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Joy

Assassin · Jungling

Joy

Win rate

48.63%

Pick rate

0.14%

Ban rate

0.19%

Last 7 days · All ranks

BEST BUILDS · Jungling

Source-published item, emblem and spell combinations. Displayed items are the core, not a complete six-slot build. The build sampling window is not reported.

BUILD 1

59.7% WR12.7% uso

Genius Wand

+10Magic Penetration +75 Magic Power +5% Movement Speed

Item effects

Magic: Dealing Magic Damage to enemy heroes will reduce their Magic Defense by 2.5(+0.5*Hero Level) for 2s. Stacks up to 3 times.

Holy Crystal

+165 Magic Power

Item effects

Mystery: Gains 21%-35% extra Magic Power (scales with level).

Concentrated Energy

+20% Hybrid Lifesteal +75 Magic Power +400 Extra Max HP

Item effects

Recharge: Increases Magic Power by 5 after dealing Magic Damage (this effect stacks up to 6 times and can only gain 1 stack every 0.4s). When reaching full stacks, increases Magic Damage by 12% for 5s.

Emblem

Mage

+30 Magic Power +5% Cooldown Reduction +8 Magic Penetration

Thrill · Seasoned Hunter · Temporal Reign

Spell

Retribution

Deal 520 (+80*Hero Level) True Damage to the target Creep or Minion. Passive : Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min. Blessing: Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and kills or assists to gain Physical Attack and Magic Power and Max HP.

BUILD 2

57.8% WR8.5% uso

Genius Wand

+10Magic Penetration +75 Magic Power +5% Movement Speed

Item effects

Magic: Dealing Magic Damage to enemy heroes will reduce their Magic Defense by 2.5(+0.5*Hero Level) for 2s. Stacks up to 3 times.

Concentrated Energy

+20% Hybrid Lifesteal +75 Magic Power +400 Extra Max HP

Item effects

Recharge: Increases Magic Power by 5 after dealing Magic Damage (this effect stacks up to 6 times and can only gain 1 stack every 0.4s). When reaching full stacks, increases Magic Damage by 12% for 5s.

Holy Crystal

+165 Magic Power

Item effects

Mystery: Gains 21%-35% extra Magic Power (scales with level).

Emblem

Mage

+30 Magic Power +5% Cooldown Reduction +8 Magic Penetration

Thrill · Seasoned Hunter · Temporal Reign

Spell

Retribution

Deal 520 (+80*Hero Level) True Damage to the target Creep or Minion. Passive : Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min. Blessing: Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and kills or assists to gain Physical Attack and Magic Power and Max HP.

BUILD 3

56.0% WR5.0% uso

Concentrated Energy

+20% Hybrid Lifesteal +75 Magic Power +400 Extra Max HP

Item effects

Recharge: Increases Magic Power by 5 after dealing Magic Damage (this effect stacks up to 6 times and can only gain 1 stack every 0.4s). When reaching full stacks, increases Magic Damage by 12% for 5s.

Holy Crystal

+165 Magic Power

Item effects

Mystery: Gains 21%-35% extra Magic Power (scales with level).

Divine Glaive

+40% Magic Penetration +60 Magic Power

Item effects

Spellbreaker: When attacking an enemy, gains 0.1% extra Magic Penetration for each point of the enemy's Magic Defense, capped at 20%.

Emblem

Mage

+30 Magic Power +5% Cooldown Reduction +8 Magic Penetration

Thrill · Seasoned Hunter · Temporal Reign

Spell

Retribution

Deal 520 (+80*Hero Level) True Damage to the target Creep or Minion. Passive : Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min. Blessing: Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and kills or assists to gain Physical Attack and Magic Power and Max HP.

Sinergias

Joy works best with heroes with that can provide powerful support or have strong initiation, like Angela and Hylos.

Vantagem contra

Joy is strong against heroes that lack mobility or rely on CC, like Xavier and Vexana, because she has an easier time hitting them with her 2nd Skill while being immune to their CC's.

Cuidado contra

Joy is countered by heroes that can restrict mobility skills, such as Minsitthar and Khufra, due to her kit's heavy reliance on her 2nd Skill.

ABILITIES

Humph, Joy's Angry!

Joy becomes Angry! each time her skill hits a non-Minion enemy, dealing 100 (+80% Total Magic Power) Magic Damage and increasing her Movement Speed by 60% that decays over 4s (hitting the Leonin Crystal will also grant the Movement Speed effect). This effect has a cooldown of 4s for each target. Joy's Basic Attack will deal 65 (+65% Total Physical Attack) (+65% Total Magic Power) Magic Damage .

Look, Leonin Crystal!

CD: 4

Joy summons a Leonin Crystal at the target location, dealing 200 (+40% Total Magic Power) Magic Damage to nearby enemies and slowing them by 30% for 1s. The Leonin Crystal lasts up to 2s.

Meow, Rhythm of Joy!

CD: 0.132

Joy dashes in the target direction, dealing 120 (+40% Total Magic Power) Magic Damage to enemies in her path. Hitting an enemy or the Leonin Crystal allows Joy to cast this skill again within 0.8s and gain 1 Beat Energy . Casting this skill on the beat increases the skill damage by 100% and grants a 80 (+60% Total Magic Power) shield that lasts 3s. This skill can be cast up to 4 times in succession.

Ha, Electrifying Beats!

Joy gains 15 (+10% Total Magic Power) and 30% Movement Speed. Over the next 3s, she pulses 8 times, dealing 120 (+40% Total Magic Power) Magic Damage each time to nearby enemies. Each Meow, Rhythm of Joy! cast on the beat increases this skill's damage by 40%. If perfect rhythm is achieved by hitting every beat with Meow, Rhythm of Joy! , Joy also gains 40% Spell Vamp while this skill is active. This skill unlocks when Joy acquires Beat Energy . Casting this skill with 3 Beat Energy will remove all debuffs and make her immune to slow effects while this skill is active.

LANE TIPS

General lane advice, not professional player guides. Source item and ability descriptions may be in English.

  1. 1

    In the jungle, track Turtle and Lord timers and save Retribution to contest objectives.

  2. 2

    Adapt the remaining build slots to enemy damage and healing; do not buy the same items every match.

  3. 3

    Before engaging, check which enemies are visible on the minimap and wait for key crowd-control abilities to be used.