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Argus

Fighter · Exp Lane

Argus

Win rate

55.67%

Pick rate

0.57%

Ban rate

1.31%

Last 7 days · All ranks

BEST BUILDS · Exp Lane

Source-published item, emblem and spell combinations. Displayed items are the core, not a complete six-slot build. The build sampling window is not reported.

BUILD 1

64.2% WR1.3% uso

Corrosion Scythe

+30 Extra Physical Attack +5% Movement Speed +30% Extra Attack Speed

Item effects

Corrosion: Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5s. Stacks up to 5 times. Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks.

Windtalker

+35% Extra Attack Speed +20% Crit Chance +20 Movement Speed

Item effects

Typhoon: Every 5-2s (reduced by 0.2s for each Basic Attack), the next Basic Attack will hit up to 3 enemy units for 150-362 Magic Damage. (This attack can Crit and the damage increases to 200% against Minions.)

Berserker's Fury

+40% Crit Damage +65 Extra Physical Attack +25% Crit Chance

Item effects

Doom: Critical strikes grant 5% extra Physical Attack for 2s.

Emblem

Marksman

+15% Extra Attack Speed +16 Adaptive Attack +5% Lifesteal

Fatal · Master Assassin · War Cry

Spell

Petrify

Deal 100 (+15*Hero Level) Magic Damage to nearby enemies, petrify them for 0.8s, and slow them by 50% for 0.8s afterward.

BUILD 2

61.9% WR1.2% uso

Corrosion Scythe

+30 Extra Physical Attack +5% Movement Speed +30% Extra Attack Speed

Item effects

Corrosion: Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5s. Stacks up to 5 times. Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks.

Windtalker

+35% Extra Attack Speed +20% Crit Chance +20 Movement Speed

Item effects

Typhoon: Every 5-2s (reduced by 0.2s for each Basic Attack), the next Basic Attack will hit up to 3 enemy units for 150-362 Magic Damage. (This attack can Crit and the damage increases to 200% against Minions.)

Great Dragon Spear

+70 Extra Physical Attack +10% Cooldown Reduction +20% Crit Chance

Item effects

Supreme Warrior: After casting an Ultimate, increase Movement Speed by 30% for 7.5s. This effect has a 15s cooldown.

Sea Halberd

+80 Extra Physical Attack +20% Extra Attack Speed

Item effects

Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s. Punish: Increase damage by 8% against enemy heroes with higher extra HP.

Emblem

Assassin

+14 Adaptive Penetration +10 Adaptive Attack +3% Movement Speed

Fatal · Seasoned Hunter · Concussive Blast

Spell

Petrify

Deal 100 (+15*Hero Level) Magic Damage to nearby enemies, petrify them for 0.8s, and slow them by 50% for 0.8s afterward.

BUILD 3

61.0% WR3.7% uso

Windtalker

+35% Extra Attack Speed +20% Crit Chance +20 Movement Speed

Item effects

Typhoon: Every 5-2s (reduced by 0.2s for each Basic Attack), the next Basic Attack will hit up to 3 enemy units for 150-362 Magic Damage. (This attack can Crit and the damage increases to 200% against Minions.)

Haas' Claws

+20% Lifesteal +40 Extra Physical Attack +15% Extra Attack Speed +20% Crit Chance

Item effects

Frenzy: Critical strikes grant 20% Attack Speed for 2s.

Berserker's Fury

+40% Crit Damage +65 Extra Physical Attack +25% Crit Chance

Item effects

Doom: Critical strikes grant 5% extra Physical Attack for 2s.

Emblem

Marksman

+15% Extra Attack Speed +16 Adaptive Attack +5% Lifesteal

Fatal · Bargain Hunter · Concussive Blast

Spell

Petrify

Deal 100 (+15*Hero Level) Magic Damage to nearby enemies, petrify them for 0.8s, and slow them by 50% for 0.8s afterward.

Sinergias

Argus works well with utility Supports like Angela and Rafaela who can provide extra Movement Speed and CC to allow Argus to stick to his targets and dish out maximum damage.

Vantagem contra

Argus counters heroes with poor mobility who cannot escape his attacks once he closes in, such as Gord and Aurora.

Cuidado contra

Argus is countered by Tanks with high Physical Defense, like Gatotkaca and Tigreal, because a lot of his damage comes from Basic Attacks.

ABILITIES

Warmonger

Malice Energy grants Argus an initial Crit Chance of 30%. Argus's Crits are converted into Demonic Slash , which ignores 30% of the target's , deals 90 (+25% Total Physical Attack) Physical Damage , and recovers 140 HP. Demonic Slash cannot Crit, but can still trigger Crit-related effects.

Demonic Grip

CD: 12

First Cast : Argus stretches out a demonic hand in the target direction, dealing 125 (+60% Extra Physical Attack) Physical Damage to the first enemy hero or creep hit, stunning them for 0.7s. Both Argus and the target are pulled toward each other, then the target is slowed by 40% for 2s. If no enemy is hit, Argus pulls himself toward the hand's destination instead. Use Again : Argus dashes and performs a wide slash, dealing 175 (+100% Extra Physical Attack) Physical Damage .

Meteoric Sword

CD: 8

After a short charge, Argus thrusts his Meteoric Sword in the target direction, dealing 120 (+100% Total Physical Attack) Physical Damage . If this hits an enemy hero, Argus briefly stuns them and gains 30% Attack Speed for 3s. Meteoric Sword's damage also gains a 40% boost to Crit Chance and Crit Damage. Meteoric Sword counts as a Basic Attack and can trigger Attack Effects. Attack Speed shortens the charge time.

Eternal Evil

CD: 45

Argus removes all control effects, gains Death Immunity for 4s, and deals 300 (+180% Extra Physical Attack) Physical Damage to nearby enemies. This damage scales with Argus's lost HP, dealing up to 50% extra damage when his HP falls below 30%. When Death Immunity ends, Argus recovers HP equal to all damage dealt to enemy heroes during its duration. Passive: If Argus takes fatal damage while Eternal Evil is not on cooldown, he automatically enters Death Immunity .

LANE TIPS

General lane advice, not professional player guides. Source item and ability descriptions may be in English.

  1. 1

    In EXP Lane, manage the wave before rotating and pressure the opposite side when your team contests an objective.

  2. 2

    Adapt the remaining build slots to enemy damage and healing; do not buy the same items every match.

  3. 3

    Before engaging, check which enemies are visible on the minimap and wait for key crowd-control abilities to be used.