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Hylos

Tank · Roaming

Hylos

Win rate

48.21%

Pick rate

0.29%

Ban rate

0.25%

Last 7 days · All ranks

BEST BUILDS · Roaming

Source-published item, emblem and spell combinations. Displayed items are the core, not a complete six-slot build. The build sampling window is not reported.

BUILD 1

56.2% WR3.9% uso

Clock of Destiny

+45 Magic Power +400 Extra Max HP +400 Mana +10% Cooldown Reduction

Item effects

Destiny: Gains 4.5(+0.5*Hero Level) Hybrid Defense for 5s when dealing Magic Damage to enemy heroes, stacking up to 6 times (can gain 1 stack every 0.4s). Gift: When HP drops below 50%, recovers 15% of HP over the next 3s. When Mana drops below 50%, restores 15% of Mana over the next 3s. Cooldown: 60s.

Dominance Ice

+40 Extra Physical Defense +40 Extra Magic Defense +5% Movement Speed

Item effects

Fortress Shield: For each enemy hero within 5 units, Physical & Magic Defense is increased by 8, up to 40. Lifebane: Reduces shield and HP Regen of nearby enemies within 5 units to 60% of normal for 1s.

Chastise Pauldron

+900 Extra Max HP +40 Extra Physical Defense

Item effects

Chastise: Taking damage will reduce the Attack Speed and Attack Speed cap of the attacker to 75% of normal for 2s. Redemption: When incoming damage reduces HP below 30%, recover 20% Max HP over the next 2s. This effect has a 60s cooldown.

Emblem

Tank

+500 Extra Max HP +10 Extra Physical Defense +10 Extra Magic Defense +4 HP Regen

Agility · Wilderness Blessing · Concussive Blast

Spell

Revitalize

Summon a Healing Spring that surrounds the hero and lasts 4s, restoring 2.5% Max HP every 0.4s to affected allied heroes (including self), and increasing Shield and HP Regen effects received by 25% (this effect cannot stack).

BUILD 2

55.1% WR5.3% uso

Thunder Belt

+600 Extra Max HP +15 Extra Physical Defense +15 Extra Magic Defense +20 Movement Speed

Item effects

Thunderbolt: Every 4s, the next Basic Attack deals 50 (+1 Extra Physical Defense) (+1 Extra Magic Defense) extra True Damage to the target and enemies around them, and briefly slows them by 99%. Hybrid Defense permanently increases by 1 each time the attack hits an enemy hero. This effect is reduced to 50% for Marksmen and Mages.

Clock of Destiny

+45 Magic Power +400 Extra Max HP +400 Mana +10% Cooldown Reduction

Item effects

Destiny: Gains 4.5(+0.5*Hero Level) Hybrid Defense for 5s when dealing Magic Damage to enemy heroes, stacking up to 6 times (can gain 1 stack every 0.4s). Gift: When HP drops below 50%, recovers 15% of HP over the next 3s. When Mana drops below 50%, restores 15% of Mana over the next 3s. Cooldown: 60s.

Dominance Ice

+40 Extra Physical Defense +40 Extra Magic Defense +5% Movement Speed

Item effects

Fortress Shield: For each enemy hero within 5 units, Physical & Magic Defense is increased by 8, up to 40. Lifebane: Reduces shield and HP Regen of nearby enemies within 5 units to 60% of normal for 1s.

Emblem

Tank

+500 Extra Max HP +10 Extra Physical Defense +10 Extra Magic Defense +4 HP Regen

Firmness · Tenacity · Concussive Blast

Spell

Revitalize

Summon a Healing Spring that surrounds the hero and lasts 4s, restoring 2.5% Max HP every 0.4s to affected allied heroes (including self), and increasing Shield and HP Regen effects received by 25% (this effect cannot stack).

BUILD 3

52.5% WR2.9% uso

Clock of Destiny

+45 Magic Power +400 Extra Max HP +400 Mana +10% Cooldown Reduction

Item effects

Destiny: Gains 4.5(+0.5*Hero Level) Hybrid Defense for 5s when dealing Magic Damage to enemy heroes, stacking up to 6 times (can gain 1 stack every 0.4s). Gift: When HP drops below 50%, recovers 15% of HP over the next 3s. When Mana drops below 50%, restores 15% of Mana over the next 3s. Cooldown: 60s.

Dominance Ice

+40 Extra Physical Defense +40 Extra Magic Defense +5% Movement Speed

Item effects

Fortress Shield: For each enemy hero within 5 units, Physical & Magic Defense is increased by 8, up to 40. Lifebane: Reduces shield and HP Regen of nearby enemies within 5 units to 60% of normal for 1s.

Radiant Armor

+950 Extra Max HP +40 Extra Magic Defense +12 HP Regen

Item effects

Holy Blessing: Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5s, up to 6 stacks (can only gain 1 stack(s) every 0.4s).

Emblem

Tank

+500 Extra Max HP +10 Extra Physical Defense +10 Extra Magic Defense +4 HP Regen

Firmness · Tenacity · Concussive Blast

Spell

Revitalize

Summon a Healing Spring that surrounds the hero and lasts 4s, restoring 2.5% Max HP every 0.4s to affected allied heroes (including self), and increasing Shield and HP Regen effects received by 25% (this effect cannot stack).

Sinergias

Hylos works best with heroes that need faster Movement Speed to engage, such as Terizla and Minsitthar.

Vantagem contra

Hylos is strong against heroes without mobility skills that can't easily escape his 2nd Skill, like Layla and Gord.

Cuidado contra

Hylos is countered by high mobility heroes like Karrie and Lesley, as they are hard for him to lock down and can also take him out.

ABILITIES

Thickened Blood

Hylos gains 1 extra Max Mana for every 2.5 Extra gained. When out of Mana, he can consume HP to cast skills.

Law and Order

CD: 12

Hylos gains 50% Movement Speed and causes his next Basic Attack within 3s to deal 300 (+80% Total Magic Power) Magic Damage to the target, knocking back and stunning them for 1s. The extra Movement Speed rapidly decays over the duration and vanishes after the next Basic Attack.

Ring of Punishment

CD: 1

Hylos releases the Ring of Punishment , dealing 100 (+20% Total Magic Power) Magic Damage to nearby enemies per second while slowing them by 4% and reducing their Attack Speed by 7.5% for 2.5s (up to 8 stacks). Each stack also increases the enemy's damage taken from the Ring of Punishment by 5%. The Ring of Punishment consumes 30 Mana per second when it's active. Use Again : Hylos cancels the Ring of Punishment .

Glorious Pathway

CD: 40

Hylos creates a huge pathway in the target direction, reducing enemies' Movement Speed by 75% for 1s. The pathway lasts 6s. When on the pathway, Hylos gains Slow Immunity and recovers 3% per second. Allied heroes moving along the pathway gain 60% extra Movement Speed, while enemy heroes on the pathway will be slowed by 25%.

LANE TIPS

General lane advice, not professional player guides. Source item and ability descriptions may be in English.

  1. 1

    As a roamer, establish vision safely, track objectives and protect your team's carries.

  2. 2

    Adapt the remaining build slots to enemy damage and healing; do not buy the same items every match.

  3. 3

    Before engaging, check which enemies are visible on the minimap and wait for key crowd-control abilities to be used.