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Karina

Assassin · Jungling

Karina

Win rate

47.42%

Pick rate

0.81%

Ban rate

2.90%

Last 7 days · All ranks

BEST BUILDS · Jungling

Source-published item, emblem and spell combinations. Displayed items are the core, not a complete six-slot build. The build sampling window is not reported.

BUILD 1

57.5% WR3.7% uso

Sky Piercer

+60 Adaptive Attack +15 Movement Speed

Item effects

Lethality: After dealing damage to an enemy hero, executes the hero if their HP is lower than 4%. Gains 10 stack(s) of Lethality for each kill and loses 30% of current stack(s) for each death. Each stack of Lethality increases the HP threshold of the execute effect by 0.1%, stacking up to 80 times.

Starlium Scythe

+75 Magic Power +10% Cooldown Reduction +8% Hybrid Lifesteal +6 Mana Regen

Item effects

Crisis: After casting a skill, the next Basic Attack within 3s deals 90 (+0.6 Total Magic Power) extra True Damage and reduces the target's Movement Speed by 15% for 1.5s (1.5s cooldown).

Holy Crystal

+165 Magic Power

Item effects

Mystery: Gains 21%-35% extra Magic Power (scales with level).

Emblem

Mage

+30 Magic Power +5% Cooldown Reduction +8 Magic Penetration

Thrill · Seasoned Hunter · Killing Spree

Spell

Retribution

Deal 520 (+80*Hero Level) True Damage to the target Creep or Minion. Passive : Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min. Blessing: Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and kills or assists to gain Physical Attack and Magic Power and Max HP.

BUILD 2

54.9% WR2.2% uso

Starlium Scythe

+75 Magic Power +10% Cooldown Reduction +8% Hybrid Lifesteal +6 Mana Regen

Item effects

Crisis: After casting a skill, the next Basic Attack within 3s deals 90 (+0.6 Total Magic Power) extra True Damage and reduces the target's Movement Speed by 15% for 1.5s (1.5s cooldown).

Holy Crystal

+165 Magic Power

Item effects

Mystery: Gains 21%-35% extra Magic Power (scales with level).

Divine Glaive

+40% Magic Penetration +60 Magic Power

Item effects

Spellbreaker: When attacking an enemy, gains 0.1% extra Magic Penetration for each point of the enemy's Magic Defense, capped at 20%.

Emblem

Mage

+30 Magic Power +5% Cooldown Reduction +8 Magic Penetration

Thrill · Weapons Master · War Cry

Spell

Retribution

Deal 520 (+80*Hero Level) True Damage to the target Creep or Minion. Passive : Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min. Blessing: Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and kills or assists to gain Physical Attack and Magic Power and Max HP.

BUILD 3

53.7% WR3.5% uso

Sky Piercer

+60 Adaptive Attack +15 Movement Speed

Item effects

Lethality: After dealing damage to an enemy hero, executes the hero if their HP is lower than 4%. Gains 10 stack(s) of Lethality for each kill and loses 30% of current stack(s) for each death. Each stack of Lethality increases the HP threshold of the execute effect by 0.1%, stacking up to 80 times.

Starlium Scythe

+75 Magic Power +10% Cooldown Reduction +8% Hybrid Lifesteal +6 Mana Regen

Item effects

Crisis: After casting a skill, the next Basic Attack within 3s deals 90 (+0.6 Total Magic Power) extra True Damage and reduces the target's Movement Speed by 15% for 1.5s (1.5s cooldown).

Holy Crystal

+165 Magic Power

Item effects

Mystery: Gains 21%-35% extra Magic Power (scales with level).

Emblem

Mage

+30 Magic Power +5% Cooldown Reduction +8 Magic Penetration

Thrill · Seasoned Hunter · Impure Rage

Spell

Retribution

Deal 520 (+80*Hero Level) True Damage to the target Creep or Minion. Passive : Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min. Blessing: Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and kills or assists to gain Physical Attack and Magic Power and Max HP.

Sinergias

Karina works well with heroes who can pull enemies together, such as Tigreal and Faramis, since her Ultimate and 2nd Skill also hits anyone near her main target, setting them up to be chain killed by her Ultimate.

Vantagem contra

Karina counters Marksmen that lack mobility, such as Layla and Hanabi, since her 1st Skill can neutralize their Basic Attacks and they can't escape her high mobility and burst damage.

Cuidado contra

Karina is countered by Tanky heroes with CC abilities, like Akai and Khufra because they can tank her damage, and protect their allies from her.

ABILITIES

Shadow Combo

Karina's third consecutive attack against the same enemy deals 100 (+ 5 (+2.5% Total Magic Power) % target's Lost ) extra True Damage . If the target is an enemy hero, this attack also reduces the cooldowns of her non-Ultimate skills by 1.5s. Damage dealt to creeps is capped at 2000 True Damage .

Dance of Blades

CD: 6 Mana Cost: 50

Karina enters the Dance of Blades state for up to 3.5s, gaining 45% Movement Speed and blocking all Basic Attacks. Blocked attacks trigger a counterattack that deals 100 (+30% Total Magic Power) Magic Damage to the attacker (firing a Shadowblade at ranged attackers or triggering Dance of Blades against melee attackers). This effect has a 0.4s cooldown). Casting a Basic Attack or Shadow Assault ends the Dance of Blades state, empowering Karina's next Basic Attack to deal 160 (+60% Total Magic Power) critical Magic Damage and slow the target by 45% for 1s.

Dance of Death

CD: 6 Mana Cost: 60

Karina launches a spinning slash, dealing 375 (+125% Total Magic Power) Magic Damage to nearby enemies.

Shadow Assault

CD: 34 Mana Cost: 100

Karina dashes to the enemy hero, dealing 350 (+160% Total Magic Power) Magic Damage , applying a Shadow Sigil to the target, and leaving a Shadowform behind them. The Shadow Sigil and Shadowform both last 5s. If the target dies during this time, this skill's cooldown resets immediately. Use Again : Karina dashes back to the Shadowform 's location, dealing 150 (+50% Total Magic Power) Magic Damage to enemies along the way.

LANE TIPS

General lane advice, not professional player guides. Source item and ability descriptions may be in English.

  1. 1

    In the jungle, track Turtle and Lord timers and save Retribution to contest objectives.

  2. 2

    Adapt the remaining build slots to enemy damage and healing; do not buy the same items every match.

  3. 3

    Before engaging, check which enemies are visible on the minimap and wait for key crowd-control abilities to be used.