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Wanwan

Marksman · Gold Lane

Wanwan

Win rate

48.26%

Pick rate

0.13%

Ban rate

0.11%

Last 7 days · All ranks

BEST BUILDS · Gold Lane

Source-published item, emblem and spell combinations. Displayed items are the core, not a complete six-slot build. The build sampling window is not reported.

BUILD 1

61.4% WR5.3% uso

Corrosion Scythe

+30 Extra Physical Attack +5% Movement Speed +30% Extra Attack Speed

Item effects

Corrosion: Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5s. Stacks up to 5 times. Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks.

Windtalker

+35% Extra Attack Speed +20% Crit Chance +20 Movement Speed

Item effects

Typhoon: Every 5-2s (reduced by 0.2s for each Basic Attack), the next Basic Attack will hit up to 3 enemy units for 150-362 Magic Damage. (This attack can Crit and the damage increases to 200% against Minions.)

Haas' Claws

+20% Lifesteal +40 Extra Physical Attack +15% Extra Attack Speed +20% Crit Chance

Item effects

Frenzy: Critical strikes grant 20% Attack Speed for 2s.

Berserker's Fury

+40% Crit Damage +65 Extra Physical Attack +25% Crit Chance

Item effects

Doom: Critical strikes grant 5% extra Physical Attack for 2s.

Emblem

Marksman

+15% Extra Attack Speed +16 Adaptive Attack +5% Lifesteal

Swift · Bargain Hunter · Weakness Finder

Spell

Inspire

For up to 8 Basic Attacks within the next 5s, increase Attack Speed to 1.5 times and the Attack Speed cap to 500%. The Basic Attacks also ignore 8 (+1*Hero Level) of the target's Physical Defense and restore 60 (+0.15 Total Physical Attack) (+0.15 Total Magic Power) HP on hit.

BUILD 2

60.4% WR1.9% uso

Corrosion Scythe

+30 Extra Physical Attack +5% Movement Speed +30% Extra Attack Speed

Item effects

Corrosion: Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5s. Stacks up to 5 times. Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks.

Windtalker

+35% Extra Attack Speed +20% Crit Chance +20 Movement Speed

Item effects

Typhoon: Every 5-2s (reduced by 0.2s for each Basic Attack), the next Basic Attack will hit up to 3 enemy units for 150-362 Magic Damage. (This attack can Crit and the damage increases to 200% against Minions.)

Haas' Claws

+20% Lifesteal +40 Extra Physical Attack +15% Extra Attack Speed +20% Crit Chance

Item effects

Frenzy: Critical strikes grant 20% Attack Speed for 2s.

Rose Gold Meteor

+30 Extra Physical Attack +20% Extra Attack Speed +10% Lifesteal

Item effects

Dragon Scale: Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter). Lifeline: When taking damage that reduces HP below 30%, gain a (+120*Hero Level) shield and 50% Movement Speed that rapidly decays over 3s. This effect has a 60s cooldown.

Emblem

Marksman

+15% Extra Attack Speed +16 Adaptive Attack +5% Lifesteal

Swift · Bargain Hunter · Weakness Finder

Spell

Inspire

For up to 8 Basic Attacks within the next 5s, increase Attack Speed to 1.5 times and the Attack Speed cap to 500%. The Basic Attacks also ignore 8 (+1*Hero Level) of the target's Physical Defense and restore 60 (+0.15 Total Physical Attack) (+0.15 Total Magic Power) HP on hit.

BUILD 3

58.8% WR9.7% uso

Corrosion Scythe

+30 Extra Physical Attack +5% Movement Speed +30% Extra Attack Speed

Item effects

Corrosion: Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5s. Stacks up to 5 times. Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks.

Windtalker

+35% Extra Attack Speed +20% Crit Chance +20 Movement Speed

Item effects

Typhoon: Every 5-2s (reduced by 0.2s for each Basic Attack), the next Basic Attack will hit up to 3 enemy units for 150-362 Magic Damage. (This attack can Crit and the damage increases to 200% against Minions.)

Rose Gold Meteor

+30 Extra Physical Attack +20% Extra Attack Speed +10% Lifesteal

Item effects

Dragon Scale: Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter). Lifeline: When taking damage that reduces HP below 30%, gain a (+120*Hero Level) shield and 50% Movement Speed that rapidly decays over 3s. This effect has a 60s cooldown.

Haas' Claws

+20% Lifesteal +40 Extra Physical Attack +15% Extra Attack Speed +20% Crit Chance

Item effects

Frenzy: Critical strikes grant 20% Attack Speed for 2s.

Emblem

Marksman

+15% Extra Attack Speed +16 Adaptive Attack +5% Lifesteal

Swift · Bargain Hunter · Weakness Finder

Spell

Inspire

For up to 8 Basic Attacks within the next 5s, increase Attack Speed to 1.5 times and the Attack Speed cap to 500%. The Basic Attacks also ignore 8 (+1*Hero Level) of the target's Physical Defense and restore 60 (+0.15 Total Physical Attack) (+0.15 Total Magic Power) HP on hit.

Sinergias

She's best with Supporting Tanks with powerful crowd control, like Franco and Belerick. They can help Wanwan hit more Weaknesses and unlock her Ultimate.

Vantagem contra

Wanwan is exceptional in dashing and powerful against heroes with short ranges or heavy weight, such as Fredrinn and Luo Yi.

Cuidado contra

However, due to her lack of durability and short attack range, Mages with longer ranges like Gord can poke her easily. She also lacks survival abilities when taking Burst damage and can be weak against Burst Assassins like Lancelot.

ABILITIES

Tiger Pace

Enemy heroes hit by Wanwan's attacks will have their weaknesses and positions exposed for 5s. When hitting an enemy's weakness, Wanwan deals 67 (+3*Hero Level) extra True Damage and increases their damage taken from her subsequent attacks by 10% for 5s. Wanwan can dash a short distance after each arrow fired from her Basic Attack. The dash speed scales with her Attack Speed.

Swallow’s Path

CD: 12 Mana Cost: 85

Wanwan throws a Fire Swallow in the target direction, triggering Tiger Pace while dealing 120 (+40% Total Physical Attack) Physical Damage to enemies in its path. The Fire Swallow then turns into 3 rotating Swallow Daggers. After a short delay, these Swallow Daggers will fly back to Wanwan one after another, dealing 120 (+40% Total Physical Attack) Physical Damage to enemies on their way back and slowing them by 30% for 1.5s. Enemies hit twice by the Swallow Daggers will be immobilized for 0.5s.

Needles in Flowers

CD: 24 Mana Cost: 125

Wanwan removes all debuffs on herself and triggers Tiger Pace . Meanwhile, she shoots Deadly Needles in all directions, dealing 150 (+60% Total Physical Attack) Physical Damage to enemies hit.

Crossbow of Tang

Wanwan leaps into the air and becomes untargetable, firing arrows at the target enemy hero for 2.5s in rapid succession, dealing 60 (+35% Total Physical Attack) Physical Damage per arrow. If the target is killed during this attack, Wanwan will switch to another enemy hero in her attack range, gain 30% Attack Speed, and extend the skill duration by 1s (this effect can trigger up to 3 times). Wanwan can trigger Tiger Pace upon killing an enemy and at the end of the duration. Crossbow of Tang can only be cast on enemy heroes with all their weaknesses hit and Wanwan gains 100% Movement Speed during the duration. This damage is regarded as Basic Attack damage, and the firing rate scales with Wanwan's Attack Speed.

LANE TIPS

General lane advice, not professional player guides. Source item and ability descriptions may be in English.

  1. 1

    In Gold Lane, prioritize gold and positioning: push with protection and avoid trading farm for aimless fights.

  2. 2

    Adapt the remaining build slots to enemy damage and healing; do not buy the same items every match.

  3. 3

    Before engaging, check which enemies are visible on the minimap and wait for key crowd-control abilities to be used.