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Chip

Support / Tank · Roaming

Chip

Win rate

47.06%

Pick rate

0.04%

Ban rate

0.23%

Last 7 days · All ranks

BEST BUILDS · Roaming

Source-published item, emblem and spell combinations. Displayed items are the core, not a complete six-slot build. The build sampling window is not reported.

BUILD 1

56.0% WR1.4% uso

Fleeting Time

+30 Adaptive Attack +600 Extra Max HP +15% Cooldown Reduction

Item effects

Timestream: Hero kills or assists reduce the Ultimate's current cooldown by 30%.

Oracle

+850 Extra Max HP +20 Extra Physical Defense +20 Extra Magic Defense +10% Cooldown Reduction

Item effects

Bless: Received Shield and HP Regen effects are increased by 25%.

Chastise Pauldron

+900 Extra Max HP +40 Extra Physical Defense

Item effects

Chastise: Taking damage will reduce the Attack Speed and Attack Speed cap of the attacker to 75% of normal for 2s. Redemption: When incoming damage reduces HP below 30%, recover 20% Max HP over the next 2s. This effect has a 60s cooldown.

Emblem

Support

+12% Healing Effect +10% Cooldown Reduction +6% Movement Speed

Inspire · Wilderness Blessing · Concussive Blast

Spell

Flicker

Blink a fixed distance in the target direction and gain 5 (+1*Hero Level) extra Physical & Magic Defense afterward for 1s.

BUILD 2

52.8% WR8.6% uso

Fleeting Time

+30 Adaptive Attack +600 Extra Max HP +15% Cooldown Reduction

Item effects

Timestream: Hero kills or assists reduce the Ultimate's current cooldown by 30%.

Chastise Pauldron

+900 Extra Max HP +40 Extra Physical Defense

Item effects

Chastise: Taking damage will reduce the Attack Speed and Attack Speed cap of the attacker to 75% of normal for 2s. Redemption: When incoming damage reduces HP below 30%, recover 20% Max HP over the next 2s. This effect has a 60s cooldown.

Antique Cuirass

+920 Extra Max HP +40 Extra Physical Defense +4 HP Regen

Item effects

Deter: When hit by a skill, reduces the attacker's Physical Damage by 6% for 2s (this effect stacks up to 3 times).

Emblem

Support

+12% Healing Effect +10% Cooldown Reduction +6% Movement Speed

Inspire · Wilderness Blessing · Concussive Blast

Spell

Flicker

Blink a fixed distance in the target direction and gain 5 (+1*Hero Level) extra Physical & Magic Defense afterward for 1s.

BUILD 3

51.6% WR3.8% uso

Fleeting Time

+30 Adaptive Attack +600 Extra Max HP +15% Cooldown Reduction

Item effects

Timestream: Hero kills or assists reduce the Ultimate's current cooldown by 30%.

Chastise Pauldron

+900 Extra Max HP +40 Extra Physical Defense

Item effects

Chastise: Taking damage will reduce the Attack Speed and Attack Speed cap of the attacker to 75% of normal for 2s. Redemption: When incoming damage reduces HP below 30%, recover 20% Max HP over the next 2s. This effect has a 60s cooldown.

Antique Cuirass

+920 Extra Max HP +40 Extra Physical Defense +4 HP Regen

Item effects

Deter: When hit by a skill, reduces the attacker's Physical Damage by 6% for 2s (this effect stacks up to 3 times).

Emblem

Tank

+500 Extra Max HP +10 Extra Physical Defense +10 Extra Magic Defense +4 HP Regen

Inspire · Wilderness Blessing · Concussive Blast

Spell

Flicker

Blink a fixed distance in the target direction and gain 5 (+1*Hero Level) extra Physical & Magic Defense afterward for 1s.

Sinergias

Chip's Ultimate allows his team to group up from anywhere, so he works well with heroes who can't cross the map quickly but excel in teamfights, such as Alpha, Hanabi, and Kadita.

Vantagem contra

Chip possesses strong initiation and CC abilities, making him a great counter against heroes with low mobility or those who are relatively squishy, such as Vexana, Layla, and Ixia.

Cuidado contra

Since enemies can also use Chip's Connecting Portals, certain heroes with strong teamfighting abilities, like Barats and Tigreal, can use them to their advantage.

ABILITIES

Snack Time!

While out of combat, Chip takes a bite of potato chips every 2s. After 4 bites, he finishes a bag and recovers HP equal to 300 (+ 45% of his lost ). After finishing a bag, Chip cannot eat again for 5s. (His bite count is retained if he enters combat before finishing the bag.)

Crash Course

CD: 5.5 Mana Cost: 40

Chip rams his hovercraft into the ground, dealing Magic Damage equal to 100 plus 4% of the target's and applying Chip's Mark on enemy units hit. Chip gains a 300 (+60% Total Magic Power) Shield upon hitting an enemy hero, which increases by 40% for each additional enemy hero hit. Chip's next Basic Attack will become ranged and also hit all nearby enemies with Chip's Mark , detonating the mark to deal 150 (+30% Total Magic Power) Magic Damage and stun each target for 0.6s.

Overtime

CD: 13 Mana Cost: 75

Chip rushes for 2s, gaining up to 65% extra Movement Speed, after which he maintains the max speed for 2s. Chip's next Basic Attack will cause him to charge at the enemy, dealing 200 (+30% Total Magic Power) Magic Damage and knocking them back slightly.

Shortcut

CD: 70 Mana Cost: 110

Chip drops the Main Portal on an enemy hero, dealing 200 (+60% Total Magic Power) Magic Damage and briefly slowing them by 25%. The Main Portal deals 2 times the damage and immobilizes them for 1s after a delay. Meanwhile, he creates Connecting Portals near allied heroes 10 units away and behind the allied Base. The Main Portal and Connecting Portals last up to 15s. Connecting Portal : Heroes (on both teams) can teleport from Connecting Portals to the Main Portal , and allied heroes gain Burst Movement Speed for 1.5s and a 500 shield. Main Portal : The Main Portal inherits 70% of Chip's attributes. Heroes can stand on the Main Portal for 2s to return to the Connecting Portal they came from. Casting skills or launching Basic Attacks will reset the stand time.

Why Walk?

Chip has 4 fixed Beacons on the map when the battle starts. Use this skill to teleport to any other Beacon . (This skill cannot be used in combat.)

LANE TIPS

General lane advice, not professional player guides. Source item and ability descriptions may be in English.

  1. 1

    As a roamer, establish vision safely, track objectives and protect your team's carries.

  2. 2

    Adapt the remaining build slots to enemy damage and healing; do not buy the same items every match.

  3. 3

    Before engaging, check which enemies are visible on the minimap and wait for key crowd-control abilities to be used.