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Nolan

Assassin · Jungling

Nolan

Win rate

48.89%

Pick rate

1.11%

Ban rate

3.12%

Last 7 days · All ranks

BEST BUILDS · Jungling

Source-published item, emblem and spell combinations. Displayed items are the core, not a complete six-slot build. The build sampling window is not reported.

BUILD 1

52.8% WR9.0% uso

Blade of the Heptaseas

+15Physical Penetration +70 Extra Physical Attack +250 Extra Max HP

Item effects

Ambush: If no damage is taken or dealt within 5s (excluding from Minions or Creeps), the next Basic Attack will deal an additional 160 (+0.4 Total Physical Attack) Physical Damage and slow the target by 40% for 1.5s.

Hunter Strike

+15Physical Penetration +80 Extra Physical Attack +10% Cooldown Reduction

Item effects

Retribution: Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3s (8s cooldown).

Malefic Roar

+60 Extra Physical Attack

Item effects

Armor Buster: Increase Physical Penetration by 30%. Breaker: When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

Emblem

Assassin

+14 Adaptive Penetration +10 Adaptive Attack +3% Movement Speed

Thrill · Seasoned Hunter · Lethal Ignition

Spell

Retribution

Deal 520 (+80*Hero Level) True Damage to the target Creep or Minion. Passive : Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min. Blessing: Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and kills or assists to gain Physical Attack and Magic Power and Max HP.

BUILD 2

51.7% WR4.6% uso

Blade of the Heptaseas

+15Physical Penetration +70 Extra Physical Attack +250 Extra Max HP

Item effects

Ambush: If no damage is taken or dealt within 5s (excluding from Minions or Creeps), the next Basic Attack will deal an additional 160 (+0.4 Total Physical Attack) Physical Damage and slow the target by 40% for 1.5s.

Hunter Strike

+15Physical Penetration +80 Extra Physical Attack +10% Cooldown Reduction

Item effects

Retribution: Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3s (8s cooldown).

Malefic Roar

+60 Extra Physical Attack

Item effects

Armor Buster: Increase Physical Penetration by 30%. Breaker: When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

Emblem

Assassin

+14 Adaptive Penetration +10 Adaptive Attack +3% Movement Speed

Thrill · Seasoned Hunter · Impure Rage

Spell

Retribution

Deal 520 (+80*Hero Level) True Damage to the target Creep or Minion. Passive : Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min. Blessing: Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and kills or assists to gain Physical Attack and Magic Power and Max HP.

BUILD 3

50.5% WR11.8% uso

Blade of the Heptaseas

+15Physical Penetration +70 Extra Physical Attack +250 Extra Max HP

Item effects

Ambush: If no damage is taken or dealt within 5s (excluding from Minions or Creeps), the next Basic Attack will deal an additional 160 (+0.4 Total Physical Attack) Physical Damage and slow the target by 40% for 1.5s.

Malefic Gun

+40 Extra Physical Attack +20% Extra Attack Speed

Item effects

Armor Buster: Increase Physical Penetration by 30%. Malefic Energy: Increases Basic Attack range by 12%. When hitting a target, gains 10% Movement Speed for 0.5s.

Hunter Strike

+15Physical Penetration +80 Extra Physical Attack +10% Cooldown Reduction

Item effects

Retribution: Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3s (8s cooldown).

Emblem

Assassin

+14 Adaptive Penetration +10 Adaptive Attack +3% Movement Speed

Thrill · Seasoned Hunter · Lethal Ignition

Spell

Retribution

Deal 520 (+80*Hero Level) True Damage to the target Creep or Minion. Passive : Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min. Blessing: Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and kills or assists to gain Physical Attack and Magic Power and Max HP.

Sinergias

Nolan works well with Tanks that can initiate and CC the enemy so Nolan to focus on dealing as much damage as possible, such as Tigreal and Gatotkaca.

Vantagem contra

Nolan counters squishy heroes that lack mobility skills like Hanabi and Eudora because they have a hard time avoiding his rifts while Nolan's own mobility makes them easy targets.

Cuidado contra

Nolan is countered by tanky heroes with high sustained damage, such as Thamuz and Fredrinn, who can survive Nolan's burst and kill him afterwards.

ABILITIES

Dimensional Rift

Nolan's skills will leave a Rift . When a rift comes into contact with another rift, they will activate and pull enemies to their center and deal 240 (+140% Extra Physical Attack) Physical Damage after a short delay. Each time a rift activation hits an enemy, Nolan will gain 25 Energy. If an enemy is hit by multiple rift activations, the damage after the first hit will be reduced by 40%. Cosmic Leap : If Nolan does not deal or take damage for 5s, he enhances his next Basic Attack to dash to the target, dealing (+120% Total Physical Attack) Physical Damage and leaving a Rift . (Damage to and from Minions or Creeps will not prevent Nolan from getting this effect.)

Expansion

CD: 2.5 Energy Cost: 25

Nolan cuts a rectangular area in front of him with his cosmic gauge, dealing 230 (+40% Total Physical Attack) Physical Damage and leaving a Rift at the first enemy hit.

Gauge

CD: 2.5 Energy Cost: 25

Nolan charges in the target direction and slashes with his cosmic gauge, dealing 70 (+13% Total Physical Attack) Physical Damage to enemies in his path and leaving a Rift .

Fracture

CD: 21

Nolan slashes at the target location 3 times, dealing 120 (+50% Extra Physical Attack) Physical Damage with each slash while leaving 3 rifts and slowing the target hit by 30% for 0.5s. The rifts will be activated automatically while Nolan dashes backward.

LANE TIPS

General lane advice, not professional player guides. Source item and ability descriptions may be in English.

  1. 1

    In the jungle, track Turtle and Lord timers and save Retribution to contest objectives.

  2. 2

    Adapt the remaining build slots to enemy damage and healing; do not buy the same items every match.

  3. 3

    Before engaging, check which enemies are visible on the minimap and wait for key crowd-control abilities to be used.