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Julian

Assassin / Fighter · Jungling

Julian

Win rate

49.94%

Pick rate

0.71%

Ban rate

0.84%

Last 7 days · All ranks

BEST BUILDS · Jungling

Source-published item, emblem and spell combinations. Displayed items are the core, not a complete six-slot build. The build sampling window is not reported.

BUILD 1

55.7% WR40.6% uso

Feather of Heaven

+60 Magic Power +20% Extra Attack Speed +10% Lifesteal +5% Cooldown Reduction

Item effects

Affliction: Each Basic Attack deals extra 50 (+0.3 Total Magic Power) Magic Damage. Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks.

Concentrated Energy

+20% Hybrid Lifesteal +75 Magic Power +400 Extra Max HP

Item effects

Recharge: Increases Magic Power by 5 after dealing Magic Damage (this effect stacks up to 6 times and can only gain 1 stack every 0.4s). When reaching full stacks, increases Magic Damage by 12% for 5s.

Windtalker

+35% Extra Attack Speed +20% Crit Chance +20 Movement Speed

Item effects

Typhoon: Every 5-2s (reduced by 0.2s for each Basic Attack), the next Basic Attack will hit up to 3 enemy units for 150-362 Magic Damage. (This attack can Crit and the damage increases to 200% against Minions.)

Emblem

Mage

+30 Magic Power +5% Cooldown Reduction +8 Magic Penetration

Swift · Seasoned Hunter · Lethal Ignition

Spell

Retribution

Deal 520 (+80*Hero Level) True Damage to the target Creep or Minion. Passive : Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min. Blessing: Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and kills or assists to gain Physical Attack and Magic Power and Max HP.

BUILD 2

53.8% WR2.3% uso

Feather of Heaven

+60 Magic Power +20% Extra Attack Speed +10% Lifesteal +5% Cooldown Reduction

Item effects

Affliction: Each Basic Attack deals extra 50 (+0.3 Total Magic Power) Magic Damage. Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks.

Windtalker

+35% Extra Attack Speed +20% Crit Chance +20 Movement Speed

Item effects

Typhoon: Every 5-2s (reduced by 0.2s for each Basic Attack), the next Basic Attack will hit up to 3 enemy units for 150-362 Magic Damage. (This attack can Crit and the damage increases to 200% against Minions.)

Concentrated Energy

+20% Hybrid Lifesteal +75 Magic Power +400 Extra Max HP

Item effects

Recharge: Increases Magic Power by 5 after dealing Magic Damage (this effect stacks up to 6 times and can only gain 1 stack every 0.4s). When reaching full stacks, increases Magic Damage by 12% for 5s.

Emblem

Mage

+30 Magic Power +5% Cooldown Reduction +8 Magic Penetration

Swift · Seasoned Hunter · Lethal Ignition

Spell

Retribution

Deal 520 (+80*Hero Level) True Damage to the target Creep or Minion. Passive : Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min. Blessing: Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and kills or assists to gain Physical Attack and Magic Power and Max HP.

BUILD 3

4.9% WR2.0% uso

Feather of Heaven

+60 Magic Power +20% Extra Attack Speed +10% Lifesteal +5% Cooldown Reduction

Item effects

Affliction: Each Basic Attack deals extra 50 (+0.3 Total Magic Power) Magic Damage. Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks.

Concentrated Energy

+20% Hybrid Lifesteal +75 Magic Power +400 Extra Max HP

Item effects

Recharge: Increases Magic Power by 5 after dealing Magic Damage (this effect stacks up to 6 times and can only gain 1 stack every 0.4s). When reaching full stacks, increases Magic Damage by 12% for 5s.

Rogue Meteor

+15% Extra Attack Speed +10% Crit Chance

Item effects

Description unavailable.

Emblem

Mage

+30 Magic Power +5% Cooldown Reduction +8 Magic Penetration

Swift · Seasoned Hunter · Lethal Ignition

Spell

Retribution

Deal 520 (+80*Hero Level) True Damage to the target Creep or Minion. Passive : Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min. Blessing: Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and kills or assists to gain Physical Attack and Magic Power and Max HP.

Sinergias

Julian works best with powerful support heroes who can buff him, like Angela and Diggie.

Vantagem contra

Julian is a hero who can constantly grow his own advantage, so he is strong against heroes who are weak in the early game, like Cecilion and Aldous.

Cuidado contra

Julian needs to hit enemy heroes with his skills to bring out his potential, so he is countered by heroes with good Mobility. Such as Joy and Harith.

ABILITIES

Smith's Legacy

After casting two different skills, Julian enhances his third skill. Casting the enhanced skill makes all his skills go on a 9-6s Cooldown (decreases with his level). After casting any skill, his Basic Attacks for the next 2s will deal 100 (+100% Total Physical Attack) (+100% Total Magic Power) Magic Damage and pull the target toward him (deals 85% damage to Creeps). Casting another skill extends the duration. Julian gains 15% extra Hybrid Lifesteal for 5s each time he hits an enemy hero with his skills (up to 3 stacks).

Scythe

CD: 9 Mana Cost: 30

Julian hurls a flying scythe in the target direction, dealing 420 (+140% Total Magic Power) Magic Damage to enemies along the way and slowing them by 30% for 1s. The scythe disappears upon hitting a non-minion enemy.

Sword

CD: 9 Mana Cost: 30

Julian summons a flying sword and dashes in the target direction, dealing 400 (+80% Total Magic Power) Magic Damage to enemies along the way.

Chain

CD: 9 Mana Cost: 30

Julian casts chains at the target location, dealing 300 (+100% Total Magic Power) Magic Damage to enemies hit after a short delay and immobilizing them for 1.2s.

Smith's Legacy

After casting two different skills, Julian enhances his third skill. Casting the enhanced skill makes all his skills go on a 9-6s Cooldown (decreases with his level). After casting any skill, his Basic Attacks for the next 2s will deal 100 (+100% Total Physical Attack) (+100% Total Magic Power) Magic Damage and pull the target toward him (deals 85% damage to Creeps). Casting another skill extends the duration. Julian gains 15% extra Hybrid Lifesteal for 5s each time he hits an enemy hero with his skills (up to 3 stacks).

Enhanced Scythe

CD: 0 Mana Cost: 60

Julian hurls enhanced scythes in the target direction, dealing 420 (+140% Total Magic Power) Magic Damage to enemies along the way and slowing them by 50% for 1s. Upon hitting a non-minion enemy or reaching the maximum distance, the scythes will continue to fly at a lower speed, dealing 80 (+30% Total Magic Power) Magic Damage every 0.3s to nearby enemies (up to 8 times).

Enhanced Sword

CD: 0 Mana Cost: 60

Julian summons a large number of flying swords and dashes in the target direction, dealing 75 (+15% Total Magic Power) Magic Damage every 0.1s to enemies along the way (up to 9 times). Julian's untargetable and invisible during the dash.

Enhanced Chain

CD: 0 Mana Cost: 60

Julian casts chains at the target location, dealing 40 (+10% Total Magic Power) Magic Damage every 0.2s to enemies hit and slowing them by 30%. Enemies that are still in the area at the end of the skill duration will take 250 (+100% Total Magic Power) extra Magic Damage and be knocked airborne for 0.8s.

LANE TIPS

General lane advice, not professional player guides. Source item and ability descriptions may be in English.

  1. 1

    In the jungle, track Turtle and Lord timers and save Retribution to contest objectives.

  2. 2

    Adapt the remaining build slots to enemy damage and healing; do not buy the same items every match.

  3. 3

    Before engaging, check which enemies are visible on the minimap and wait for key crowd-control abilities to be used.