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Aamon

Assassin · Jungling

Aamon

Win rate

49.57%

Pick rate

0.66%

Ban rate

2.30%

Last 7 days · All ranks

BEST BUILDS · Jungling

Source-published item, emblem and spell combinations. Displayed items are the core, not a complete six-slot build. The build sampling window is not reported.

BUILD 1

56.0% WR3.0% uso

Genius Wand

+10Magic Penetration +75 Magic Power +5% Movement Speed

Item effects

Magic: Dealing Magic Damage to enemy heroes will reduce their Magic Defense by 2.5(+0.5*Hero Level) for 2s. Stacks up to 3 times.

Holy Crystal

+165 Magic Power

Item effects

Mystery: Gains 21%-35% extra Magic Power (scales with level).

Divine Glaive

+40% Magic Penetration +60 Magic Power

Item effects

Spellbreaker: When attacking an enemy, gains 0.1% extra Magic Penetration for each point of the enemy's Magic Defense, capped at 20%.

Emblem

Assassin

+14 Adaptive Penetration +10 Adaptive Attack +3% Movement Speed

Thrill · Seasoned Hunter · Killing Spree

Spell

Retribution

Deal 520 (+80*Hero Level) True Damage to the target Creep or Minion. Passive : Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min. Blessing: Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and kills or assists to gain Physical Attack and Magic Power and Max HP.

BUILD 2

53.7% WR4.4% uso

Genius Wand

+10Magic Penetration +75 Magic Power +5% Movement Speed

Item effects

Magic: Dealing Magic Damage to enemy heroes will reduce their Magic Defense by 2.5(+0.5*Hero Level) for 2s. Stacks up to 3 times.

Holy Crystal

+165 Magic Power

Item effects

Mystery: Gains 21%-35% extra Magic Power (scales with level).

Divine Glaive

+40% Magic Penetration +60 Magic Power

Item effects

Spellbreaker: When attacking an enemy, gains 0.1% extra Magic Penetration for each point of the enemy's Magic Defense, capped at 20%.

Emblem

Mage

+30 Magic Power +5% Cooldown Reduction +8 Magic Penetration

Swift · Seasoned Hunter · Killing Spree

Spell

Retribution

Deal 520 (+80*Hero Level) True Damage to the target Creep or Minion. Passive : Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min. Blessing: Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and kills or assists to gain Physical Attack and Magic Power and Max HP.

BUILD 3

52.7% WR4.1% uso

Genius Wand

+10Magic Penetration +75 Magic Power +5% Movement Speed

Item effects

Magic: Dealing Magic Damage to enemy heroes will reduce their Magic Defense by 2.5(+0.5*Hero Level) for 2s. Stacks up to 3 times.

Feather of Heaven

+60 Magic Power +20% Extra Attack Speed +10% Lifesteal +5% Cooldown Reduction

Item effects

Affliction: Each Basic Attack deals extra 50 (+0.3 Total Magic Power) Magic Damage. Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks.

Sky Piercer

+60 Adaptive Attack +15 Movement Speed

Item effects

Lethality: After dealing damage to an enemy hero, executes the hero if their HP is lower than 4%. Gains 10 stack(s) of Lethality for each kill and loses 30% of current stack(s) for each death. Each stack of Lethality increases the HP threshold of the execute effect by 0.1%, stacking up to 80 times.

Emblem

Mage

+30 Magic Power +5% Cooldown Reduction +8 Magic Penetration

Swift · Seasoned Hunter · Killing Spree

Spell

Retribution

Deal 520 (+80*Hero Level) True Damage to the target Creep or Minion. Passive : Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min. Blessing: Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and kills or assists to gain Physical Attack and Magic Power and Max HP.

Sinergias

Support heroes that can provide buffs such as Rafaela and Floryn.

Vantagem contra

Squishy heroes with low mobility such as Layla and Hanabi.

Cuidado contra

Tanky heroes or those that deal damage over time such as Balmond and Fredrinn.

ABILITIES

Invisible Armor

Each time Aamon hits an enemy with a skill, he enters Camouflage , becoming untargetable, recovering HP equal to 25 (+15% Total Magic Power) (+ 3% of his ) every 0.5s, and gaining 80% Movement Speed that rapidly decays over 3s. Upon leaving the Camouflage state, Aamon immediately resets his Basic Attack's cooldown and enhances his Basic Attacks for 3s. Each enhanced Basic Attack deals 70 (+100% Total Physical Attack) (+115% Total Magic Power) Magic Damage . The first attack after manually leaving Camouflage instead deals 84 (+120% Total Physical Attack) (+138% Total Magic Power) damage and reduces all skill cooldowns by 1s.

Soul Shards

CD: 7 Mana Cost: 40

Passive: Aamon charges his armor through enhanced Basic Attacks or while camouflaged. At 5 charges, Aamon throws 6 shards at the target on his next attack, each shard dealing 50 (+15% Total Magic Power) Magic Damage . The shards will then scatter around the target. Active: Aamon throws a shard at a nearby enemy, dealing 175 (+60% Total Magic Power) Magic Damage .

Slayer Shards

CD: 12.5 Mana Cost: 50

Aamon throws a shard forward, dealing 120 (+50% Total Magic Power) Magic Damage and slowing enemies hit by 50% for 2s. The shard returns to Aamon after a short delay, granting him the Camouflage state. If the shard hits a non-minion enemy, it returns immediately.

Endless Shards

CD: 50 Mana Cost: 150

Aamon throws all shards at a designated enemy and slows them by 30% for 1.5s. After a short delay, the shards will fly to the enemy's location again, each dealing 35 (+10% Total Magic Power) -70 (+20% Total Magic Power) Magic Damage . The number of shards increases with Aamon's armor charges and the shards on the ground (8-25). The damage dealt increases with the target's lost , to the max when the target's HP is below 30%.

LANE TIPS

General lane advice, not professional player guides. Source item and ability descriptions may be in English.

  1. 1

    In the jungle, track Turtle and Lord timers and save Retribution to contest objectives.

  2. 2

    Adapt the remaining build slots to enemy damage and healing; do not buy the same items every match.

  3. 3

    Before engaging, check which enemies are visible on the minimap and wait for key crowd-control abilities to be used.