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Alice

Tank / Mage · Exp Lane / Jungling

Alice

Win rate

50.96%

Pick rate

0.81%

Ban rate

5.30%

Last 7 days · All ranks

BEST BUILDS · Exp Lane

Source-published item, emblem and spell combinations. Displayed items are the core, not a complete six-slot build. The build sampling window is not reported.

BUILD 1

61.9% WR1.1% uso

Oracle

+850 Extra Max HP +20 Extra Physical Defense +20 Extra Magic Defense +10% Cooldown Reduction

Item effects

Bless: Received Shield and HP Regen effects are increased by 25%.

Brute Force Breastplate

+800 Extra Max HP +20 Extra Physical Defense +10% Cooldown Reduction

Item effects

Brute Force: Each second after dealing damage, gain 8 extra Adaptive Attack and 2% extra Movement Speed for 4s, up to 6 stacks. Gain 25% extra Control Duration Reduction at full stacks.

Concentrated Energy

+20% Hybrid Lifesteal +75 Magic Power +400 Extra Max HP

Item effects

Recharge: Increases Magic Power by 5 after dealing Magic Damage (this effect stacks up to 6 times and can only gain 1 stack every 0.4s). When reaching full stacks, increases Magic Damage by 12% for 5s.

Emblem

Tank

+500 Extra Max HP +10 Extra Physical Defense +10 Extra Magic Defense +4 HP Regen

Vitality · Festival of Blood · Brave Smite

Spell

Flicker

Blink a fixed distance in the target direction and gain 5 (+1*Hero Level) extra Physical & Magic Defense afterward for 1s.

BUILD 2

57.4% WR1.4% uso

Brute Force Breastplate

+800 Extra Max HP +20 Extra Physical Defense +10% Cooldown Reduction

Item effects

Brute Force: Each second after dealing damage, gain 8 extra Adaptive Attack and 2% extra Movement Speed for 4s, up to 6 stacks. Gain 25% extra Control Duration Reduction at full stacks.

Oracle

+850 Extra Max HP +20 Extra Physical Defense +20 Extra Magic Defense +10% Cooldown Reduction

Item effects

Bless: Received Shield and HP Regen effects are increased by 25%.

Clock of Destiny

+45 Magic Power +400 Extra Max HP +400 Mana +10% Cooldown Reduction

Item effects

Destiny: Gains 4.5(+0.5*Hero Level) Hybrid Defense for 5s when dealing Magic Damage to enemy heroes, stacking up to 6 times (can gain 1 stack every 0.4s). Gift: When HP drops below 50%, recovers 15% of HP over the next 3s. When Mana drops below 50%, restores 15% of Mana over the next 3s. Cooldown: 60s.

Emblem

Tank

+500 Extra Max HP +10 Extra Physical Defense +10 Extra Magic Defense +4 HP Regen

Vitality · Seasoned Hunter · Impure Rage

Spell

Flicker

Blink a fixed distance in the target direction and gain 5 (+1*Hero Level) extra Physical & Magic Defense afterward for 1s.

BUILD 3

53.9% WR1.7% uso

Cursed Helmet

+1200 Extra Max HP +20 Extra Magic Defense

Item effects

Burning Soul: Deals (+0.012 Total HP) Magic Damage to nearby enemies per second. This damage is increased by 125(+15*Hero Level)% against creeps and minions. Curse: Dealing damage with Burning Soul will reduce the target's Hybrid Defense by 3 for 3s. Stacks up to 3 times.

Oracle

+850 Extra Max HP +20 Extra Physical Defense +20 Extra Magic Defense +10% Cooldown Reduction

Item effects

Bless: Received Shield and HP Regen effects are increased by 25%.

Concentrated Energy

+20% Hybrid Lifesteal +75 Magic Power +400 Extra Max HP

Item effects

Recharge: Increases Magic Power by 5 after dealing Magic Damage (this effect stacks up to 6 times and can only gain 1 stack every 0.4s). When reaching full stacks, increases Magic Damage by 12% for 5s.

Emblem

Tank

+500 Extra Max HP +10 Extra Physical Defense +10 Extra Magic Defense +4 HP Regen

Vitality · Seasoned Hunter · Impure Rage

Spell

Flicker

Blink a fixed distance in the target direction and gain 5 (+1*Hero Level) extra Physical & Magic Defense afterward for 1s.

Sinergias

To compensate for Alice's weaknesses in the early game and form a balanced team, pair her with strong early game heroes, like Balmond or Dyrroth.

Vantagem contra

With her great sustainability in combat plus her mobility and CC, Alice counters heroes that lack burst and can't escape from melee enemies, such as Cecilion and Chang'e.

Cuidado contra

Alice is countered by heroes with Execute or Healing Reduction who can impede her from healing herself during the Ultimate. Heroes like Baxia or Martis can reduce her healing or kill her before she can heal.

ABILITIES

Crimson Blood Banquet

Alice gains 1 stack(s) of Crimson each time her skill hits an enemy, lasting 4s (up to 2 stacks). Blood Banquet activates at max stacks. Blood Banquet : Every 0.5s, Alice deals 25 (+30% Total Magic Power) (+ 0.5% - 2.5% target's , scaling with level) Magic Damage to nearby enemies. She also recovers 10 (+3% Extra Max HP) HP and gains 8% Movement Speed. Its duration is refreshed when her skills hit an enemy hero. Damage to creeps is capped at 70 (+10*Hero Level) Magic Damage .

Crimson Gleam

CD: 12

Alice shoots Blood Energy forward, dealing 100 (+50% Total Magic Power) Magic Damage to enemies. Use Again : Before Blood Energy dissipates, Alice can recast this skill as Scarlet Shadow to blink to its location.

Doom Waltz

CD: 4

Alice performs a deadly dance, dealing 350 (+130% Total Magic Power) Magic Damage to nearby enemies and slowing them by 70% for 1s. If Blood Banquet is active, the skill also scorches enemies, dealing 300% of Blood Banquet 's damage and recovering the same amount of HP.

Throne of Ruin

CD: 60

Alice surrounds herself with blood, gaining Control Immunity and 50% Damage Reduction while slowing herself by 50%. After 1.5s, she descends from above, dealing 500 (+200% Total Magic Power) (+20% Extra Max HP) Magic Damage to all enemies in range and immobilizing them for 1s. While charging her Ultimate, Alice cannot use any hero skills other than Scarlet Shadow .

LANE TIPS

General lane advice, not professional player guides. Source item and ability descriptions may be in English.

  1. 1

    In the jungle, track Turtle and Lord timers and save Retribution to contest objectives.

  2. 2

    In EXP Lane, manage the wave before rotating and pressure the opposite side when your team contests an objective.

  3. 3

    Adapt the remaining build slots to enemy damage and healing; do not buy the same items every match.

  4. 4

    Before engaging, check which enemies are visible on the minimap and wait for key crowd-control abilities to be used.