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Khaleed

Fighter · Roaming / Exp Lane

Khaleed

Win rate

50.69%

Pick rate

0.12%

Ban rate

0.08%

Last 7 days · All ranks

BEST BUILDS · Roaming

Source-published item, emblem and spell combinations. Displayed items are the core, not a complete six-slot build. The build sampling window is not reported.

BUILD 1

59.1% WR3.6% uso

Thunder Belt

+600 Extra Max HP +15 Extra Physical Defense +15 Extra Magic Defense +20 Movement Speed

Item effects

Thunderbolt: Every 4s, the next Basic Attack deals 50 (+1 Extra Physical Defense) (+1 Extra Magic Defense) extra True Damage to the target and enemies around them, and briefly slows them by 99%. Hybrid Defense permanently increases by 1 each time the attack hits an enemy hero. This effect is reduced to 50% for Marksmen and Mages.

Dominance Ice

+40 Extra Physical Defense +40 Extra Magic Defense +5% Movement Speed

Item effects

Fortress Shield: For each enemy hero within 5 units, Physical & Magic Defense is increased by 8, up to 40. Lifebane: Reduces shield and HP Regen of nearby enemies within 5 units to 60% of normal for 1s.

Chastise Pauldron

+900 Extra Max HP +40 Extra Physical Defense

Item effects

Chastise: Taking damage will reduce the Attack Speed and Attack Speed cap of the attacker to 75% of normal for 2s. Redemption: When incoming damage reduces HP below 30%, recover 20% Max HP over the next 2s. This effect has a 60s cooldown.

Emblem

Tank

+500 Extra Max HP +10 Extra Physical Defense +10 Extra Magic Defense +4 HP Regen

Thrill · Wilderness Blessing · Concussive Blast

Spell

Revitalize

Summon a Healing Spring that surrounds the hero and lasts 4s, restoring 2.5% Max HP every 0.4s to affected allied heroes (including self), and increasing Shield and HP Regen effects received by 25% (this effect cannot stack).

BUILD 2

57.2% WR6.5% uso

Thunder Belt

+600 Extra Max HP +15 Extra Physical Defense +15 Extra Magic Defense +20 Movement Speed

Item effects

Thunderbolt: Every 4s, the next Basic Attack deals 50 (+1 Extra Physical Defense) (+1 Extra Magic Defense) extra True Damage to the target and enemies around them, and briefly slows them by 99%. Hybrid Defense permanently increases by 1 each time the attack hits an enemy hero. This effect is reduced to 50% for Marksmen and Mages.

Dominance Ice

+40 Extra Physical Defense +40 Extra Magic Defense +5% Movement Speed

Item effects

Fortress Shield: For each enemy hero within 5 units, Physical & Magic Defense is increased by 8, up to 40. Lifebane: Reduces shield and HP Regen of nearby enemies within 5 units to 60% of normal for 1s.

Chastise Pauldron

+900 Extra Max HP +40 Extra Physical Defense

Item effects

Chastise: Taking damage will reduce the Attack Speed and Attack Speed cap of the attacker to 75% of normal for 2s. Redemption: When incoming damage reduces HP below 30%, recover 20% Max HP over the next 2s. This effect has a 60s cooldown.

Emblem

Tank

+500 Extra Max HP +10 Extra Physical Defense +10 Extra Magic Defense +4 HP Regen

Thrill · Wilderness Blessing · Concussive Blast

Spell

Flicker

Blink a fixed distance in the target direction and gain 5 (+1*Hero Level) extra Physical & Magic Defense afterward for 1s.

BUILD 3

55.8% WR3.1% uso

Thunder Belt

+600 Extra Max HP +15 Extra Physical Defense +15 Extra Magic Defense +20 Movement Speed

Item effects

Thunderbolt: Every 4s, the next Basic Attack deals 50 (+1 Extra Physical Defense) (+1 Extra Magic Defense) extra True Damage to the target and enemies around them, and briefly slows them by 99%. Hybrid Defense permanently increases by 1 each time the attack hits an enemy hero. This effect is reduced to 50% for Marksmen and Mages.

Dominance Ice

+40 Extra Physical Defense +40 Extra Magic Defense +5% Movement Speed

Item effects

Fortress Shield: For each enemy hero within 5 units, Physical & Magic Defense is increased by 8, up to 40. Lifebane: Reduces shield and HP Regen of nearby enemies within 5 units to 60% of normal for 1s.

Blade Armor

+20% Crit Damage Reduction +80 Extra Physical Defense

Item effects

Bladed Armor: When struck by a Basic Attack, deals Physical Damage equal to 30 (+0.02 Total Physical Defense) % of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1s.

Emblem

Tank

+500 Extra Max HP +10 Extra Physical Defense +10 Extra Magic Defense +4 HP Regen

Thrill · Wilderness Blessing · Concussive Blast

Spell

Flicker

Blink a fixed distance in the target direction and gain 5 (+1*Hero Level) extra Physical & Magic Defense afterward for 1s.

Sinergias

Because Khaleed can deal a lot of AOE damage, he works well with heroes like Roger and Karina who excel at finishing off multiple low HP targets.

Vantagem contra

Khaleed counters heroes who lack mobility like Cyclops and Xavier since they will have difficult time avoiding his combo.

Cuidado contra

Khaleed is countered by heroes who have the ability to knock him back or airborne to interrupt his 2nd Skill, such as X.Borg and Chou.

ABILITIES

Sand Walk

Khaleed accumulates Desert Power while moving. After Desert Power is fully charged, he will glide on sand, increasing Movement Speed by 35%, making his next Basic Attack deal 50 (+140% Total Physical Attack) Physical Damage to the target (cannot Crit), and reducing the target's Movement Speed by 40% for 1.5s.

Desert Tornado

CD: 6.5

Khaleed whirls his scimitar, dealing 175 (+130% Total Physical Attack) Physical Damage to enemies in the area and pulling them toward him. This skill can be used up to 3 time(s) in a row. This skill deals 60% damage to Minions and Creeps.

Quicksand Guard

CD: 18

Khaleed protects himself with quicksand, restoring HP equal to 60 + 5% of his and 10 Desert Power every 0.5s. He also gains 25% Damage Reduction for up to 4s. While channeling, quicksand appears beneath him, slowing the enemy by 60%. This is a Focused Cast . Other control effects will interrupt this skill.

Raging Sandstorm

CD: 46

Khaleed rides the sandstorm and charges toward a designated location, dealing 100 (+50% Total Physical Attack) Physical Damage to enemies along the way and knocking them toward his destination. Khaleed is immune to control effects during this process. Upon reaching the destination, Khaleed will smash the ground, dealing 450 (+160% Total Physical Attack) Physical Damage to enemies in the area and stunning them for 1s, and fully charge his Desert Power .

LANE TIPS

General lane advice, not professional player guides. Source item and ability descriptions may be in English.

  1. 1

    In EXP Lane, manage the wave before rotating and pressure the opposite side when your team contests an objective.

  2. 2

    As a roamer, establish vision safely, track objectives and protect your team's carries.

  3. 3

    Adapt the remaining build slots to enemy damage and healing; do not buy the same items every match.

  4. 4

    Before engaging, check which enemies are visible on the minimap and wait for key crowd-control abilities to be used.