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Natan

Marksman · Gold Lane

Natan

Win rate

51.34%

Pick rate

0.29%

Ban rate

0.13%

Last 7 days · All ranks

BEST BUILDS · Gold Lane

Source-published item, emblem and spell combinations. Displayed items are the core, not a complete six-slot build. The build sampling window is not reported.

BUILD 1

57.2% WR6.3% uso

Feather of Heaven

+60 Magic Power +20% Extra Attack Speed +10% Lifesteal +5% Cooldown Reduction

Item effects

Affliction: Each Basic Attack deals extra 50 (+0.3 Total Magic Power) Magic Damage. Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks.

Concentrated Energy

+20% Hybrid Lifesteal +75 Magic Power +400 Extra Max HP

Item effects

Recharge: Increases Magic Power by 5 after dealing Magic Damage (this effect stacks up to 6 times and can only gain 1 stack every 0.4s). When reaching full stacks, increases Magic Damage by 12% for 5s.

Windtalker

+35% Extra Attack Speed +20% Crit Chance +20 Movement Speed

Item effects

Typhoon: Every 5-2s (reduced by 0.2s for each Basic Attack), the next Basic Attack will hit up to 3 enemy units for 150-362 Magic Damage. (This attack can Crit and the damage increases to 200% against Minions.)

Emblem

Fighter

+10% Spell Vamp +22 Adaptive Attack +6 Extra Physical Defense +6 Extra Magic Defense

Swift · Bargain Hunter · Weakness Finder

Spell

Purify

Remove all debuffs (excluding Suppression) and gain Control Immunity and 15% Movement Speed for 1.2s.

BUILD 2

55.8% WR14.3% uso

Feather of Heaven

+60 Magic Power +20% Extra Attack Speed +10% Lifesteal +5% Cooldown Reduction

Item effects

Affliction: Each Basic Attack deals extra 50 (+0.3 Total Magic Power) Magic Damage. Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks.

Concentrated Energy

+20% Hybrid Lifesteal +75 Magic Power +400 Extra Max HP

Item effects

Recharge: Increases Magic Power by 5 after dealing Magic Damage (this effect stacks up to 6 times and can only gain 1 stack every 0.4s). When reaching full stacks, increases Magic Damage by 12% for 5s.

Windtalker

+35% Extra Attack Speed +20% Crit Chance +20 Movement Speed

Item effects

Typhoon: Every 5-2s (reduced by 0.2s for each Basic Attack), the next Basic Attack will hit up to 3 enemy units for 150-362 Magic Damage. (This attack can Crit and the damage increases to 200% against Minions.)

Emblem

Fighter

+10% Spell Vamp +22 Adaptive Attack +6 Extra Physical Defense +6 Extra Magic Defense

Swift · Bargain Hunter · Weakness Finder

Spell

Aegis

Gain a 750 (+90*Hero Level) shield for 5s.

BUILD 3

54.9% WR4.6% uso

Feather of Heaven

+60 Magic Power +20% Extra Attack Speed +10% Lifesteal +5% Cooldown Reduction

Item effects

Affliction: Each Basic Attack deals extra 50 (+0.3 Total Magic Power) Magic Damage. Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks.

Windtalker

+35% Extra Attack Speed +20% Crit Chance +20 Movement Speed

Item effects

Typhoon: Every 5-2s (reduced by 0.2s for each Basic Attack), the next Basic Attack will hit up to 3 enemy units for 150-362 Magic Damage. (This attack can Crit and the damage increases to 200% against Minions.)

Concentrated Energy

+20% Hybrid Lifesteal +75 Magic Power +400 Extra Max HP

Item effects

Recharge: Increases Magic Power by 5 after dealing Magic Damage (this effect stacks up to 6 times and can only gain 1 stack every 0.4s). When reaching full stacks, increases Magic Damage by 12% for 5s.

Emblem

Fighter

+10% Spell Vamp +22 Adaptive Attack +6 Extra Physical Defense +6 Extra Magic Defense

Swift · Bargain Hunter · Weakness Finder

Spell

Aegis

Gain a 750 (+90*Hero Level) shield for 5s.

Sinergias

Natan's Ultimate allows him to blink a great distance, so he works best with initiator heroes such as Johnson and Alpha because he can dive with them and unleash a lot of damage.

Vantagem contra

Natan is strong against Tanks with low mobility such as Tigreal and Gatotkaca because he can easily avoid their control abilities with his UIltimate and get more hits in with his Basic Attacks on slower targets.

Cuidado contra

Natan is countered by heroes with targeted control and high burst like Saber and Eudora that can lock him down and finish him off.

ABILITIES

Theory of Everything

Natan gains a stack of Entanglement each time he or his Reverse-Clone hits an enemy with a skill (up to 6 stacks). Each stack lasts 2.5s and grants 7.5% Attack Speed and 5% Movement Speed. Natan's Basic Attack projectiles will return to Natan after reaching the maximum range, dealing an extra 30 (+50% Total Physical Attack) (+60% Total Magic Power) Magic Damage to enemies along the way (inherits a portion of Attack Effects). Hitting an enemy refreshes Entanglement 's duration.

Superposition

CD: 8 Mana Cost: 50

Natan shoots a dense mass of energy in the target direction, dealing 225 (+100% Total Physical Attack) (+120% Total Magic Power) Magic Damage to enemies in its path.

Interference!

CD: 12 Mana Cost: 60

Natan launches a Gravitational Attractor in the target direction, dealing 150 (+50% Total Physical Attack) (+60% Total Magic Power) Magic Damage to enemies in its path and knocking them back. The Attractor detonates upon reaching the maximum range, dealing 30 (+10% Total Physical Attack) (+12% Total Magic Power) Magic Damage to nearby enemies and knocking them back.

Entropy?

CD: 24 Mana Cost: 100

Natan summons a Reverse-Clone that lasts 10s at 6 units away. The Reverse-Clone copies his moves and attacks in reverse and inherits 35% of his Basic Attack and skill damage. Use Again : Natan switches places with the Reverse-Clone . Each cast reduces other skills' remaining cooldowns by 50%. The Reverse-Clone will disappear if Natan is too far away.

LANE TIPS

General lane advice, not professional player guides. Source item and ability descriptions may be in English.

  1. 1

    In Gold Lane, prioritize gold and positioning: push with protection and avoid trading farm for aimless fights.

  2. 2

    Adapt the remaining build slots to enemy damage and healing; do not buy the same items every match.

  3. 3

    Before engaging, check which enemies are visible on the minimap and wait for key crowd-control abilities to be used.