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All heroes
Obsidia

Marksman · Gold Lane

Obsidia

Win rate

53.54%

Pick rate

2.08%

Ban rate

12.02%

Last 7 days · All ranks

BEST BUILDS · Gold Lane

Source-published item, emblem and spell combinations. Displayed items are the core, not a complete six-slot build. The build sampling window is not reported.

BUILD 1

58.7% WR2.9% uso

Windtalker

+35% Extra Attack Speed +20% Crit Chance +20 Movement Speed

Item effects

Typhoon: Every 5-2s (reduced by 0.2s for each Basic Attack), the next Basic Attack will hit up to 3 enemy units for 150-362 Magic Damage. (This attack can Crit and the damage increases to 200% against Minions.)

Haas' Claws

+20% Lifesteal +40 Extra Physical Attack +15% Extra Attack Speed +20% Crit Chance

Item effects

Frenzy: Critical strikes grant 20% Attack Speed for 2s.

Sky Piercer

+60 Adaptive Attack +15 Movement Speed

Item effects

Lethality: After dealing damage to an enemy hero, executes the hero if their HP is lower than 4%. Gains 10 stack(s) of Lethality for each kill and loses 30% of current stack(s) for each death. Each stack of Lethality increases the HP threshold of the execute effect by 0.1%, stacking up to 80 times.

Emblem

Fighter

+10% Spell Vamp +22 Adaptive Attack +6 Extra Physical Defense +6 Extra Magic Defense

Swift · Bargain Hunter · Weakness Finder

Spell

Aegis

Gain a 750 (+90*Hero Level) shield for 5s.

BUILD 2

58.3% WR2.6% uso

Corrosion Scythe

+30 Extra Physical Attack +5% Movement Speed +30% Extra Attack Speed

Item effects

Corrosion: Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5s. Stacks up to 5 times. Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks.

Sky Piercer

+60 Adaptive Attack +15 Movement Speed

Item effects

Lethality: After dealing damage to an enemy hero, executes the hero if their HP is lower than 4%. Gains 10 stack(s) of Lethality for each kill and loses 30% of current stack(s) for each death. Each stack of Lethality increases the HP threshold of the execute effect by 0.1%, stacking up to 80 times.

Demon Hunter Sword

+35 Extra Physical Attack +20% Extra Attack Speed

Item effects

Engulf: Basic Attacks deal 8% of the target's current HP as extra Physical Damage (capped at 60 against minions). Devour: Each Basic Attack recovers 10(+4*Hero Level) HP. This effect is halved against minions.

Emblem

Fighter

+10% Spell Vamp +22 Adaptive Attack +6 Extra Physical Defense +6 Extra Magic Defense

Swift · Bargain Hunter · Weakness Finder

Spell

Flicker

Blink a fixed distance in the target direction and gain 5 (+1*Hero Level) extra Physical & Magic Defense afterward for 1s.

BUILD 3

57.0% WR7.0% uso

Windtalker

+35% Extra Attack Speed +20% Crit Chance +20 Movement Speed

Item effects

Typhoon: Every 5-2s (reduced by 0.2s for each Basic Attack), the next Basic Attack will hit up to 3 enemy units for 150-362 Magic Damage. (This attack can Crit and the damage increases to 200% against Minions.)

Haas' Claws

+20% Lifesteal +40 Extra Physical Attack +15% Extra Attack Speed +20% Crit Chance

Item effects

Frenzy: Critical strikes grant 20% Attack Speed for 2s.

Sky Piercer

+60 Adaptive Attack +15 Movement Speed

Item effects

Lethality: After dealing damage to an enemy hero, executes the hero if their HP is lower than 4%. Gains 10 stack(s) of Lethality for each kill and loses 30% of current stack(s) for each death. Each stack of Lethality increases the HP threshold of the execute effect by 0.1%, stacking up to 80 times.

Emblem

Fighter

+10% Spell Vamp +22 Adaptive Attack +6 Extra Physical Defense +6 Extra Magic Defense

Swift · Bargain Hunter · Weakness Finder

Spell

Flicker

Blink a fixed distance in the target direction and gain 5 (+1*Hero Level) extra Physical & Magic Defense afterward for 1s.

Sinergias

Obsidia usually reaches her damage potential in the mid-to-late game, so she wants support heroes who can help her in the early game, like Angela and Estes.

Vantagem contra

Obsidia's Ultimate will disable dash and blink skills, making her excellent at countering heroes who rely on them, such as Hayabusa, Freya, and Lancelot.

Cuidado contra

Obsidia struggles during the early laning phase, making her vulnerable to other Marksmen with strong early game, such as Bruno and Layla.

ABILITIES

Return to Bone

Obsidia gains Bone Energy whenever she deals damage. Basic Attacks grant 1 Energy against non-hero units and 2 against hero units or Turrets. Skills grant Energy equal to 3 times the amount granted by Basic Attacks against the same unit type. No Energy is gained from hitting creeps. When Bone Energy reaches 30, it forms a Bone Shard , up to 25 shards. When Obsidia uses Basic Attacks, all Bone Shards strike the target, each dealing (+6% Total Physical Attack) Physical Damage and inheriting 6% Attack Effects. Killing an enemy hero directly grants 1 Bone Shard(s) . Obsidia's Basic Attacks deal 70 (+70% Total Physical Attack) Physical Damage , inheriting 100% Attack Effects.

Abyssal Bone Needle

CD: 4.5 Mana Cost: 35

Obsidia launches an Abyssal Bone Needle , dealing 325 (+80% Total Physical Attack) Physical Damage to enemies hit and triggering Return to Bone on the first enemy hero struck.

Phantom Shadowmeld

CD: 4.5 Mana Cost: 40

Obsidia descends into the Abyss and enters Shadowmeld Form , gaining 500% Movement Speed for 0.3s.

Hunt of Bone

CD: 40 Mana Cost: 100

Obsidia shoots Bones of Wrath in the target direction, dealing 125 (+60% Extra Physical Attack) Physical Damage and briefly stunning the first enemy hero hit before pulling herself to the target. The Bones of Wrath tethers Obsidia to the enemy, preventing her from moving more than 4 units away. While tethered, the enemy cannot use mobility skills, and their movement drags Obsidia along. Obsidia also gains 5 temporary Bone Shards stacks and a shield equal to 200 (+ 25 per Bone Shard stack). This effect lasts 3s. While tethered, Obsidia can move through obstacles and use Basic Attacks while moving. Phantom Shadowmeld is also enhanced: its duration increases to 1s, and its cooldown is reduced to 33%.

LANE TIPS

General lane advice, not professional player guides. Source item and ability descriptions may be in English.

  1. 1

    In Gold Lane, prioritize gold and positioning: push with protection and avoid trading farm for aimless fights.

  2. 2

    Adapt the remaining build slots to enemy damage and healing; do not buy the same items every match.

  3. 3

    Before engaging, check which enemies are visible on the minimap and wait for key crowd-control abilities to be used.