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Mathilda

Support / Assassin · Roaming

Mathilda

Win rate

45.10%

Pick rate

0.14%

Ban rate

0.18%

Last 7 days · All ranks

BEST BUILDS · Roaming

Source-published item, emblem and spell combinations. Displayed items are the core, not a complete six-slot build. The build sampling window is not reported.

BUILD 1

56.0% WR5.5% uso

Flask of the Oasis

+12% Healing Effect +60 Magic Power +300 Extra Max HP +10% Cooldown Reduction

Item effects

Blessing: When casting a healing or shield skill, if the target's HP is below 35% or falls below 35% within 3s, they will get a (+100*Hero Level) shield that lasts 3s. When this effect triggers, it also reduces the cooldown of the caster's skills by 2s. This effect can only trigger once every 60s on the same target, and will not trigger on self-only healing and shield skills.

Enchanted Talisman

+75 Magic Power +300 Extra Max HP +15% Cooldown Reduction

Item effects

Mana Spring: Regenerates 15% Max Mana every 10s. Magic Mastery: Max Cooldown Reduction is increased by 5%.

Oracle

+850 Extra Max HP +20 Extra Physical Defense +20 Extra Magic Defense +10% Cooldown Reduction

Item effects

Bless: Received Shield and HP Regen effects are increased by 25%.

Emblem

Support

+12% Healing Effect +10% Cooldown Reduction +6% Movement Speed

Agility · Wilderness Blessing · Quantum Charge

Spell

Revitalize

Summon a Healing Spring that surrounds the hero and lasts 4s, restoring 2.5% Max HP every 0.4s to affected allied heroes (including self), and increasing Shield and HP Regen effects received by 25% (this effect cannot stack).

BUILD 2

52.4% WR6.8% uso

Flask of the Oasis

+12% Healing Effect +60 Magic Power +300 Extra Max HP +10% Cooldown Reduction

Item effects

Blessing: When casting a healing or shield skill, if the target's HP is below 35% or falls below 35% within 3s, they will get a (+100*Hero Level) shield that lasts 3s. When this effect triggers, it also reduces the cooldown of the caster's skills by 2s. This effect can only trigger once every 60s on the same target, and will not trigger on self-only healing and shield skills.

Enchanted Talisman

+75 Magic Power +300 Extra Max HP +15% Cooldown Reduction

Item effects

Mana Spring: Regenerates 15% Max Mana every 10s. Magic Mastery: Max Cooldown Reduction is increased by 5%.

Blood Wings

+90 Magic Power

Item effects

Guard: Gains a 800 (+1 Total Magic Power) Shield that will regenerate 20s after being damaged. The Shield also grants 30 Movement Speed while it lasts and 150 Movement Speed for 1s after it breaks.

Emblem

Support

+12% Healing Effect +10% Cooldown Reduction +6% Movement Speed

Agility · Wilderness Blessing · Impure Rage

Spell

Revitalize

Summon a Healing Spring that surrounds the hero and lasts 4s, restoring 2.5% Max HP every 0.4s to affected allied heroes (including self), and increasing Shield and HP Regen effects received by 25% (this effect cannot stack).

BUILD 3

51.9% WR3.4% uso

Flask of the Oasis

+12% Healing Effect +60 Magic Power +300 Extra Max HP +10% Cooldown Reduction

Item effects

Blessing: When casting a healing or shield skill, if the target's HP is below 35% or falls below 35% within 3s, they will get a (+100*Hero Level) shield that lasts 3s. When this effect triggers, it also reduces the cooldown of the caster's skills by 2s. This effect can only trigger once every 60s on the same target, and will not trigger on self-only healing and shield skills.

Enchanted Talisman

+75 Magic Power +300 Extra Max HP +15% Cooldown Reduction

Item effects

Mana Spring: Regenerates 15% Max Mana every 10s. Magic Mastery: Max Cooldown Reduction is increased by 5%.

Oracle

+850 Extra Max HP +20 Extra Physical Defense +20 Extra Magic Defense +10% Cooldown Reduction

Item effects

Bless: Received Shield and HP Regen effects are increased by 25%.

Emblem

Support

+12% Healing Effect +10% Cooldown Reduction +6% Movement Speed

Agility · Wilderness Blessing · Quantum Charge

Spell

Flicker

Blink a fixed distance in the target direction and gain 5 (+1*Hero Level) extra Physical & Magic Defense afterward for 1s.

Sinergias

Mathilda works well with high burst damage heroes who can use Guiding Wind and follow up her Ultimate to secure kills, such as Saber and Eudora.

Vantagem contra

Mathilda excels in harassment and single-target CC, making her a great counter to squishy heroes with no escape skills, like Gord and Vale.

Cuidado contra

Mathilda is countered by Tanks with multiple CC skills, such as Franco and Minsitthar.

ABILITIES

Ancestral Guidance

Mathilda gains Ancestral Guidance while moving. When it's fully charged, her next Basic Attack will be enhanced, dealing 200 (+100% Total Physical Attack) (+100% Total Magic Power) Magic Damage to the target and granting her 80 extra Movement Speed that decays over 2.5s.

Soul Bloom

CD: 7.5 Mana Cost: 50

Mathilda resonates with the power of her ancestors for 4s, attracting wisps as her movement distance increases (up to 6 wisps). At the end of the skill's duration, or when Mathilda casts this skill again, the wisps will seek and attack nearby enemies, each dealing 275 (+125% Total Magic Power) Magic Damage and revealing the enemies' positions briefly. Subsequent damage dealt by wisps to the same target decays to 40%.

Guiding Wind

CD: 13.5 Mana Cost: 60

Mathilda leaps in the target direction and creates a field around her, gaining a 350 (+180% Total Magic Power) shield and 25% extra Movement Speed for 3s. Allied heroes who come into contact with the field will receive a 50% shield and Guiding Wind . The first allied hero that triggers Guiding Wind will be guided to Mathilda, and both of them will gain the same Movement Speed boost. When casting this skill during Circling Eagle , Mathilda won't change her position. Guiding Wind expires 2s after the hero leaves Mathilda's field.

Circling Eagle

CD: 65 Mana Cost: 120

Mathilda applies a Soul Mark to the target enemy hero and circles around them for up to 3.5s, during which her wisps will fly into nearby enemies, each dealing 40 (+15% Total Magic Power) Magic Damage . The Soul Mark will also slow the target by 15% and Soul Bloom will prioritize the target with Soul Mark. Within the duration, Mathilda can select an area to dash to. At the end of the duration, she'll dash at the target with Soul Mark , dealing 320 (+120% Total Magic Power) Magic Damage while knocking enemies in her path airborne for 0.6s, transferring the Soul Mark to the first enemy hero that she knocks airborne, and reducing the skill cooldown by 40%. Mathilda gains Control Immunity and a 400 (+180% Total Magic Power) shield for the skill duration.

LANE TIPS

General lane advice, not professional player guides. Source item and ability descriptions may be in English.

  1. 1

    As a roamer, establish vision safely, track objectives and protect your team's carries.

  2. 2

    Adapt the remaining build slots to enemy damage and healing; do not buy the same items every match.

  3. 3

    Before engaging, check which enemies are visible on the minimap and wait for key crowd-control abilities to be used.