Loading
All heroes
Terizla

Fighter / Tank · Exp Lane

Terizla

Win rate

50.75%

Pick rate

0.33%

Ban rate

0.17%

Last 7 days · All ranks

BEST BUILDS · Exp Lane

Source-published item, emblem and spell combinations. Displayed items are the core, not a complete six-slot build. The build sampling window is not reported.

BUILD 1

60.0% WR5.6% uso

War Axe

+35 Extra Physical Attack +400 Extra Max HP +10% Cooldown Reduction +8% Hybrid Lifesteal

Item effects

Fighting Spirit: Attacks grant 12 extra Physical Attack per second for 4s, up to 6 stacks. Deals extra 10% True Damage based on the damage dealt (no damage reduction counted) at full stacks. Marksmen, Mages, and Supports only receive 50% of these stacked effects .

Dominance Ice

+40 Extra Physical Defense +40 Extra Magic Defense +5% Movement Speed

Item effects

Fortress Shield: For each enemy hero within 5 units, Physical & Magic Defense is increased by 8, up to 40. Lifebane: Reduces shield and HP Regen of nearby enemies within 5 units to 60% of normal for 1s.

Queen's Wings

+750 Extra Max HP +30 Adaptive Attack +10% Cooldown Reduction +10% Spell Vamp

Item effects

Demonize: When HP drops below 40%, gains 30% Damage Reduction for 3s and reduces skill cooldowns by 2s. The effect has a 60s cooldown. Defiance: For every 1% HP lost, damage is increased by 0.25%, up to 15%.

Emblem

Fighter

+10% Spell Vamp +22 Adaptive Attack +6 Extra Physical Defense +6 Extra Magic Defense

Thrill · Festival of Blood · Brave Smite

Spell

Flicker

Blink a fixed distance in the target direction and gain 5 (+1*Hero Level) extra Physical & Magic Defense afterward for 1s.

BUILD 2

58.0% WR17.1% uso

War Axe

+35 Extra Physical Attack +400 Extra Max HP +10% Cooldown Reduction +8% Hybrid Lifesteal

Item effects

Fighting Spirit: Attacks grant 12 extra Physical Attack per second for 4s, up to 6 stacks. Deals extra 10% True Damage based on the damage dealt (no damage reduction counted) at full stacks. Marksmen, Mages, and Supports only receive 50% of these stacked effects .

Queen's Wings

+750 Extra Max HP +30 Adaptive Attack +10% Cooldown Reduction +10% Spell Vamp

Item effects

Demonize: When HP drops below 40%, gains 30% Damage Reduction for 3s and reduces skill cooldowns by 2s. The effect has a 60s cooldown. Defiance: For every 1% HP lost, damage is increased by 0.25%, up to 15%.

Oracle

+850 Extra Max HP +20 Extra Physical Defense +20 Extra Magic Defense +10% Cooldown Reduction

Item effects

Bless: Received Shield and HP Regen effects are increased by 25%.

Emblem

Fighter

+10% Spell Vamp +22 Adaptive Attack +6 Extra Physical Defense +6 Extra Magic Defense

Thrill · Festival of Blood · Brave Smite

Spell

Flicker

Blink a fixed distance in the target direction and gain 5 (+1*Hero Level) extra Physical & Magic Defense afterward for 1s.

BUILD 3

57.1% WR2.2% uso

War Axe

+35 Extra Physical Attack +400 Extra Max HP +10% Cooldown Reduction +8% Hybrid Lifesteal

Item effects

Fighting Spirit: Attacks grant 12 extra Physical Attack per second for 4s, up to 6 stacks. Deals extra 10% True Damage based on the damage dealt (no damage reduction counted) at full stacks. Marksmen, Mages, and Supports only receive 50% of these stacked effects .

Queen's Wings

+750 Extra Max HP +30 Adaptive Attack +10% Cooldown Reduction +10% Spell Vamp

Item effects

Demonize: When HP drops below 40%, gains 30% Damage Reduction for 3s and reduces skill cooldowns by 2s. The effect has a 60s cooldown. Defiance: For every 1% HP lost, damage is increased by 0.25%, up to 15%.

Dominance Ice

+40 Extra Physical Defense +40 Extra Magic Defense +5% Movement Speed

Item effects

Fortress Shield: For each enemy hero within 5 units, Physical & Magic Defense is increased by 8, up to 40. Lifebane: Reduces shield and HP Regen of nearby enemies within 5 units to 60% of normal for 1s.

Emblem

Fighter

+10% Spell Vamp +22 Adaptive Attack +6 Extra Physical Defense +6 Extra Magic Defense

Thrill · Festival of Blood · Brave Smite

Spell

Flicker

Blink a fixed distance in the target direction and gain 5 (+1*Hero Level) extra Physical & Magic Defense afterward for 1s.

Sinergias

Terizla works best with heroes who have strong initiation skills that allow him to deal more damage with his skills, heroes like Gatotkaca and Atlas are good examples here.

Vantagem contra

Terizla is strong against light melee fighters cause they'll have a hard time surviving his heavy skill damage, such as Zilong and Sun.

Cuidado contra

Terizla is countered by heroes with good Mobility or long attack range, because it will be diffcult to hit them with his skills. Such as Arlott and Lesley.

ABILITIES

Body of Smith

Terizla gains 1% extra Damage Reduction (up to 20 (+1*Hero Level)%) for every 2.5% HP lost. He cannot gain extra Attack Speed and will convert every 1% extra Attack Speed into 1 .

Revenge Strike

CD: 8.5

Terizla strikes the ground with his hammer, sending a fissure forward that deals 300 (+80% Extra Physical Attack) Physical Damage . Upon hitting its first target, the fissure burrows into them, slowing them by 15%. Terizla also gains 15% Movement Speed for 3.5s. The fissure then explodes, dealing 300 (+80% Extra Physical Attack) (+ 20% of the target's lost ) Physical Damage .

Execution Strike

CD: 9

Terizla swings his hammer in a fan-shaped area ahead. This skill can be cast up to 3 times. The first two attacks deal 90 (+135% Total Physical Attack) Physical Damage each, while the third deals 225 (+220% Total Physical Attack) Physical Damage . Enemies hit will also be slowed by 20% for 1.25s (the Slowing Effect can stack). Deals only 80% damage to Minions.

Penalty Zone

CD: 50

Terizla jumps to the designated area, dealing 300 (+100% Total Physical Attack) Physical Damage and knocking enemies airborne for 0.6s. He then summons Scaffold and slows enemies by 25%. Scaffold will send out a hook at enemy heroes in range and pull them several times while dealing 150 (+30% Total Physical Attack) Physical Damage each time.

LANE TIPS

General lane advice, not professional player guides. Source item and ability descriptions may be in English.

  1. 1

    In EXP Lane, manage the wave before rotating and pressure the opposite side when your team contests an objective.

  2. 2

    Adapt the remaining build slots to enemy damage and healing; do not buy the same items every match.

  3. 3

    Before engaging, check which enemies are visible on the minimap and wait for key crowd-control abilities to be used.