Loading
All heroes
Tigreal

Tank · Roaming

Tigreal

Win rate

44.32%

Pick rate

1.85%

Ban rate

5.56%

Last 7 days · All ranks

BEST BUILDS · Roaming

Source-published item, emblem and spell combinations. Displayed items are the core, not a complete six-slot build. The build sampling window is not reported.

BUILD 1

49.2% WR3.9% uso

Dominance Ice

+40 Extra Physical Defense +40 Extra Magic Defense +5% Movement Speed

Item effects

Fortress Shield: For each enemy hero within 5 units, Physical & Magic Defense is increased by 8, up to 40. Lifebane: Reduces shield and HP Regen of nearby enemies within 5 units to 60% of normal for 1s.

Antique Cuirass

+920 Extra Max HP +40 Extra Physical Defense +4 HP Regen

Item effects

Deter: When hit by a skill, reduces the attacker's Physical Damage by 6% for 2s (this effect stacks up to 3 times).

Fleeting Time

+30 Adaptive Attack +600 Extra Max HP +15% Cooldown Reduction

Item effects

Timestream: Hero kills or assists reduce the Ultimate's current cooldown by 30%.

Emblem

Tank

+500 Extra Max HP +10 Extra Physical Defense +10 Extra Magic Defense +4 HP Regen

Agility · Pull Yourself Together · Concussive Blast

Spell

Flicker

Blink a fixed distance in the target direction and gain 5 (+1*Hero Level) extra Physical & Magic Defense afterward for 1s.

BUILD 2

49.1% WR2.1% uso

Fleeting Time

+30 Adaptive Attack +600 Extra Max HP +15% Cooldown Reduction

Item effects

Timestream: Hero kills or assists reduce the Ultimate's current cooldown by 30%.

Dominance Ice

+40 Extra Physical Defense +40 Extra Magic Defense +5% Movement Speed

Item effects

Fortress Shield: For each enemy hero within 5 units, Physical & Magic Defense is increased by 8, up to 40. Lifebane: Reduces shield and HP Regen of nearby enemies within 5 units to 60% of normal for 1s.

Athena's Shield

+900 Extra Max HP +48 Extra Magic Defense +2 HP Regen

Item effects

Shield: Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3s (including the damage that triggers the effect). Regains this effect 5s after leaving combat.

Emblem

Tank

+500 Extra Max HP +10 Extra Physical Defense +10 Extra Magic Defense +4 HP Regen

Agility · Pull Yourself Together · Concussive Blast

Spell

Flicker

Blink a fixed distance in the target direction and gain 5 (+1*Hero Level) extra Physical & Magic Defense afterward for 1s.

BUILD 3

49.0% WR8.4% uso

Fleeting Time

+30 Adaptive Attack +600 Extra Max HP +15% Cooldown Reduction

Item effects

Timestream: Hero kills or assists reduce the Ultimate's current cooldown by 30%.

Dominance Ice

+40 Extra Physical Defense +40 Extra Magic Defense +5% Movement Speed

Item effects

Fortress Shield: For each enemy hero within 5 units, Physical & Magic Defense is increased by 8, up to 40. Lifebane: Reduces shield and HP Regen of nearby enemies within 5 units to 60% of normal for 1s.

Radiant Armor

+950 Extra Max HP +40 Extra Magic Defense +12 HP Regen

Item effects

Holy Blessing: Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5s, up to 6 stacks (can only gain 1 stack(s) every 0.4s).

Emblem

Tank

+500 Extra Max HP +10 Extra Physical Defense +10 Extra Magic Defense +4 HP Regen

Agility · Pull Yourself Together · Concussive Blast

Spell

Flicker

Blink a fixed distance in the target direction and gain 5 (+1*Hero Level) extra Physical & Magic Defense afterward for 1s.

Sinergias

Tigreal works well with heroes with strong initiation skills, that gives him a better chance to hit the enemies with his CC skills, such as Vexana and Odette.

Vantagem contra

Tigreal's Passive can negate enemy Basic Attacks, making him strong against heroes that deal damage with their Basic Attacks, such as Zilong and Freya.

Cuidado contra

But as a melee hero, Tigreal is countered by Ranged Mage heroes like Chang'e and Zhask.

ABILITIES

Fearless

Tigreal gains 1 stack of Fearless each time he is hit by a Basic Attack. At 4 stacks, he consumes them to block the next incoming Basic Attack (including attacks from Turrets). He also gains 1 stack of Fearless each time he casts a skill. Damage from minions does not add or consume Fearless stacks.

Attack Wave

CD: 7 Mana Cost: 45

Tigreal smashes the ground with his hammer, sending a shockwave that erupts 3 times in a fan-shaped area. Each eruption deals 270 (+70% Total Physical Attack) Physical Damage to enemies hit and slows them by 20% / 40% / 60% for 1.5s.

Sacred Hammer

CD: 16 Mana Cost: 70

Tigreal charges in the target direction, dealing (+100% Total Physical Attack) Physical Damage to enemies along the way and pushing them to the end of the charge. Use Again : Tigreal can use this skill again within 4s, dealing 280 (+60% Total Physical Attack) Physical Damage to enemies in front of him and knocking them airborne for 0.6s.

Implosion

CD: 55 Mana Cost: 120

Tigreal unleashes the power of his hammer, pulling nearby enemies to him, dealing 600 (+130% Total Physical Attack) Physical Damage and stunning them for 1.8s. The first half of the channeling can be interrupted by control effects, while the second half can only be interrupted by Suppression .

LANE TIPS

General lane advice, not professional player guides. Source item and ability descriptions may be in English.

  1. 1

    As a roamer, establish vision safely, track objectives and protect your team's carries.

  2. 2

    Adapt the remaining build slots to enemy damage and healing; do not buy the same items every match.

  3. 3

    Before engaging, check which enemies are visible on the minimap and wait for key crowd-control abilities to be used.