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Cecilion

Mage · Mid Lane

Cecilion

Win rate

51.01%

Pick rate

0.64%

Ban rate

0.13%

Last 7 days · All ranks

BEST BUILDS · Mid Lane

Source-published item, emblem and spell combinations. Displayed items are the core, not a complete six-slot build. The build sampling window is not reported.

BUILD 1

56.7% WR2.8% uso

Clock of Destiny

+45 Magic Power +400 Extra Max HP +400 Mana +10% Cooldown Reduction

Item effects

Destiny: Gains 4.5(+0.5*Hero Level) Hybrid Defense for 5s when dealing Magic Damage to enemy heroes, stacking up to 6 times (can gain 1 stack every 0.4s). Gift: When HP drops below 50%, recovers 15% of HP over the next 3s. When Mana drops below 50%, restores 15% of Mana over the next 3s. Cooldown: 60s.

Glowing Wand

+60 Magic Power +300 Extra Max HP +5% Movement Speed

Item effects

Scorch: Dealing Magic Damage burns the targets for 3s, also dealing extra Magic Damage equal to 1% of the target's Max HP per second. Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s.

Wishing Lantern

+75 Magic Power +400 Mana +10% Cooldown Reduction

Item effects

Butterfly Goddess: For every 900 Magic Damage dealt to an enemy hero (calculated before Damage Reduction), a Butterfly Goddess is summoned to attack the enemy hero, dealing Magic Damage equal to 8% of their current HP.

Emblem

Mage

+30 Magic Power +5% Cooldown Reduction +8 Magic Penetration

Inspire · Wilderness Blessing · Impure Rage

Spell

Flicker

Blink a fixed distance in the target direction and gain 5 (+1*Hero Level) extra Physical & Magic Defense afterward for 1s.

BUILD 2

56.2% WR1.7% uso

Clock of Destiny

+45 Magic Power +400 Extra Max HP +400 Mana +10% Cooldown Reduction

Item effects

Destiny: Gains 4.5(+0.5*Hero Level) Hybrid Defense for 5s when dealing Magic Damage to enemy heroes, stacking up to 6 times (can gain 1 stack every 0.4s). Gift: When HP drops below 50%, recovers 15% of HP over the next 3s. When Mana drops below 50%, restores 15% of Mana over the next 3s. Cooldown: 60s.

Enchanted Talisman

+75 Magic Power +300 Extra Max HP +15% Cooldown Reduction

Item effects

Mana Spring: Regenerates 15% Max Mana every 10s. Magic Mastery: Max Cooldown Reduction is increased by 5%.

Glowing Wand

+60 Magic Power +300 Extra Max HP +5% Movement Speed

Item effects

Scorch: Dealing Magic Damage burns the targets for 3s, also dealing extra Magic Damage equal to 1% of the target's Max HP per second. Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s.

Emblem

Mage

+30 Magic Power +5% Cooldown Reduction +8 Magic Penetration

Inspire · Bargain Hunter · Impure Rage

Spell

Flicker

Blink a fixed distance in the target direction and gain 5 (+1*Hero Level) extra Physical & Magic Defense afterward for 1s.

BUILD 3

56.0% WR5.3% uso

Clock of Destiny

+45 Magic Power +400 Extra Max HP +400 Mana +10% Cooldown Reduction

Item effects

Destiny: Gains 4.5(+0.5*Hero Level) Hybrid Defense for 5s when dealing Magic Damage to enemy heroes, stacking up to 6 times (can gain 1 stack every 0.4s). Gift: When HP drops below 50%, recovers 15% of HP over the next 3s. When Mana drops below 50%, restores 15% of Mana over the next 3s. Cooldown: 60s.

Glowing Wand

+60 Magic Power +300 Extra Max HP +5% Movement Speed

Item effects

Scorch: Dealing Magic Damage burns the targets for 3s, also dealing extra Magic Damage equal to 1% of the target's Max HP per second. Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s.

Wishing Lantern

+75 Magic Power +400 Mana +10% Cooldown Reduction

Item effects

Butterfly Goddess: For every 900 Magic Damage dealt to an enemy hero (calculated before Damage Reduction), a Butterfly Goddess is summoned to attack the enemy hero, dealing Magic Damage equal to 8% of their current HP.

Emblem

Mage

+30 Magic Power +5% Cooldown Reduction +8 Magic Penetration

Inspire · Bargain Hunter · Impure Rage

Spell

Flicker

Blink a fixed distance in the target direction and gain 5 (+1*Hero Level) extra Physical & Magic Defense afterward for 1s.

Sinergias

Cecilion works well with Tanks with sustained CC abilities, such as Carmilla and Minotaur, since their CC can help Cecilion land his skills.

Vantagem contra

Cecilion counters less mobile Fighters like Balmond and Terizla because these heroes have a hard time getting close to Cecilion while Cecilion can more easily hit them with his skills.

Cuidado contra

Cecilion is countered by Assassins who can quickly close the gap like Ling and Fanny because Cecilion lacks defensive tools and his normal skills cannot hit enemies in melee range.

ABILITIES

Overflowing

Cecilion gains 10 extra Max Mana and recovers 10 Mana each time his skill hits an enemy. Cooldown: 1s. Cecilion has higher Max Mana and Mana Regen, and his skill damage scales with his Max Mana.

Bat Impact

CD: 1.5 Mana Cost: 75

Cecilion commands a giant bat to dive at the target location, gaining 30% extra Movement Speed for 1s, dealing 85 (+70% Total Magic Power) (+7% Total Mana) Magic Damage to enemies in its path. The bat also deals 170 (+140% Total Magic Power) (+14% Total Mana) extra Magic Damage to those near the landing point, and applies Overflowing effect once. Each subsequent cast within 6s increases this skill's Mana cost by 1.5 times (up to 4 stacks).

Sanguine Claws

CD: 12 Mana Cost: 95

Cecilion summons a pair of opposing claws at the target location that will clasp together after a short delay, pulling enemies in their paths to the center while dealing them 200 (+45% Total Magic Power) (+1.2% Total Mana) Magic Damage and immobilizing them for 1s.

Bats Feast

CD: 44 Mana Cost: 150

Cecilion unleashes his Blood Demon power, gaining 60% Movement Speed (decays over the duration) and Slow Immunity for 1.5s. Meanwhile, he fires 36 bolts of blood energy at nearby enemies, each dealing 35 (+8% Total Magic Power) (+0.3% Total Mana) Magic Damage and slowing enemies hit by 3% for 1s (up to 30%total). Each bolt that hits restores HP equal to 10 plus 1% of Cecilion's lost .

Moonlit Waltz

CD: 45

When Carmilla is nearby, Cecilion can summon her to become a Vermil Shadow around him, granting him a 520-800 shield (scales with Carmilla's level). Carmilla can choose to leave Cecilion and charge at the target location, gaining an equal shield while dealing 520-800 Magic Damage (scales with level) to nearby enemies and slowing them by 30% for 1s.

LANE TIPS

General lane advice, not professional player guides. Source item and ability descriptions may be in English.

  1. 1

    In mid, clear the wave before rotating; follow your jungler without losing lane experience.

  2. 2

    Adapt the remaining build slots to enemy damage and healing; do not buy the same items every match.

  3. 3

    Before engaging, check which enemies are visible on the minimap and wait for key crowd-control abilities to be used.