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Ruby

Fighter · Exp Lane

Ruby

Win rate

49.53%

Pick rate

0.36%

Ban rate

0.26%

Last 7 days · All ranks

BEST BUILDS · Exp Lane

Source-published item, emblem and spell combinations. Displayed items are the core, not a complete six-slot build. The build sampling window is not reported.

BUILD 1

59.4% WR7.4% uso

War Axe

+35 Extra Physical Attack +400 Extra Max HP +10% Cooldown Reduction +8% Hybrid Lifesteal

Item effects

Fighting Spirit: Attacks grant 12 extra Physical Attack per second for 4s, up to 6 stacks. Deals extra 10% True Damage based on the damage dealt (no damage reduction counted) at full stacks. Marksmen, Mages, and Supports only receive 50% of these stacked effects .

Queen's Wings

+750 Extra Max HP +30 Adaptive Attack +10% Cooldown Reduction +10% Spell Vamp

Item effects

Demonize: When HP drops below 40%, gains 30% Damage Reduction for 3s and reduces skill cooldowns by 2s. The effect has a 60s cooldown. Defiance: For every 1% HP lost, damage is increased by 0.25%, up to 15%.

Endless Battle

+60 Extra Physical Attack +250 Extra Max HP +10% Cooldown Reduction +5% Movement Speed +5 Mana Regen

Item effects

Divine Justice: After casting a skill, the next Basic Attack within 3s deals (+0.6 Total Physical Attack) extra True Damage and recovers 80 (+0.4 Total Physical Attack) HP (1.5s cooldown).

Emblem

Fighter

+10% Spell Vamp +22 Adaptive Attack +6 Extra Physical Defense +6 Extra Magic Defense

Thrill · Festival of Blood · Brave Smite

Spell

Flicker

Blink a fixed distance in the target direction and gain 5 (+1*Hero Level) extra Physical & Magic Defense afterward for 1s.

BUILD 2

58.8% WR3.2% uso

War Axe

+35 Extra Physical Attack +400 Extra Max HP +10% Cooldown Reduction +8% Hybrid Lifesteal

Item effects

Fighting Spirit: Attacks grant 12 extra Physical Attack per second for 4s, up to 6 stacks. Deals extra 10% True Damage based on the damage dealt (no damage reduction counted) at full stacks. Marksmen, Mages, and Supports only receive 50% of these stacked effects .

Endless Battle

+60 Extra Physical Attack +250 Extra Max HP +10% Cooldown Reduction +5% Movement Speed +5 Mana Regen

Item effects

Divine Justice: After casting a skill, the next Basic Attack within 3s deals (+0.6 Total Physical Attack) extra True Damage and recovers 80 (+0.4 Total Physical Attack) HP (1.5s cooldown).

Queen's Wings

+750 Extra Max HP +30 Adaptive Attack +10% Cooldown Reduction +10% Spell Vamp

Item effects

Demonize: When HP drops below 40%, gains 30% Damage Reduction for 3s and reduces skill cooldowns by 2s. The effect has a 60s cooldown. Defiance: For every 1% HP lost, damage is increased by 0.25%, up to 15%.

Emblem

Fighter

+10% Spell Vamp +22 Adaptive Attack +6 Extra Physical Defense +6 Extra Magic Defense

Rupture · Festival of Blood · Brave Smite

Spell

Flicker

Blink a fixed distance in the target direction and gain 5 (+1*Hero Level) extra Physical & Magic Defense afterward for 1s.

BUILD 3

58.5% WR8.7% uso

War Axe

+35 Extra Physical Attack +400 Extra Max HP +10% Cooldown Reduction +8% Hybrid Lifesteal

Item effects

Fighting Spirit: Attacks grant 12 extra Physical Attack per second for 4s, up to 6 stacks. Deals extra 10% True Damage based on the damage dealt (no damage reduction counted) at full stacks. Marksmen, Mages, and Supports only receive 50% of these stacked effects .

Endless Battle

+60 Extra Physical Attack +250 Extra Max HP +10% Cooldown Reduction +5% Movement Speed +5 Mana Regen

Item effects

Divine Justice: After casting a skill, the next Basic Attack within 3s deals (+0.6 Total Physical Attack) extra True Damage and recovers 80 (+0.4 Total Physical Attack) HP (1.5s cooldown).

Queen's Wings

+750 Extra Max HP +30 Adaptive Attack +10% Cooldown Reduction +10% Spell Vamp

Item effects

Demonize: When HP drops below 40%, gains 30% Damage Reduction for 3s and reduces skill cooldowns by 2s. The effect has a 60s cooldown. Defiance: For every 1% HP lost, damage is increased by 0.25%, up to 15%.

Emblem

Fighter

+10% Spell Vamp +22 Adaptive Attack +6 Extra Physical Defense +6 Extra Magic Defense

Thrill · Festival of Blood · Brave Smite

Spell

Flicker

Blink a fixed distance in the target direction and gain 5 (+1*Hero Level) extra Physical & Magic Defense afterward for 1s.

Sinergias

Ruby works best with heroes who can deal high AOE burst damage. Their skills can deal more damage to enemies who are stunned and pulled by her 2nd and Ultimate skills. Such as Pharsa and Kadita.

Vantagem contra

Ruby is strong against Fighter heroes with high burst damage. She can easily survive their burst with her excellent Regen and Lifesteal abilities. Such as Aldous and Guinevere.

Cuidado contra

Ruby is countered by Marksman heroes with good Mobility. Because they can easily dodge her 2nd and Ultimate skills. Like Wanwan and Irithel.

ABILITIES

Let's Dance!

Ruby's skills have a 75% Spell Vamp Ratio (her Basic Attacks cannot trigger Lifesteal). For every 1% HP lost, her Spell Vamp Ratio increases by 1%, up to 150%. After each skill cast, Ruby can dash to another location and gain 8-25 (scales with level) for 4s (stacks up to 3 times).

Be Good!

CD: 4 Mana Cost: 25

Ruby swings her scythe, dealing 280 (+110% Total Physical Attack) Physical Damage to enemies hit. She then unleashes a shockwave in the same direction, dealing 140 (+55% Total Physical Attack) Physical Damage to enemies hit and slowing them by 40% for 1s.

Don't Run, Wolf King!

CD: 7 Mana Cost: 50

Ruby swings her scythe around herself twice, each swing dealing 60 (+55% Total Physical Attack) Physical Damage to nearby enemies, stunning them for 0.5s, and slowly pulling them toward her.

I'm Offended!

CD: 40 Mana Cost: 80

Ruby sweeps her scythe in the target direction, dealing 600 (+200% Total Physical Attack) Physical Damage to enemies hit, pulling them toward her, and stunning them for 0.5s.

LANE TIPS

General lane advice, not professional player guides. Source item and ability descriptions may be in English.

  1. 1

    In EXP Lane, manage the wave before rotating and pressure the opposite side when your team contests an objective.

  2. 2

    Adapt the remaining build slots to enemy damage and healing; do not buy the same items every match.

  3. 3

    Before engaging, check which enemies are visible on the minimap and wait for key crowd-control abilities to be used.