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Diggie

Support · Roaming

Diggie

Win rate

53.35%

Pick rate

0.18%

Ban rate

3.27%

Last 7 days · All ranks

BEST BUILDS · Roaming

Source-published item, emblem and spell combinations. Displayed items are the core, not a complete six-slot build. The build sampling window is not reported.

BUILD 1

62.0% WR28.6% uso

Flask of the Oasis

+12% Healing Effect +60 Magic Power +300 Extra Max HP +10% Cooldown Reduction

Item effects

Blessing: When casting a healing or shield skill, if the target's HP is below 35% or falls below 35% within 3s, they will get a (+100*Hero Level) shield that lasts 3s. When this effect triggers, it also reduces the cooldown of the caster's skills by 2s. This effect can only trigger once every 60s on the same target, and will not trigger on self-only healing and shield skills.

Fleeting Time

+30 Adaptive Attack +600 Extra Max HP +15% Cooldown Reduction

Item effects

Timestream: Hero kills or assists reduce the Ultimate's current cooldown by 30%.

Guardian Helmet

+1800 Extra Max HP +20 HP Regen

Item effects

Recovery: After 5s out of combat, recover (+0.025 Total HP) HP per second. Defender: Upon taking more than 500 damage in a single instance, recover 30 (+0.003 Total HP) % HP from the excess damage beyond that amount.

Emblem

Support

+12% Healing Effect +10% Cooldown Reduction +6% Movement Speed

Inspire · Pull Yourself Together · Focusing Mark

Spell

Revitalize

Summon a Healing Spring that surrounds the hero and lasts 4s, restoring 2.5% Max HP every 0.4s to affected allied heroes (including self), and increasing Shield and HP Regen effects received by 25% (this effect cannot stack).

BUILD 2

57.4% WR3.2% uso

Flask of the Oasis

+12% Healing Effect +60 Magic Power +300 Extra Max HP +10% Cooldown Reduction

Item effects

Blessing: When casting a healing or shield skill, if the target's HP is below 35% or falls below 35% within 3s, they will get a (+100*Hero Level) shield that lasts 3s. When this effect triggers, it also reduces the cooldown of the caster's skills by 2s. This effect can only trigger once every 60s on the same target, and will not trigger on self-only healing and shield skills.

Fleeting Time

+30 Adaptive Attack +600 Extra Max HP +15% Cooldown Reduction

Item effects

Timestream: Hero kills or assists reduce the Ultimate's current cooldown by 30%.

Antique Cuirass

+920 Extra Max HP +40 Extra Physical Defense +4 HP Regen

Item effects

Deter: When hit by a skill, reduces the attacker's Physical Damage by 6% for 2s (this effect stacks up to 3 times).

Emblem

Support

+12% Healing Effect +10% Cooldown Reduction +6% Movement Speed

Inspire · Pull Yourself Together · Focusing Mark

Spell

Revitalize

Summon a Healing Spring that surrounds the hero and lasts 4s, restoring 2.5% Max HP every 0.4s to affected allied heroes (including self), and increasing Shield and HP Regen effects received by 25% (this effect cannot stack).

BUILD 3

26.4% WR3.6% uso

Flask of the Oasis

+12% Healing Effect +60 Magic Power +300 Extra Max HP +10% Cooldown Reduction

Item effects

Blessing: When casting a healing or shield skill, if the target's HP is below 35% or falls below 35% within 3s, they will get a (+100*Hero Level) shield that lasts 3s. When this effect triggers, it also reduces the cooldown of the caster's skills by 2s. This effect can only trigger once every 60s on the same target, and will not trigger on self-only healing and shield skills.

Fleeting Time

+30 Adaptive Attack +600 Extra Max HP +15% Cooldown Reduction

Item effects

Timestream: Hero kills or assists reduce the Ultimate's current cooldown by 30%.

Ares Belt

+600 Extra Max HP

Item effects

Description unavailable.

Emblem

Support

+12% Healing Effect +10% Cooldown Reduction +6% Movement Speed

Inspire · Pull Yourself Together · Focusing Mark

Spell

Revitalize

Summon a Healing Spring that surrounds the hero and lasts 4s, restoring 2.5% Max HP every 0.4s to affected allied heroes (including self), and increasing Shield and HP Regen effects received by 25% (this effect cannot stack).

Sinergias

Diggie works best with Marksmen that lack mobility or survivability like Layla and Miya because his skills can protect them very well.

Vantagem contra

Diggie counters close range, CC focused heroes like Atlas and Lolita since he can pull them away and remove their CCs with his Ultimate.

Cuidado contra

Diggie is countered by agile and bursty Assassins like Ling and Aamon because his own lack of defense makes him an easy target.

ABILITIES

Young Again

Upon death, Diggie reverses time and turns back to egg form, in which he can continue to move around and gains a new set of skills. He cannot be targeted in egg form and will revive after a period of time.

Auto Alarm Bomb

CD: 8 Mana Cost: 70

Diggie flings an owl alarm to the target location that remains stationary for 25s or until it reacts to the first enemy in range, chasing them and exploding upon collision. The explosion deals 350 (+100% Total Magic Power) Magic Damage to enemies hit and slows them by 30%. Diggie gains 2 stacks of Dangerous Sparks each time an enemy hero is hit by the explosion (up to 60 stacks), each stack increasing the skill's damage by 1%. He loses half the stacks upon death, but can gain 1 stack of Dangerous Sparks each time his skill hits an enemy hero when in egg form. Up to 5 owl alarms can exist at the same time.

Reverse Time

CD: 15 Mana Cost: 90

Diggie marks the target enemy hero for 4s and pulls them back to their previous location after the duration ends, dealing 150 (+100% Total Magic Power) Magic Damage and briefly slowing them by 80%. If the enemy moves out of the circle, the pull will be triggered early.

Time Journey

CD: 76 Mana Cost: 130

Diggie removes all debuffs on nearby allied heroes (including himself) and grants them a 650 (+300% Total Magic Power) shield and Control Immunity for 2s. He also gains 50% Movement Speed for 0.5s.

LANE TIPS

General lane advice, not professional player guides. Source item and ability descriptions may be in English.

  1. 1

    As a roamer, establish vision safely, track objectives and protect your team's carries.

  2. 2

    Adapt the remaining build slots to enemy damage and healing; do not buy the same items every match.

  3. 3

    Before engaging, check which enemies are visible on the minimap and wait for key crowd-control abilities to be used.