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Gloo

Tank · Roaming / Exp Lane

Gloo

Win rate

53.93%

Pick rate

0.74%

Ban rate

38.97%

Last 7 days · All ranks

BEST BUILDS · Roaming

Source-published item, emblem and spell combinations. Displayed items are the core, not a complete six-slot build. The build sampling window is not reported.

BUILD 1

62.3% WR5.2% uso

Cursed Helmet

+1200 Extra Max HP +20 Extra Magic Defense

Item effects

Burning Soul: Deals (+0.012 Total HP) Magic Damage to nearby enemies per second. This damage is increased by 125(+15*Hero Level)% against creeps and minions. Curse: Dealing damage with Burning Soul will reduce the target's Hybrid Defense by 3 for 3s. Stacks up to 3 times.

Glowing Wand

+60 Magic Power +300 Extra Max HP +5% Movement Speed

Item effects

Scorch: Dealing Magic Damage burns the targets for 3s, also dealing extra Magic Damage equal to 1% of the target's Max HP per second. Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s.

Oracle

+850 Extra Max HP +20 Extra Physical Defense +20 Extra Magic Defense +10% Cooldown Reduction

Item effects

Bless: Received Shield and HP Regen effects are increased by 25%.

Emblem

All

+12 HP Regen +12 Mana Regen +275 Extra Max HP +22 Adaptive Attack

Agility · Wilderness Blessing · Brave Smite

Spell

Flicker

Blink a fixed distance in the target direction and gain 5 (+1*Hero Level) extra Physical & Magic Defense afterward for 1s.

BUILD 2

61.5% WR9.7% uso

Cursed Helmet

+1200 Extra Max HP +20 Extra Magic Defense

Item effects

Burning Soul: Deals (+0.012 Total HP) Magic Damage to nearby enemies per second. This damage is increased by 125(+15*Hero Level)% against creeps and minions. Curse: Dealing damage with Burning Soul will reduce the target's Hybrid Defense by 3 for 3s. Stacks up to 3 times.

Glowing Wand

+60 Magic Power +300 Extra Max HP +5% Movement Speed

Item effects

Scorch: Dealing Magic Damage burns the targets for 3s, also dealing extra Magic Damage equal to 1% of the target's Max HP per second. Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s.

Oracle

+850 Extra Max HP +20 Extra Physical Defense +20 Extra Magic Defense +10% Cooldown Reduction

Item effects

Bless: Received Shield and HP Regen effects are increased by 25%.

Emblem

All

+12 HP Regen +12 Mana Regen +275 Extra Max HP +22 Adaptive Attack

Agility · Wilderness Blessing · Brave Smite

Spell

Flameshot

Fire a Flaming Shot in the target direction, knocking back nearby enemies and dealing 200 (+0.5 Total Magic Power) -680 (+1.7 Total Magic Power) Magic Damage (scales with flying distance) to the first enemy hero or creep hit.

BUILD 3

57.3% WR5.7% uso

Cursed Helmet

+1200 Extra Max HP +20 Extra Magic Defense

Item effects

Burning Soul: Deals (+0.012 Total HP) Magic Damage to nearby enemies per second. This damage is increased by 125(+15*Hero Level)% against creeps and minions. Curse: Dealing damage with Burning Soul will reduce the target's Hybrid Defense by 3 for 3s. Stacks up to 3 times.

Glowing Wand

+60 Magic Power +300 Extra Max HP +5% Movement Speed

Item effects

Scorch: Dealing Magic Damage burns the targets for 3s, also dealing extra Magic Damage equal to 1% of the target's Max HP per second. Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s.

Guardian Helmet

+1800 Extra Max HP +20 HP Regen

Item effects

Recovery: After 5s out of combat, recover (+0.025 Total HP) HP per second. Defender: Upon taking more than 500 damage in a single instance, recover 30 (+0.003 Total HP) % HP from the excess damage beyond that amount.

Emblem

All

+12 HP Regen +12 Mana Regen +275 Extra Max HP +22 Adaptive Attack

Agility · Wilderness Blessing · Impure Rage

Spell

Flicker

Blink a fixed distance in the target direction and gain 5 (+1*Hero Level) extra Physical & Magic Defense afterward for 1s.

Sinergias

Gloo works best with high burst damage heroes, as they can quickly take down the enemy hero that he brings back with his Ultimate. Like Eudora and Saber.

Vantagem contra

Gloo is strong against Mage heroes without good CC. Because he can easily attach himself to them, and take them where he wants them to go. Such as Cecilion and Chang'e.

Cuidado contra

Gloo is countered by Marksman heroes with good mobility. It's difficult for Gloo to attach himself to them, and he can easily be killed if he tries. Such as Karrie and Lesley.

ABILITIES

Stick, Stick

Gloo's skills apply a stack of Sticky to enemies on hit, decreasing their Movement Speed by 4% for 6s (up to 5 stacks). Each Sticky stack on an attacker reduces their damage dealt to Gloo by 3%.

Slam, Slam

CD: 10 Mana Cost: 25

Gloo reaches out and slams the ground, dealing 80 (+80% Total Magic Power) Magic Damage to enemies hit. A Goo is left at the end location, which explodes after 3s, dealing 250 (+12% Extra Max HP) Magic Damage to nearby enemies and immobilizing them for 0.8s. Touching the Goo detonates it immediately and resets this skill's cooldown. Gloo also recovers 2.5% if the explosion hits an enemy (doubled if it hits an enemy hero).

Spread, Spread

CD: 12 Mana Cost: 80

Gloo splits into Goos , dealing 100 (+80% Total Magic Power) Magic Damage to enemies in a fan-shaped area and immobilizing them for 0.5s. For the next 4s, Gloo gains 10% Movement Speed and deals 80 (+15% Total Magic Power) Magic Damage every 0.25s to enemies it touches. If this skill hits a Goo , Gloo charges toward it, dragging enemies in its path along for a distance.

Grab, Grab

Unlocked when an enemy hero reaches max Sticky stacks. Gloo attaches itself to the target for up to 9s, recovering 20% . While attached, Gloo's Basic Attacks deal 30 (+50% Total Magic Power) (+6% Extra Max HP) Magic Damage , and it transfers 80% of the damage it takes (excluding Turret damage) to the host. If the host dies while Gloo is attached, this skill's cooldown is reduced to 5s.

LANE TIPS

General lane advice, not professional player guides. Source item and ability descriptions may be in English.

  1. 1

    In EXP Lane, manage the wave before rotating and pressure the opposite side when your team contests an objective.

  2. 2

    As a roamer, establish vision safely, track objectives and protect your team's carries.

  3. 3

    Adapt the remaining build slots to enemy damage and healing; do not buy the same items every match.

  4. 4

    Before engaging, check which enemies are visible on the minimap and wait for key crowd-control abilities to be used.