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Alucard

Fighter / Assassin · Jungling

Alucard

Win rate

47.22%

Pick rate

0.64%

Ban rate

0.32%

Last 7 days · All ranks

BEST BUILDS · Jungling

Source-published item, emblem and spell combinations. Displayed items are the core, not a complete six-slot build. The build sampling window is not reported.

BUILD 1

58.3% WR2.8% uso

Hunter Strike

+15Physical Penetration +80 Extra Physical Attack +10% Cooldown Reduction

Item effects

Retribution: Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3s (8s cooldown).

War Axe

+35 Extra Physical Attack +400 Extra Max HP +10% Cooldown Reduction +8% Hybrid Lifesteal

Item effects

Fighting Spirit: Attacks grant 12 extra Physical Attack per second for 4s, up to 6 stacks. Deals extra 10% True Damage based on the damage dealt (no damage reduction counted) at full stacks. Marksmen, Mages, and Supports only receive 50% of these stacked effects .

Endless Battle

+60 Extra Physical Attack +250 Extra Max HP +10% Cooldown Reduction +5% Movement Speed +5 Mana Regen

Item effects

Divine Justice: After casting a skill, the next Basic Attack within 3s deals (+0.6 Total Physical Attack) extra True Damage and recovers 80 (+0.4 Total Physical Attack) HP (1.5s cooldown).

Emblem

Assassin

+14 Adaptive Penetration +10 Adaptive Attack +3% Movement Speed

Thrill · Seasoned Hunter · Temporal Reign

Spell

Retribution

Deal 520 (+80*Hero Level) True Damage to the target Creep or Minion. Passive : Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min. Blessing: Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and kills or assists to gain Physical Attack and Magic Power and Max HP.

BUILD 2

56.2% WR13.7% uso

Hunter Strike

+15Physical Penetration +80 Extra Physical Attack +10% Cooldown Reduction

Item effects

Retribution: Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3s (8s cooldown).

War Axe

+35 Extra Physical Attack +400 Extra Max HP +10% Cooldown Reduction +8% Hybrid Lifesteal

Item effects

Fighting Spirit: Attacks grant 12 extra Physical Attack per second for 4s, up to 6 stacks. Deals extra 10% True Damage based on the damage dealt (no damage reduction counted) at full stacks. Marksmen, Mages, and Supports only receive 50% of these stacked effects .

Endless Battle

+60 Extra Physical Attack +250 Extra Max HP +10% Cooldown Reduction +5% Movement Speed +5 Mana Regen

Item effects

Divine Justice: After casting a skill, the next Basic Attack within 3s deals (+0.6 Total Physical Attack) extra True Damage and recovers 80 (+0.4 Total Physical Attack) HP (1.5s cooldown).

Emblem

Assassin

+14 Adaptive Penetration +10 Adaptive Attack +3% Movement Speed

Thrill · Weapons Master · Temporal Reign

Spell

Retribution

Deal 520 (+80*Hero Level) True Damage to the target Creep or Minion. Passive : Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min. Blessing: Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and kills or assists to gain Physical Attack and Magic Power and Max HP.

BUILD 3

54.5% WR3.2% uso

War Axe

+35 Extra Physical Attack +400 Extra Max HP +10% Cooldown Reduction +8% Hybrid Lifesteal

Item effects

Fighting Spirit: Attacks grant 12 extra Physical Attack per second for 4s, up to 6 stacks. Deals extra 10% True Damage based on the damage dealt (no damage reduction counted) at full stacks. Marksmen, Mages, and Supports only receive 50% of these stacked effects .

Hunter Strike

+15Physical Penetration +80 Extra Physical Attack +10% Cooldown Reduction

Item effects

Retribution: Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3s (8s cooldown).

Endless Battle

+60 Extra Physical Attack +250 Extra Max HP +10% Cooldown Reduction +5% Movement Speed +5 Mana Regen

Item effects

Divine Justice: After casting a skill, the next Basic Attack within 3s deals (+0.6 Total Physical Attack) extra True Damage and recovers 80 (+0.4 Total Physical Attack) HP (1.5s cooldown).

Emblem

Assassin

+14 Adaptive Penetration +10 Adaptive Attack +3% Movement Speed

Thrill · Seasoned Hunter · Temporal Reign

Spell

Retribution

Deal 520 (+80*Hero Level) True Damage to the target Creep or Minion. Passive : Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min. Blessing: Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and kills or assists to gain Physical Attack and Magic Power and Max HP.

Sinergias

He's best with heroes with crowd control, such as Gatotkaca and Xavier, which makes up for his lack of powerful control abilities.

Vantagem contra

Alucard has great chase abilities and damage resistance, making him powerful against squishy Assassins like Harley and Aamon.

Cuidado contra

But he can be countered by heroes with powerful control abilities like Franco and Johnson. If controlled, Alucard won't be able to steal HP and can be easily eliminated.

ABILITIES

Pursuit

After each skill cast, Alucard's next Basic Attack allows him to dash to the target and deal (+125% Total Physical Attack) Physical Damage . Demon Hunter : Alucard deals 110% damage to creeps.

Groundsplitter

CD: 8.5

Alucard jumps to the target area and slashes, dealing 270 (+85% Extra Physical Attack) Physical Damage to enemies within the area and slowing them by 40% for 2s.

Whirling Smash

CD: 6

Alucard launches a whirling slash, dealing 345 (+120% Extra Physical Attack) Physical Damage to nearby enemies.

Fission Wave

CD: 40

Passive : Alucard permanently gains 10% Hybrid Lifesteal. Active : Alucard absorbs the energy of enemies in the target area, reducing their Movement Speed by 30% and by 10. He gains 10 for each enemy hero hit and reduces the cooldown of his other skills to 50% for 6s. Use Again : Alucard releases a powerful shockwave forward, dealing 400 (+200% Extra Physical Attack) Physical Damage .

LANE TIPS

General lane advice, not professional player guides. Source item and ability descriptions may be in English.

  1. 1

    In the jungle, track Turtle and Lord timers and save Retribution to contest objectives.

  2. 2

    Adapt the remaining build slots to enemy damage and healing; do not buy the same items every match.

  3. 3

    Before engaging, check which enemies are visible on the minimap and wait for key crowd-control abilities to be used.