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Carmilla

Support / Tank · Roaming

Carmilla

Win rate

53.73%

Pick rate

1.15%

Ban rate

13.13%

Last 7 days · All ranks

BEST BUILDS · Roaming

Source-published item, emblem and spell combinations. Displayed items are the core, not a complete six-slot build. The build sampling window is not reported.

BUILD 1

58.8% WR2.2% uso

Dominance Ice

+40 Extra Physical Defense +40 Extra Magic Defense +5% Movement Speed

Item effects

Fortress Shield: For each enemy hero within 5 units, Physical & Magic Defense is increased by 8, up to 40. Lifebane: Reduces shield and HP Regen of nearby enemies within 5 units to 60% of normal for 1s.

Athena's Shield

+900 Extra Max HP +48 Extra Magic Defense +2 HP Regen

Item effects

Shield: Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3s (including the damage that triggers the effect). Regains this effect 5s after leaving combat.

Chastise Pauldron

+900 Extra Max HP +40 Extra Physical Defense

Item effects

Chastise: Taking damage will reduce the Attack Speed and Attack Speed cap of the attacker to 75% of normal for 2s. Redemption: When incoming damage reduces HP below 30%, recover 20% Max HP over the next 2s. This effect has a 60s cooldown.

Emblem

Tank

+500 Extra Max HP +10 Extra Physical Defense +10 Extra Magic Defense +4 HP Regen

Agility · Wilderness Blessing · Concussive Blast

Spell

Revitalize

Summon a Healing Spring that surrounds the hero and lasts 4s, restoring 2.5% Max HP every 0.4s to affected allied heroes (including self), and increasing Shield and HP Regen effects received by 25% (this effect cannot stack).

BUILD 2

57.9% WR10.6% uso

Cursed Helmet

+1200 Extra Max HP +20 Extra Magic Defense

Item effects

Burning Soul: Deals (+0.012 Total HP) Magic Damage to nearby enemies per second. This damage is increased by 125(+15*Hero Level)% against creeps and minions. Curse: Dealing damage with Burning Soul will reduce the target's Hybrid Defense by 3 for 3s. Stacks up to 3 times.

Dominance Ice

+40 Extra Physical Defense +40 Extra Magic Defense +5% Movement Speed

Item effects

Fortress Shield: For each enemy hero within 5 units, Physical & Magic Defense is increased by 8, up to 40. Lifebane: Reduces shield and HP Regen of nearby enemies within 5 units to 60% of normal for 1s.

Antique Cuirass

+920 Extra Max HP +40 Extra Physical Defense +4 HP Regen

Item effects

Deter: When hit by a skill, reduces the attacker's Physical Damage by 6% for 2s (this effect stacks up to 3 times).

Emblem

Tank

+500 Extra Max HP +10 Extra Physical Defense +10 Extra Magic Defense +4 HP Regen

Agility · Wilderness Blessing · Concussive Blast

Spell

Petrify

Deal 100 (+15*Hero Level) Magic Damage to nearby enemies, petrify them for 0.8s, and slow them by 50% for 0.8s afterward.

BUILD 3

55.4% WR2.5% uso

Dominance Ice

+40 Extra Physical Defense +40 Extra Magic Defense +5% Movement Speed

Item effects

Fortress Shield: For each enemy hero within 5 units, Physical & Magic Defense is increased by 8, up to 40. Lifebane: Reduces shield and HP Regen of nearby enemies within 5 units to 60% of normal for 1s.

Antique Cuirass

+920 Extra Max HP +40 Extra Physical Defense +4 HP Regen

Item effects

Deter: When hit by a skill, reduces the attacker's Physical Damage by 6% for 2s (this effect stacks up to 3 times).

Radiant Armor

+950 Extra Max HP +40 Extra Magic Defense +12 HP Regen

Item effects

Holy Blessing: Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5s, up to 6 stacks (can only gain 1 stack(s) every 0.4s).

Emblem

Tank

+500 Extra Max HP +10 Extra Physical Defense +10 Extra Magic Defense +4 HP Regen

Thrill · Tenacity · Concussive Blast

Spell

Petrify

Deal 100 (+15*Hero Level) Magic Damage to nearby enemies, petrify them for 0.8s, and slow them by 50% for 0.8s afterward.

Sinergias

Carmilla is best paired with sustained damage Mages with CC abilities like Cecilion and Aurora, as her Ultimate can greatly amplify their strengths.

Vantagem contra

Carmilla counters melee Fighters with low durability, such as Dyrroth and Lapu-Lapu, because she can rapidly steal their Defenses with her 1st Skill and Passive while healing herself.

Cuidado contra

Carmilla is countered by heroes that can ignore or remove her CC, such as Hanabi and Wanwan, since they can't be locked down by Carmilla's 2nd Skill or Ultimate.

ABILITIES

Vampire Pact

Each time Carmilla deals damage to an enemy hero, she steals 6-13 (scales with level) from them. The stolen can stack up to 5 times and lasts 5s. However, Carmilla can only steal defense from the same enemy hero once every 3s.

Crimson Flower

CD: 9 Mana Cost: 50

Carmilla summons three Crimson Flowers that circle around her for 5s, dealing 85 (+30% Total Magic Power) Magic Damage each time they hit an enemy and slowing them by 6% for 0.8s (the slow effect stacks up to 30%). Carmilla recovers 45 (+21% Total Magic Power) HP each time a Crimson Flower deals damage (only recovers 30% of that amount when hitting minions).

Bloodbath

CD: 11 Mana Cost: 85

Carmilla accumulates Bloodbath Energy, gaining 70% Movement Speed that decays over 4.5s. Use Again : Carmilla unleashes the accumulated Bloodbath Energy on the target enemy hero or Creep, dealing 150 (+120% Total Magic Power) Magic Damage and stunning them for 0.6s. The damage and stun duration scale with the accumulation time (up to 100%).

Curse of Blood

CD: 60 Mana Cost: 150

Carmilla casts Curse of Blood on the target location, slowing enemies hit by 50%. After 0.8s, enemies still within the area will take 450 (+130% Total Magic Power) Magic Damage , and will be immobilized for 1s, slowed by 30% and linked for 5s. When a linked enemy takes damage or becomes controlled, all the other linked targets take 50% of the damage and become controlled for 100% of the duration. Enemies can move away from one another to break the link.

LANE TIPS

General lane advice, not professional player guides. Source item and ability descriptions may be in English.

  1. 1

    As a roamer, establish vision safely, track objectives and protect your team's carries.

  2. 2

    Adapt the remaining build slots to enemy damage and healing; do not buy the same items every match.

  3. 3

    Before engaging, check which enemies are visible on the minimap and wait for key crowd-control abilities to be used.