Loading
All heroes
Saber

Assassin · Jungling / Roaming

Saber

Win rate

49.50%

Pick rate

0.98%

Ban rate

21.71%

Last 7 days · All ranks

BEST BUILDS · Jungling

Source-published item, emblem and spell combinations. Displayed items are the core, not a complete six-slot build. The build sampling window is not reported.

BUILD 1

59.9% WR3.8% uso

War Axe

+35 Extra Physical Attack +400 Extra Max HP +10% Cooldown Reduction +8% Hybrid Lifesteal

Item effects

Fighting Spirit: Attacks grant 12 extra Physical Attack per second for 4s, up to 6 stacks. Deals extra 10% True Damage based on the damage dealt (no damage reduction counted) at full stacks. Marksmen, Mages, and Supports only receive 50% of these stacked effects .

Endless Battle

+60 Extra Physical Attack +250 Extra Max HP +10% Cooldown Reduction +5% Movement Speed +5 Mana Regen

Item effects

Divine Justice: After casting a skill, the next Basic Attack within 3s deals (+0.6 Total Physical Attack) extra True Damage and recovers 80 (+0.4 Total Physical Attack) HP (1.5s cooldown).

Blade of Despair

+160 Extra Physical Attack +5% Movement Speed

Item effects

Despair: Dealing damage to non-Minion enemies below 50% HP increases Physical Attack by 25% for 2s (takes effect before the damage is dealt).

Emblem

Fighter

+10% Spell Vamp +22 Adaptive Attack +6 Extra Physical Defense +6 Extra Magic Defense

Thrill · Seasoned Hunter · Temporal Reign

Spell

Retribution

Deal 520 (+80*Hero Level) True Damage to the target Creep or Minion. Passive : Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min. Blessing: Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and kills or assists to gain Physical Attack and Magic Power and Max HP.

BUILD 2

59.7% WR3.4% uso

War Axe

+35 Extra Physical Attack +400 Extra Max HP +10% Cooldown Reduction +8% Hybrid Lifesteal

Item effects

Fighting Spirit: Attacks grant 12 extra Physical Attack per second for 4s, up to 6 stacks. Deals extra 10% True Damage based on the damage dealt (no damage reduction counted) at full stacks. Marksmen, Mages, and Supports only receive 50% of these stacked effects .

Endless Battle

+60 Extra Physical Attack +250 Extra Max HP +10% Cooldown Reduction +5% Movement Speed +5 Mana Regen

Item effects

Divine Justice: After casting a skill, the next Basic Attack within 3s deals (+0.6 Total Physical Attack) extra True Damage and recovers 80 (+0.4 Total Physical Attack) HP (1.5s cooldown).

Blade of Despair

+160 Extra Physical Attack +5% Movement Speed

Item effects

Despair: Dealing damage to non-Minion enemies below 50% HP increases Physical Attack by 25% for 2s (takes effect before the damage is dealt).

Emblem

Assassin

+14 Adaptive Penetration +10 Adaptive Attack +3% Movement Speed

Thrill · Seasoned Hunter · Temporal Reign

Spell

Retribution

Deal 520 (+80*Hero Level) True Damage to the target Creep or Minion. Passive : Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min. Blessing: Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and kills or assists to gain Physical Attack and Magic Power and Max HP.

BUILD 3

58.8% WR9.0% uso

Hunter Strike

+15Physical Penetration +80 Extra Physical Attack +10% Cooldown Reduction

Item effects

Retribution: Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3s (8s cooldown).

War Axe

+35 Extra Physical Attack +400 Extra Max HP +10% Cooldown Reduction +8% Hybrid Lifesteal

Item effects

Fighting Spirit: Attacks grant 12 extra Physical Attack per second for 4s, up to 6 stacks. Deals extra 10% True Damage based on the damage dealt (no damage reduction counted) at full stacks. Marksmen, Mages, and Supports only receive 50% of these stacked effects .

Endless Battle

+60 Extra Physical Attack +250 Extra Max HP +10% Cooldown Reduction +5% Movement Speed +5 Mana Regen

Item effects

Divine Justice: After casting a skill, the next Basic Attack within 3s deals (+0.6 Total Physical Attack) extra True Damage and recovers 80 (+0.4 Total Physical Attack) HP (1.5s cooldown).

Emblem

Assassin

+14 Adaptive Penetration +10 Adaptive Attack +3% Movement Speed

Thrill · Seasoned Hunter · Temporal Reign

Spell

Retribution

Deal 520 (+80*Hero Level) True Damage to the target Creep or Minion. Passive : Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min. Blessing: Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and kills or assists to gain Physical Attack and Magic Power and Max HP.

Sinergias

Saber works well with high-damage heroes who can help him burst down enemy heroes in teamfights, such as Kadita and Cyclops.

Vantagem contra

Saber's deadly combo makes him strong against squishy heroes, such as Layla and Eudora.

Cuidado contra

Saber is countered by Support heroes with Survivability buffs, like Estes and Faramis.

ABILITIES

Enemy's Bane

Each time Saber deals damage, he reduces the target's by 3-8 for 5s (up to 5 stacks).

Orbiting Swords

CD: 10 Mana Cost: 60

Saber releases 5 swords that orbit around him and deal 75 (+25% Extra Physical Attack) Physical Damage to nearby enemies on hit. The swords will retract back to him after the duration. While active, Sword attacks deal 200 (+50% Extra Physical Attack) Physical Damage to the target and 50% damage to enemies along the path (damage reduced to 50% against minions). Each sword attack reduces the cooldowns of Orbiting Swords by 0.5s and Charge by 1s.

Charge

CD: 7 Mana Cost: 40

Saber dashes in the target direction, dealing 75 (+50% Extra Physical Attack) Physical Damage to enemies along the path. After the dash, he gains an Enhanced Basic Attack that allows him to charge at the target, dealing 75 (+120% Total Physical Attack) Physical Damage and slowing them by 60% for 1s.

Triple Sweep

CD: 44 Mana Cost: 100

Saber charges at the target enemy hero, knocking them airborne for 1.2s (unaffected by Resilience). He strikes them 3 times over the duration, dealing 120 (+80% Extra Physical Attack) Physical Damage with the first 2 strikes and 240 (+160% Extra Physical Attack) Physical Damage with the third.

LANE TIPS

General lane advice, not professional player guides. Source item and ability descriptions may be in English.

  1. 1

    In the jungle, track Turtle and Lord timers and save Retribution to contest objectives.

  2. 2

    As a roamer, establish vision safely, track objectives and protect your team's carries.

  3. 3

    Adapt the remaining build slots to enemy damage and healing; do not buy the same items every match.

  4. 4

    Before engaging, check which enemies are visible on the minimap and wait for key crowd-control abilities to be used.