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Gatotkaca

Tank / Fighter · Roaming / Exp Lane

Gatotkaca

Win rate

44.74%

Pick rate

0.54%

Ban rate

0.28%

Last 7 days · All ranks

BEST BUILDS · Roaming

Source-published item, emblem and spell combinations. Displayed items are the core, not a complete six-slot build. The build sampling window is not reported.

BUILD 1

52.3% WR2.4% uso

Thunder Belt

+600 Extra Max HP +15 Extra Physical Defense +15 Extra Magic Defense +20 Movement Speed

Item effects

Thunderbolt: Every 4s, the next Basic Attack deals 50 (+1 Extra Physical Defense) (+1 Extra Magic Defense) extra True Damage to the target and enemies around them, and briefly slows them by 99%. Hybrid Defense permanently increases by 1 each time the attack hits an enemy hero. This effect is reduced to 50% for Marksmen and Mages.

Dominance Ice

+40 Extra Physical Defense +40 Extra Magic Defense +5% Movement Speed

Item effects

Fortress Shield: For each enemy hero within 5 units, Physical & Magic Defense is increased by 8, up to 40. Lifebane: Reduces shield and HP Regen of nearby enemies within 5 units to 60% of normal for 1s.

Queen's Wings

+750 Extra Max HP +30 Adaptive Attack +10% Cooldown Reduction +10% Spell Vamp

Item effects

Demonize: When HP drops below 40%, gains 30% Damage Reduction for 3s and reduces skill cooldowns by 2s. The effect has a 60s cooldown. Defiance: For every 1% HP lost, damage is increased by 0.25%, up to 15%.

Emblem

Tank

+500 Extra Max HP +10 Extra Physical Defense +10 Extra Magic Defense +4 HP Regen

Vitality · Tenacity · Concussive Blast

Spell

Revitalize

Summon a Healing Spring that surrounds the hero and lasts 4s, restoring 2.5% Max HP every 0.4s to affected allied heroes (including self), and increasing Shield and HP Regen effects received by 25% (this effect cannot stack).

BUILD 2

50.4% WR2.6% uso

Thunder Belt

+600 Extra Max HP +15 Extra Physical Defense +15 Extra Magic Defense +20 Movement Speed

Item effects

Thunderbolt: Every 4s, the next Basic Attack deals 50 (+1 Extra Physical Defense) (+1 Extra Magic Defense) extra True Damage to the target and enemies around them, and briefly slows them by 99%. Hybrid Defense permanently increases by 1 each time the attack hits an enemy hero. This effect is reduced to 50% for Marksmen and Mages.

Antique Cuirass

+920 Extra Max HP +40 Extra Physical Defense +4 HP Regen

Item effects

Deter: When hit by a skill, reduces the attacker's Physical Damage by 6% for 2s (this effect stacks up to 3 times).

Athena's Shield

+900 Extra Max HP +48 Extra Magic Defense +2 HP Regen

Item effects

Shield: Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3s (including the damage that triggers the effect). Regains this effect 5s after leaving combat.

Emblem

Tank

+500 Extra Max HP +10 Extra Physical Defense +10 Extra Magic Defense +4 HP Regen

Firmness · Tenacity · Concussive Blast

Spell

Revitalize

Summon a Healing Spring that surrounds the hero and lasts 4s, restoring 2.5% Max HP every 0.4s to affected allied heroes (including self), and increasing Shield and HP Regen effects received by 25% (this effect cannot stack).

BUILD 3

48.8% WR2.3% uso

Radiant Armor

+950 Extra Max HP +40 Extra Magic Defense +12 HP Regen

Item effects

Holy Blessing: Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5s, up to 6 stacks (can only gain 1 stack(s) every 0.4s).

Antique Cuirass

+920 Extra Max HP +40 Extra Physical Defense +4 HP Regen

Item effects

Deter: When hit by a skill, reduces the attacker's Physical Damage by 6% for 2s (this effect stacks up to 3 times).

Dominance Ice

+40 Extra Physical Defense +40 Extra Magic Defense +5% Movement Speed

Item effects

Fortress Shield: For each enemy hero within 5 units, Physical & Magic Defense is increased by 8, up to 40. Lifebane: Reduces shield and HP Regen of nearby enemies within 5 units to 60% of normal for 1s.

Emblem

Tank

+500 Extra Max HP +10 Extra Physical Defense +10 Extra Magic Defense +4 HP Regen

Vitality · Tenacity · Concussive Blast

Spell

Revitalize

Summon a Healing Spring that surrounds the hero and lasts 4s, restoring 2.5% Max HP every 0.4s to affected allied heroes (including self), and increasing Shield and HP Regen effects received by 25% (this effect cannot stack).

Sinergias

Gatotkaca works best with heroes with strong CC and damage, such as Kagura and Vale who can give his Ultimate even more value.

Vantagem contra

Due to his great CC and high Physical Defense, Gatotkaca counters Marksmen with no mobility skills like Layla and Popol and Kupa..

Cuidado contra

Gatotkaca is countered by heroes that can remove CC like Diggie and Wanwan who will greatly reduce his effectiveness.

ABILITIES

Steel Bones

Gatotkaca gains equal to 2% of his lost HP (up to 200). He gains 5 Rage (up to 100) for every 300 damage taken (calculated before reduction). Upon reaching 25 Rage, Gatotkaca's next Basic Attack is enhanced, consuming all Rage to deal (+100% Total Physical Attack) (+200% Total Magic Power) (+ 8.2-11 * Consumed Rage ) Magic Damage (scales with hero level) and recover (8 * Consumed Rage ) HP.

Blast Iron Fist

CD: 8

Gatotkaca slams the ground, creating a shattered zone in the target direction while dealing 200 (+150% Total Magic Power) Magic Damage to enemies within. Enemies in the shattered zone will take 100 (+20% Total Magic Power) Magic Damage per second and be slowed by 30%.

Unbreakable

CD: 12

Gatotkaca begins channeling, then sprints in the target direction with a battle cry, taunting enemies on the path to attack him, dealing 200 (+100% Total Magic Power) Magic Damage for 0.9 - 1.5s. The taunt duration and sprint distance scale with the channel time. Canceling the skill reduces 50% of the remaining cooldown.

Avatar of the Guardian

Gatotkaca jumps to the target location, dealing 500 (+300% Total Magic Power) Magic Damage to nearby enemies and knocking them airborne for 1s. Enemies near the center of the area will be knocked airborne for a longer duration, while enemies on the fringes will be pulled to the center. The camera will move with the skill indicator but won't grant extra sight.

LANE TIPS

General lane advice, not professional player guides. Source item and ability descriptions may be in English.

  1. 1

    In EXP Lane, manage the wave before rotating and pressure the opposite side when your team contests an objective.

  2. 2

    As a roamer, establish vision safely, track objectives and protect your team's carries.

  3. 3

    Adapt the remaining build slots to enemy damage and healing; do not buy the same items every match.

  4. 4

    Before engaging, check which enemies are visible on the minimap and wait for key crowd-control abilities to be used.