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Cyclops

Mage · Mid Lane

Cyclops

Win rate

51.17%

Pick rate

0.63%

Ban rate

0.25%

Last 7 days · All ranks

BEST BUILDS · Mid Lane

Source-published item, emblem and spell combinations. Displayed items are the core, not a complete six-slot build. The build sampling window is not reported.

BUILD 1

61.8% WR5.2% uso

Enchanted Talisman

+75 Magic Power +300 Extra Max HP +15% Cooldown Reduction

Item effects

Mana Spring: Regenerates 15% Max Mana every 10s. Magic Mastery: Max Cooldown Reduction is increased by 5%.

Concentrated Energy

+20% Hybrid Lifesteal +75 Magic Power +400 Extra Max HP

Item effects

Recharge: Increases Magic Power by 5 after dealing Magic Damage (this effect stacks up to 6 times and can only gain 1 stack every 0.4s). When reaching full stacks, increases Magic Damage by 12% for 5s.

Queen's Wings

+750 Extra Max HP +30 Adaptive Attack +10% Cooldown Reduction +10% Spell Vamp

Item effects

Demonize: When HP drops below 40%, gains 30% Damage Reduction for 3s and reduces skill cooldowns by 2s. The effect has a 60s cooldown. Defiance: For every 1% HP lost, damage is increased by 0.25%, up to 15%.

Emblem

Mage

+30 Magic Power +5% Cooldown Reduction +8 Magic Penetration

Inspire · Festival of Blood · Impure Rage

Spell

Flicker

Blink a fixed distance in the target direction and gain 5 (+1*Hero Level) extra Physical & Magic Defense afterward for 1s.

BUILD 2

59.4% WR4.3% uso

Enchanted Talisman

+75 Magic Power +300 Extra Max HP +15% Cooldown Reduction

Item effects

Mana Spring: Regenerates 15% Max Mana every 10s. Magic Mastery: Max Cooldown Reduction is increased by 5%.

Concentrated Energy

+20% Hybrid Lifesteal +75 Magic Power +400 Extra Max HP

Item effects

Recharge: Increases Magic Power by 5 after dealing Magic Damage (this effect stacks up to 6 times and can only gain 1 stack every 0.4s). When reaching full stacks, increases Magic Damage by 12% for 5s.

Glowing Wand

+60 Magic Power +300 Extra Max HP +5% Movement Speed

Item effects

Scorch: Dealing Magic Damage burns the targets for 3s, also dealing extra Magic Damage equal to 1% of the target's Max HP per second. Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s.

Emblem

Mage

+30 Magic Power +5% Cooldown Reduction +8 Magic Penetration

Inspire · Festival of Blood · Impure Rage

Spell

Flicker

Blink a fixed distance in the target direction and gain 5 (+1*Hero Level) extra Physical & Magic Defense afterward for 1s.

BUILD 3

57.5% WR3.3% uso

Enchanted Talisman

+75 Magic Power +300 Extra Max HP +15% Cooldown Reduction

Item effects

Mana Spring: Regenerates 15% Max Mana every 10s. Magic Mastery: Max Cooldown Reduction is increased by 5%.

Concentrated Energy

+20% Hybrid Lifesteal +75 Magic Power +400 Extra Max HP

Item effects

Recharge: Increases Magic Power by 5 after dealing Magic Damage (this effect stacks up to 6 times and can only gain 1 stack every 0.4s). When reaching full stacks, increases Magic Damage by 12% for 5s.

Queen's Wings

+750 Extra Max HP +30 Adaptive Attack +10% Cooldown Reduction +10% Spell Vamp

Item effects

Demonize: When HP drops below 40%, gains 30% Damage Reduction for 3s and reduces skill cooldowns by 2s. The effect has a 60s cooldown. Defiance: For every 1% HP lost, damage is increased by 0.25%, up to 15%.

Emblem

Mage

+30 Magic Power +5% Cooldown Reduction +8 Magic Penetration

Inspire · Seasoned Hunter · Impure Rage

Spell

Flicker

Blink a fixed distance in the target direction and gain 5 (+1*Hero Level) extra Physical & Magic Defense afterward for 1s.

Sinergias

Cyclops is best with tanky heroes with strong CC skills, like Belerick and Minsitthar.

Vantagem contra

Cyclops' short skill cooldown makes him strong against mid-ranged heroes with poor Mobility, such as Terizla and Alpha.

Cuidado contra

Cyclops lacks Dash or Blink skills, making him the preferred target for heroes with gap closers and CC skills. Such as Lancelot, Alucard and Kagura.

ABILITIES

Starlit Hourglass

Each time Cyclops hits an enemy with his skills, all his skill cooldowns are reduced by 0.5s.

Stardust Shock

CD: 7.5 Mana Cost: 50

Cyclops casts two Stardust Disks in the target direction, each dealing 240 (+60% Total Magic Power) Magic Damage to enemies in its path.

Planets Attack

CD: 14 Mana Cost: 60

Cyclops conjures Starlit Spheres around himself, gaining 50% Movement Speed that decays over 2s. The Starlit Spheres automatically seek and attack nearby enemies (prioritizing enemy heroes), and explode on contact to deal 200 (+65% Total Magic Power) Magic Damage . Subsequent hits on the same target deal reduced damage.

Star Power Lockdown

CD: 26 Mana Cost: 60

Cyclops creates a Planetary Sphere that tracks the target enemy hero or creep, dealing 500 (+120% Total Magic Power) Magic Damage and immobilizing them for 0.75-1.5s (scales with Planetary Sphere 's travel distance).

LANE TIPS

General lane advice, not professional player guides. Source item and ability descriptions may be in English.

  1. 1

    In mid, clear the wave before rotating; follow your jungler without losing lane experience.

  2. 2

    Adapt the remaining build slots to enemy damage and healing; do not buy the same items every match.

  3. 3

    Before engaging, check which enemies are visible on the minimap and wait for key crowd-control abilities to be used.