Loading
All heroes
Freya

Fighter · Exp Lane / Jungling

Freya

Win rate

47.91%

Pick rate

0.56%

Ban rate

1.40%

Last 7 days · All ranks

BEST BUILDS · Exp Lane

Source-published item, emblem and spell combinations. Displayed items are the core, not a complete six-slot build. The build sampling window is not reported.

BUILD 1

60.8% WR2.9% uso

Golden Staff

+55 Extra Physical Attack +15% Extra Attack Speed

Item effects

Swift: Every 1% extra Crit Chance gained is converted into 1% extra Attack Speed. Endless Strike: After every 2 non-Crit Basic Attacks, the Attack Speed of the next Basic Attack is increased by 80% (and Attack Speed cap is increased to 500%) and triggers Attack Effects an additional 2 time(s).

War Axe

+35 Extra Physical Attack +400 Extra Max HP +10% Cooldown Reduction +8% Hybrid Lifesteal

Item effects

Fighting Spirit: Attacks grant 12 extra Physical Attack per second for 4s, up to 6 stacks. Deals extra 10% True Damage based on the damage dealt (no damage reduction counted) at full stacks. Marksmen, Mages, and Supports only receive 50% of these stacked effects .

Endless Battle

+60 Extra Physical Attack +250 Extra Max HP +10% Cooldown Reduction +5% Movement Speed +5 Mana Regen

Item effects

Divine Justice: After casting a skill, the next Basic Attack within 3s deals (+0.6 Total Physical Attack) extra True Damage and recovers 80 (+0.4 Total Physical Attack) HP (1.5s cooldown).

Emblem

Fighter

+10% Spell Vamp +22 Adaptive Attack +6 Extra Physical Defense +6 Extra Magic Defense

Thrill · Festival of Blood · War Cry

Spell

Vengeance

For 3s, gain 35% Damage Reduction and deal 35% Magic Damage back to the attacker each time you receive damage.

BUILD 2

58.3% WR1.7% uso

Golden Staff

+55 Extra Physical Attack +15% Extra Attack Speed

Item effects

Swift: Every 1% extra Crit Chance gained is converted into 1% extra Attack Speed. Endless Strike: After every 2 non-Crit Basic Attacks, the Attack Speed of the next Basic Attack is increased by 80% (and Attack Speed cap is increased to 500%) and triggers Attack Effects an additional 2 time(s).

War Axe

+35 Extra Physical Attack +400 Extra Max HP +10% Cooldown Reduction +8% Hybrid Lifesteal

Item effects

Fighting Spirit: Attacks grant 12 extra Physical Attack per second for 4s, up to 6 stacks. Deals extra 10% True Damage based on the damage dealt (no damage reduction counted) at full stacks. Marksmen, Mages, and Supports only receive 50% of these stacked effects .

Corrosion Scythe

+30 Extra Physical Attack +5% Movement Speed +30% Extra Attack Speed

Item effects

Corrosion: Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5s. Stacks up to 5 times. Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks.

Emblem

Fighter

+10% Spell Vamp +22 Adaptive Attack +6 Extra Physical Defense +6 Extra Magic Defense

Thrill · Festival of Blood · War Cry

Spell

Vengeance

For 3s, gain 35% Damage Reduction and deal 35% Magic Damage back to the attacker each time you receive damage.

BUILD 3

57.5% WR9.9% uso

Golden Staff

+55 Extra Physical Attack +15% Extra Attack Speed

Item effects

Swift: Every 1% extra Crit Chance gained is converted into 1% extra Attack Speed. Endless Strike: After every 2 non-Crit Basic Attacks, the Attack Speed of the next Basic Attack is increased by 80% (and Attack Speed cap is increased to 500%) and triggers Attack Effects an additional 2 time(s).

War Axe

+35 Extra Physical Attack +400 Extra Max HP +10% Cooldown Reduction +8% Hybrid Lifesteal

Item effects

Fighting Spirit: Attacks grant 12 extra Physical Attack per second for 4s, up to 6 stacks. Deals extra 10% True Damage based on the damage dealt (no damage reduction counted) at full stacks. Marksmen, Mages, and Supports only receive 50% of these stacked effects .

Rose Gold Meteor

+30 Extra Physical Attack +20% Extra Attack Speed +10% Lifesteal

Item effects

Dragon Scale: Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter). Lifeline: When taking damage that reduces HP below 30%, gain a (+120*Hero Level) shield and 50% Movement Speed that rapidly decays over 3s. This effect has a 60s cooldown.

Emblem

Fighter

+10% Spell Vamp +22 Adaptive Attack +6 Extra Physical Defense +6 Extra Magic Defense

Thrill · Festival of Blood · War Cry

Spell

Vengeance

For 3s, gain 35% Damage Reduction and deal 35% Magic Damage back to the attacker each time you receive damage.

Sinergias

In order for Freya to maximize her damage, she prefers heroes with CC like Belerick and Gatotkaca to lock down the enemy for her.

Vantagem contra

Freya not only has exceptional mobility, she also excels in prolonged engagements, making her highly effective against fragile, low-HP Marksmen, such as Lesley and Ixia. Her excellent sustained damage and mobility also allows her to counter Tanks with low damage, like Uranus and Baxia.

Cuidado contra

However, all of Freya's skills have movement components, making her vulnerable to Phoveus's unique counter. Using her skills near Phoveus will allow him to quickly gain energy for his enhanced Basic Attacks. Freya is vulnerable to CC and movement-disabling effects, so Minsitthar and Obsidia's Ultimates can lock her down completely.

ABILITIES

Power of Einherjar

Freya gains 1 Sacred Orb with each Basic Attack (up to 6 Sacred Orbs ). Consuming 1 Sacred Orb grants Freya 100% Attack Speed for her next Basic Attack (up to 6 stacks). While out of combat, Sacred Orbs regenerate gradually.

Leap of Faith

CD: 8

Freya leaps to the target area and strikes the ground with her shield, gaining 500 (+100% Total Physical Attack) shield and dealing 200 (+80% Extra Physical Attack) Physical Damage to enemies within while knocking them airborne for 0.4s.

Valkyrie Slash

CD: 0.396

Freya charges forward and slashes, dealing 150 (+50% Total Physical Attack) Physical Damage and slowing enemies by 30% for 0.5s. This skill has no base cooldown but consumes 2 Sacred Orbs per cast. It deals 50% damage to creeps.

Valkyrie Descent

CD: 44

Freya selects a target area and dives down as a Sacred Orb (gaining Control Immunity), dealing 300 (+75% Total Physical Attack) Physical Damage and 40% slow to enemies in her path and at the landing point for 2s. Upon landing, Freya enters the Valkyrie state for 10s, during which her Basic Attacks deal 30 extra damage (extra damage cannot Crit), she recovers 40 (+40% Total Physical Attack) HP per Basic Attack, and her Basic Attacks deal splash damage.

LANE TIPS

General lane advice, not professional player guides. Source item and ability descriptions may be in English.

  1. 1

    In the jungle, track Turtle and Lord timers and save Retribution to contest objectives.

  2. 2

    In EXP Lane, manage the wave before rotating and pressure the opposite side when your team contests an objective.

  3. 3

    Adapt the remaining build slots to enemy damage and healing; do not buy the same items every match.

  4. 4

    Before engaging, check which enemies are visible on the minimap and wait for key crowd-control abilities to be used.