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Alpha

Fighter · Jungling / Exp Lane

Alpha

Win rate

47.90%

Pick rate

1.22%

Ban rate

0.66%

Last 7 days · All ranks

BEST BUILDS · Jungling

Source-published item, emblem and spell combinations. Displayed items are the core, not a complete six-slot build. The build sampling window is not reported.

BUILD 1

59.0% WR3.0% uso

War Axe

+35 Extra Physical Attack +400 Extra Max HP +10% Cooldown Reduction +8% Hybrid Lifesteal

Item effects

Fighting Spirit: Attacks grant 12 extra Physical Attack per second for 4s, up to 6 stacks. Deals extra 10% True Damage based on the damage dealt (no damage reduction counted) at full stacks. Marksmen, Mages, and Supports only receive 50% of these stacked effects .

Queen's Wings

+750 Extra Max HP +30 Adaptive Attack +10% Cooldown Reduction +10% Spell Vamp

Item effects

Demonize: When HP drops below 40%, gains 30% Damage Reduction for 3s and reduces skill cooldowns by 2s. The effect has a 60s cooldown. Defiance: For every 1% HP lost, damage is increased by 0.25%, up to 15%.

Rose Gold Meteor

+30 Extra Physical Attack +20% Extra Attack Speed +10% Lifesteal

Item effects

Dragon Scale: Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter). Lifeline: When taking damage that reduces HP below 30%, gain a (+120*Hero Level) shield and 50% Movement Speed that rapidly decays over 3s. This effect has a 60s cooldown.

Emblem

Fighter

+10% Spell Vamp +22 Adaptive Attack +6 Extra Physical Defense +6 Extra Magic Defense

Firmness · Seasoned Hunter · Brave Smite

Spell

Retribution

Deal 520 (+80*Hero Level) True Damage to the target Creep or Minion. Passive : Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min. Blessing: Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and kills or assists to gain Physical Attack and Magic Power and Max HP.

BUILD 2

58.7% WR5.7% uso

War Axe

+35 Extra Physical Attack +400 Extra Max HP +10% Cooldown Reduction +8% Hybrid Lifesteal

Item effects

Fighting Spirit: Attacks grant 12 extra Physical Attack per second for 4s, up to 6 stacks. Deals extra 10% True Damage based on the damage dealt (no damage reduction counted) at full stacks. Marksmen, Mages, and Supports only receive 50% of these stacked effects .

Sky Piercer

+60 Adaptive Attack +15 Movement Speed

Item effects

Lethality: After dealing damage to an enemy hero, executes the hero if their HP is lower than 4%. Gains 10 stack(s) of Lethality for each kill and loses 30% of current stack(s) for each death. Each stack of Lethality increases the HP threshold of the execute effect by 0.1%, stacking up to 80 times.

Queen's Wings

+750 Extra Max HP +30 Adaptive Attack +10% Cooldown Reduction +10% Spell Vamp

Item effects

Demonize: When HP drops below 40%, gains 30% Damage Reduction for 3s and reduces skill cooldowns by 2s. The effect has a 60s cooldown. Defiance: For every 1% HP lost, damage is increased by 0.25%, up to 15%.

Emblem

Fighter

+10% Spell Vamp +22 Adaptive Attack +6 Extra Physical Defense +6 Extra Magic Defense

Thrill · Festival of Blood · Killing Spree

Spell

Retribution

Deal 520 (+80*Hero Level) True Damage to the target Creep or Minion. Passive : Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min. Blessing: Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and kills or assists to gain Physical Attack and Magic Power and Max HP.

BUILD 3

55.2% WR5.6% uso

Sky Piercer

+60 Adaptive Attack +15 Movement Speed

Item effects

Lethality: After dealing damage to an enemy hero, executes the hero if their HP is lower than 4%. Gains 10 stack(s) of Lethality for each kill and loses 30% of current stack(s) for each death. Each stack of Lethality increases the HP threshold of the execute effect by 0.1%, stacking up to 80 times.

War Axe

+35 Extra Physical Attack +400 Extra Max HP +10% Cooldown Reduction +8% Hybrid Lifesteal

Item effects

Fighting Spirit: Attacks grant 12 extra Physical Attack per second for 4s, up to 6 stacks. Deals extra 10% True Damage based on the damage dealt (no damage reduction counted) at full stacks. Marksmen, Mages, and Supports only receive 50% of these stacked effects .

Queen's Wings

+750 Extra Max HP +30 Adaptive Attack +10% Cooldown Reduction +10% Spell Vamp

Item effects

Demonize: When HP drops below 40%, gains 30% Damage Reduction for 3s and reduces skill cooldowns by 2s. The effect has a 60s cooldown. Defiance: For every 1% HP lost, damage is increased by 0.25%, up to 15%.

Emblem

Fighter

+10% Spell Vamp +22 Adaptive Attack +6 Extra Physical Defense +6 Extra Magic Defense

Firmness · Seasoned Hunter · Brave Smite

Spell

Retribution

Deal 520 (+80*Hero Level) True Damage to the target Creep or Minion. Passive : Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min. Blessing: Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and kills or assists to gain Physical Attack and Magic Power and Max HP.

Sinergias

Alpha works well with heroes that can initiate with CC like Vexana and Selena. With their help, he'll have a much easier time landing his skills.

Vantagem contra

Alpha counters heroes that lack mobility, such as Layla and Ixia, because these heroes have a hard time avoiding his skills.

Cuidado contra

Alpha is countered by heroes that are very mobile, such as Chou and Gusion, because they have a lot of ways to dodge Alpha's skills.

ABILITIES

Beta, Advance!

When Alpha uses a skill, Beta will be summoned to attack. Enemies that are hit by Beta 2 time(s) will be Locked On . Locked On : After Alpha deals damage to the target, Beta will fire a laser at them, dealing 60 (+50% Total Physical Attack) (+8*Hero Level) True Damage and briefly applying a powerful slow effect. This skill only deals 75% damage to Creeps.

Rotary Impact

CD: 4 Mana Cost: 50

Alpha unleashes an energy wave in the target direction, dealing 100 (+90% Extra Physical Attack) Physical Damage to enemies in its path and slowing them by 40% for 1s. Beta then strafes enemies along the same path, dealing 60 (+30% Extra Physical Attack) True Damage .

Force Swing

CD: 6 Mana Cost: 45

After a short delay, Alpha swings his blade in the target direction, dealing 180 (+100% Total Physical Attack) Physical Damage to enemies in a fan-shaped area and recovering 80 (+40% Extra Physical Attack) HP for the first enemy hit (healing decays by 40% for each additional enemy hit). Beta then strafes enemies in the same area, dealing 60 (+30% Total Physical Attack) True Damage .

Spear of Alpha

Beta dives to the target location, dealing 100 (+20% Extra Physical Attack) Physical Damage to enemies hit and stunning them for 1s. Alpha then leaps towards the same location, knocking enemies in his path airborne and carrying them to the landing location. Alpha then slams down, dealing 250 (+100% Extra Physical Attack) Physical Damage and slowing the enemies by 40% for 1.5s. Beta then attacks the same area 5 times, dealing 15 (+30% Extra Physical Attack) True Damage each time.

LANE TIPS

General lane advice, not professional player guides. Source item and ability descriptions may be in English.

  1. 1

    In the jungle, track Turtle and Lord timers and save Retribution to contest objectives.

  2. 2

    In EXP Lane, manage the wave before rotating and pressure the opposite side when your team contests an objective.

  3. 3

    Adapt the remaining build slots to enemy damage and healing; do not buy the same items every match.

  4. 4

    Before engaging, check which enemies are visible on the minimap and wait for key crowd-control abilities to be used.