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Dyrroth

Fighter · Exp Lane / Jungling

Dyrroth

Win rate

47.73%

Pick rate

1.64%

Ban rate

1.32%

Last 7 days · All ranks

BEST BUILDS · Exp Lane

Source-published item, emblem and spell combinations. Displayed items are the core, not a complete six-slot build. The build sampling window is not reported.

BUILD 1

57.1% WR5.4% uso

Blade of the Heptaseas

+15Physical Penetration +70 Extra Physical Attack +250 Extra Max HP

Item effects

Ambush: If no damage is taken or dealt within 5s (excluding from Minions or Creeps), the next Basic Attack will deal an additional 160 (+0.4 Total Physical Attack) Physical Damage and slow the target by 40% for 1.5s.

Hunter Strike

+15Physical Penetration +80 Extra Physical Attack +10% Cooldown Reduction

Item effects

Retribution: Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3s (8s cooldown).

Rose Gold Meteor

+30 Extra Physical Attack +20% Extra Attack Speed +10% Lifesteal

Item effects

Dragon Scale: Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter). Lifeline: When taking damage that reduces HP below 30%, gain a (+120*Hero Level) shield and 50% Movement Speed that rapidly decays over 3s. This effect has a 60s cooldown.

Emblem

Assassin

+14 Adaptive Penetration +10 Adaptive Attack +3% Movement Speed

Rupture · Master Assassin · Lethal Ignition

Spell

Petrify

Deal 100 (+15*Hero Level) Magic Damage to nearby enemies, petrify them for 0.8s, and slow them by 50% for 0.8s afterward.

BUILD 2

54.2% WR1.3% uso

War Axe

+35 Extra Physical Attack +400 Extra Max HP +10% Cooldown Reduction +8% Hybrid Lifesteal

Item effects

Fighting Spirit: Attacks grant 12 extra Physical Attack per second for 4s, up to 6 stacks. Deals extra 10% True Damage based on the damage dealt (no damage reduction counted) at full stacks. Marksmen, Mages, and Supports only receive 50% of these stacked effects .

Brute Force Breastplate

+800 Extra Max HP +20 Extra Physical Defense +10% Cooldown Reduction

Item effects

Brute Force: Each second after dealing damage, gain 8 extra Adaptive Attack and 2% extra Movement Speed for 4s, up to 6 stacks. Gain 25% extra Control Duration Reduction at full stacks.

Rose Gold Meteor

+30 Extra Physical Attack +20% Extra Attack Speed +10% Lifesteal

Item effects

Dragon Scale: Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter). Lifeline: When taking damage that reduces HP below 30%, gain a (+120*Hero Level) shield and 50% Movement Speed that rapidly decays over 3s. This effect has a 60s cooldown.

Emblem

Assassin

+14 Adaptive Penetration +10 Adaptive Attack +3% Movement Speed

Rupture · Master Assassin · Lethal Ignition

Spell

Vengeance

For 3s, gain 35% Damage Reduction and deal 35% Magic Damage back to the attacker each time you receive damage.

BUILD 3

54.1% WR1.0% uso

Blade of the Heptaseas

+15Physical Penetration +70 Extra Physical Attack +250 Extra Max HP

Item effects

Ambush: If no damage is taken or dealt within 5s (excluding from Minions or Creeps), the next Basic Attack will deal an additional 160 (+0.4 Total Physical Attack) Physical Damage and slow the target by 40% for 1.5s.

Hunter Strike

+15Physical Penetration +80 Extra Physical Attack +10% Cooldown Reduction

Item effects

Retribution: Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3s (8s cooldown).

Sea Halberd

+80 Extra Physical Attack +20% Extra Attack Speed

Item effects

Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s. Punish: Increase damage by 8% against enemy heroes with higher extra HP.

Emblem

Assassin

+14 Adaptive Penetration +10 Adaptive Attack +3% Movement Speed

Rupture · Master Assassin · Lethal Ignition

Spell

Petrify

Deal 100 (+15*Hero Level) Magic Damage to nearby enemies, petrify them for 0.8s, and slow them by 50% for 0.8s afterward.

Sinergias

Dyrroth's high melee burst damage works best with heroes with single-target CC, such as Franco and Kaja.

Vantagem contra

Dyrroth has good chasing abilities and good melee burst damage, he is strong against heroes with poor Mobility, such as Gord and Hanabi.

Cuidado contra

Being a melee hero makes Dyrroth weak against heroes with Slow and kiting abilities, such as Vexana and Belerick.

ABILITIES

Wrath of the Abyss

When Dyrroth's Rage reaches 50%, he enhances Burst Strike and Spectre Step . After every 2 Basic Attacks, Dyrroth releases a Circle Strike, dealing (+150% Total Physical Attack) - (+180% Total Physical Attack) (scales with level) Physical Damage to enemies in the circle (enhanced damage does not apply to turrets), and recovering 7% - 10% (scales with level, halved against minions or turrets). This strike does not trigger Attack Effect. Each time he damages an enemy, the cooldown of Burst Strike and Spectre Step is reduced by 1s. Dyrroth recovers 2% - 5% Rage per second (scales with level).

Burst Strike

CD: 6

Dyrroth releases a burst strike in a designated direction. Each burst deals 240 (+60% Total Physical Attack) Physical Damage to enemies and slows them by 25% for 1.5s. (The damage decays against the same target and decreases to only 75% on minions.) Abyss Enhanced : Burst Strike has a longer range, deals 140% of the original damage, and its Slowing Effect is doubled.

Spectre Step

CD: 6

Dyrroth dashes in the target direction. He stops upon reaching the max distance or hitting an enemy hero or creep, dealing 230 (+60% Extra Physical Attack) Physical Damage and slightly knocking them back. Use Again : Dyrroth locks onto a target and unleashes a Fatal Strike, dealing 345 (+120% Extra Physical Attack) Physical Damage and reducing their by 40% for 4s. Abyss Enhanced : Fatal Strike reaches further and deals 150% of the original damage, slows the target by an extra 90%, and reduces their by 60% for 4s.

Abysm Strike

CD: 36

After a short delay, Dyrroth launches a destructive strike in the target direction, dealing 650 (+250% Extra Physical Attack) (+ 25% of the target's lost ) as Physical Damage to enemies in its path, and slowing them by 55% for 0.8s. This skill can only be interrupted by Suppression . Damage dealt to non-hero enemies is capped at 1500.

LANE TIPS

General lane advice, not professional player guides. Source item and ability descriptions may be in English.

  1. 1

    In the jungle, track Turtle and Lord timers and save Retribution to contest objectives.

  2. 2

    In EXP Lane, manage the wave before rotating and pressure the opposite side when your team contests an objective.

  3. 3

    Adapt the remaining build slots to enemy damage and healing; do not buy the same items every match.

  4. 4

    Before engaging, check which enemies are visible on the minimap and wait for key crowd-control abilities to be used.