255 (+0.85 Total Magic Power) extra Magic Damage to all enemies in range.

Genius Wand

+10Magic Penetration +75 Magic Power +5% Movement Speed

Item effects

Magic: Dealing Magic Damage to enemy heroes will reduce their Magic Defense by 2.5(+0.5*Hero Level) for 2s. Stacks up to 3 times.

Blood Wings

+90 Magic Power

Item effects

Guard: Gains a 800 (+1 Total Magic Power) Shield that will regenerate 20s after being damaged. The Shield also grants 30 Movement Speed while it lasts and 150 Movement Speed for 1s after it breaks.

Emblem

Mage

+30 Magic Power +5% Cooldown Reduction +8 Magic Penetration

Inspire · Weapons Master · Lethal Ignition

Spell

Flameshot

Fire a Flaming Shot in the target direction, knocking back nearby enemies and dealing 200 (+0.5 Total Magic Power) -680 (+1.7 Total Magic Power) Magic Damage (scales with flying distance) to the first enemy hero or creep hit.

BUILD 3

37.8% WR1.6% uso

Glowing Wand

+60 Magic Power +300 Extra Max HP +5% Movement Speed

Item effects

Scorch: Dealing Magic Damage burns the targets for 3s, also dealing extra Magic Damage equal to 1% of the target's Max HP per second. Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s.

Genius Wand

+10Magic Penetration +75 Magic Power +5% Movement Speed

Item effects

Magic: Dealing Magic Damage to enemy heroes will reduce their Magic Defense by 2.5(+0.5*Hero Level) for 2s. Stacks up to 3 times.

Magic Wand

+45 Magic Power

Item effects

Description unavailable.

Emblem

All

+12 HP Regen +12 Mana Regen +275 Extra Max HP +22 Adaptive Attack

Rupture · Weapons Master · Lethal Ignition

Spell

Flicker

Blink a fixed distance in the target direction and gain 5 (+1*Hero Level) extra Physical & Magic Defense afterward for 1s.

Sinergias

Vale works well with frontline Tanks like Lolita and Belerick who can protect him while he continuously pokes the enemy.

Vantagem contra

Vale counters slow Fighters like Terizla and Hilda because he can chip away their HP with his skills from afar while using his high Movement Speed to dodge their skills.

Cuidado contra

Vale is countered by agile Assassins that can become untargetable like Hayabusa and Ling, as it will be difficult to catch them with his CC while they can eliminate Vale easily with their high damage.

ABILITIES

Windtalk

Vale gains 1 stack of Windtalk each time he gets a kill or an assist that increases his Movement Speed by 8. This effect can stack up to 10 times.

Wind Blade

CD: 6 Mana Cost: 60

Vale unleashes two wind blades toward the left and right of a target area, each dealing 250 (+80% Total Magic Power) Magic Damage to enemies hit.

Windblow

CD: 12 Mana Cost: 70

Vale sends a whirlwind in the target direction, dealing 350 (+100% Total Magic Power) Magic Damage to enemies hit and knocking them airborne for 0.8s (each enemy can only be knocked airborne 1 time). When the whirlwind reaches its destination, it will remain for 1.6s while continuously dealing a total of 150 (+30% Total Magic Power) Magic Damage to enemies in range.

Windstorm

CD: 36 Mana Cost: 120

Vale summons a windstorm at the target location, dealing a total of 150 (+30% Total Magic Power) Magic Damage to enemies in the area and slowing them by 20% while continuously pulling them into its center. After 1s, the windstorm will explode, dealing 900 (+240% Total Magic Power) Magic Damage . The remaining whirlwinds will also be pulled into the center.

LANE TIPS

General lane advice, not professional player guides. Source item and ability descriptions may be in English.

  1. 1

    In mid, clear the wave before rotating; follow your jungler without losing lane experience.

  2. 2

    Adapt the remaining build slots to enemy damage and healing; do not buy the same items every match.

  3. 3

    Before engaging, check which enemies are visible on the minimap and wait for key crowd-control abilities to be used.