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Marcel

Support · Roaming

Marcel

Win rate

58.04%

Pick rate

0.28%

Ban rate

32.97%

Last 7 days · All ranks

BEST BUILDS · Roaming

Source-published item, emblem and spell combinations. Displayed items are the core, not a complete six-slot build. The build sampling window is not reported.

BUILD 1

64.5% WR21.6% uso

Thunder Belt

+600 Extra Max HP +15 Extra Physical Defense +15 Extra Magic Defense +20 Movement Speed

Item effects

Thunderbolt: Every 4s, the next Basic Attack deals 50 (+1 Extra Physical Defense) (+1 Extra Magic Defense) extra True Damage to the target and enemies around them, and briefly slows them by 99%. Hybrid Defense permanently increases by 1 each time the attack hits an enemy hero. This effect is reduced to 50% for Marksmen and Mages.

Dominance Ice

+40 Extra Physical Defense +40 Extra Magic Defense +5% Movement Speed

Item effects

Fortress Shield: For each enemy hero within 5 units, Physical & Magic Defense is increased by 8, up to 40. Lifebane: Reduces shield and HP Regen of nearby enemies within 5 units to 60% of normal for 1s.

Flask of the Oasis

+12% Healing Effect +60 Magic Power +300 Extra Max HP +10% Cooldown Reduction

Item effects

Blessing: When casting a healing or shield skill, if the target's HP is below 35% or falls below 35% within 3s, they will get a (+100*Hero Level) shield that lasts 3s. When this effect triggers, it also reduces the cooldown of the caster's skills by 2s. This effect can only trigger once every 60s on the same target, and will not trigger on self-only healing and shield skills.

Emblem

Support

+12% Healing Effect +10% Cooldown Reduction +6% Movement Speed

Agility · Wilderness Blessing · Concussive Blast

Spell

Revitalize

Summon a Healing Spring that surrounds the hero and lasts 4s, restoring 2.5% Max HP every 0.4s to affected allied heroes (including self), and increasing Shield and HP Regen effects received by 25% (this effect cannot stack).

BUILD 2

63.4% WR7.6% uso

Thunder Belt

+600 Extra Max HP +15 Extra Physical Defense +15 Extra Magic Defense +20 Movement Speed

Item effects

Thunderbolt: Every 4s, the next Basic Attack deals 50 (+1 Extra Physical Defense) (+1 Extra Magic Defense) extra True Damage to the target and enemies around them, and briefly slows them by 99%. Hybrid Defense permanently increases by 1 each time the attack hits an enemy hero. This effect is reduced to 50% for Marksmen and Mages.

Dominance Ice

+40 Extra Physical Defense +40 Extra Magic Defense +5% Movement Speed

Item effects

Fortress Shield: For each enemy hero within 5 units, Physical & Magic Defense is increased by 8, up to 40. Lifebane: Reduces shield and HP Regen of nearby enemies within 5 units to 60% of normal for 1s.

Oracle

+850 Extra Max HP +20 Extra Physical Defense +20 Extra Magic Defense +10% Cooldown Reduction

Item effects

Bless: Received Shield and HP Regen effects are increased by 25%.

Emblem

Support

+12% Healing Effect +10% Cooldown Reduction +6% Movement Speed

Agility · Wilderness Blessing · Concussive Blast

Spell

Revitalize

Summon a Healing Spring that surrounds the hero and lasts 4s, restoring 2.5% Max HP every 0.4s to affected allied heroes (including self), and increasing Shield and HP Regen effects received by 25% (this effect cannot stack).

BUILD 3

61.0% WR4.7% uso

Thunder Belt

+600 Extra Max HP +15 Extra Physical Defense +15 Extra Magic Defense +20 Movement Speed

Item effects

Thunderbolt: Every 4s, the next Basic Attack deals 50 (+1 Extra Physical Defense) (+1 Extra Magic Defense) extra True Damage to the target and enemies around them, and briefly slows them by 99%. Hybrid Defense permanently increases by 1 each time the attack hits an enemy hero. This effect is reduced to 50% for Marksmen and Mages.

Dominance Ice

+40 Extra Physical Defense +40 Extra Magic Defense +5% Movement Speed

Item effects

Fortress Shield: For each enemy hero within 5 units, Physical & Magic Defense is increased by 8, up to 40. Lifebane: Reduces shield and HP Regen of nearby enemies within 5 units to 60% of normal for 1s.

Flask of the Oasis

+12% Healing Effect +60 Magic Power +300 Extra Max HP +10% Cooldown Reduction

Item effects

Blessing: When casting a healing or shield skill, if the target's HP is below 35% or falls below 35% within 3s, they will get a (+100*Hero Level) shield that lasts 3s. When this effect triggers, it also reduces the cooldown of the caster's skills by 2s. This effect can only trigger once every 60s on the same target, and will not trigger on self-only healing and shield skills.

Emblem

Support

+12% Healing Effect +10% Cooldown Reduction +6% Movement Speed

Agility · Wilderness Blessing · Quantum Charge

Spell

Flicker

Blink a fixed distance in the target direction and gain 5 (+1*Hero Level) extra Physical & Magic Defense afterward for 1s.

Sinergias

Because of Marcel's excellent AOE CC, he pairs well with allies with high AOE damage, like Hanabi and Ixia, to maximize their damage potential.

Vantagem contra

Marcel is more effective against low-mobility heroes, such as Layla and Vexana, as they are easily caught by his Ultimate, allowing him and his allies to secure easy kills.

Cuidado contra

Heroes who possess Invincibility or Untargetable effects that can bypass Marcel's CC, like Ling and X.Borg, will reduce his impact on the battlefield.

ABILITIES

Platinum Snap

Marcel's split soul, Clemar , enters the camera to freeze the moment. His Basic Attacks deal 50 (+40% Total Physical Attack) (+40% Total Magic Defense) (+40% Total Physical Defense) Physical Damage . His Extra is converted into 1.5% . Clemar automatically snaps photos of enemy heroes near Marcel, causing a brief Frozen Moment and dealing 20 (+ 5% of ) True Damage (triggers Attack Effects). It also grants a shield of the same value to Marcel and a nearby allied hero. Cooldown: 12s per target.

Framed Moment

CD: 15 Mana Cost: 40

Clemar focuses on an area around Marcel, slowing enemy heroes within by 60%. After 2.5s, he completes the shot, dealing 300 (+50% Total Physical Attack) (+120% Total Magic Defense) (+120% Total Physical Defense) Physical Damage to enemies within.

Tracking Shot

CD: 15 Mana Cost: 70

Artist inspiration time! Marcel enters the Tracking Haste state for 3s, gaining 15% Movement Speed. This bonus increases to 75% when moving toward an enemy hero. Use Again : Marcel dashes in the target direction, leaving a framing phantom behind while the Framed Moment area remains at the original location.

Golden Hour

CD: 90 Mana Cost: 150

Marcel and Clemar perform a joint shoot. After a short delay, Clemar takes a wide-angle shot of the target area for 2s. During this time, Marcel enters the Tracking Haste state while inside the area. All other units in the area are put into a Frozen Moment and are immune to all effects except from Marcel. All projectiles are also frozen and will continue after a delay (targeted projectiles will deal 50% damage). Golden Hour resets the cooldown of Platinum Snap for each enemy hero. Allied heroes with the Platinum Snap shield can move freely within the area.

LANE TIPS

General lane advice, not professional player guides. Source item and ability descriptions may be in English.

  1. 1

    As a roamer, establish vision safely, track objectives and protect your team's carries.

  2. 2

    Adapt the remaining build slots to enemy damage and healing; do not buy the same items every match.

  3. 3

    Before engaging, check which enemies are visible on the minimap and wait for key crowd-control abilities to be used.