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Edith

Tank / Marksman · Exp Lane / Roaming

Edith

Win rate

52.72%

Pick rate

0.34%

Ban rate

0.21%

Last 7 days · All ranks

BEST BUILDS · Exp Lane

Source-published item, emblem and spell combinations. Displayed items are the core, not a complete six-slot build. The build sampling window is not reported.

BUILD 1

62.7% WR3.8% uso

Dominance Ice

+40 Extra Physical Defense +40 Extra Magic Defense +5% Movement Speed

Item effects

Fortress Shield: For each enemy hero within 5 units, Physical & Magic Defense is increased by 8, up to 40. Lifebane: Reduces shield and HP Regen of nearby enemies within 5 units to 60% of normal for 1s.

Feather of Heaven

+60 Magic Power +20% Extra Attack Speed +10% Lifesteal +5% Cooldown Reduction

Item effects

Affliction: Each Basic Attack deals extra 50 (+0.3 Total Magic Power) Magic Damage. Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks.

Radiant Armor

+950 Extra Max HP +40 Extra Magic Defense +12 HP Regen

Item effects

Holy Blessing: Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5s, up to 6 stacks (can only gain 1 stack(s) every 0.4s).

Emblem

Fighter

+10% Spell Vamp +22 Adaptive Attack +6 Extra Physical Defense +6 Extra Magic Defense

Swift · Festival of Blood · Killing Spree

Spell

Inspire

For up to 8 Basic Attacks within the next 5s, increase Attack Speed to 1.5 times and the Attack Speed cap to 500%. The Basic Attacks also ignore 8 (+1*Hero Level) of the target's Physical Defense and restore 60 (+0.15 Total Physical Attack) (+0.15 Total Magic Power) HP on hit.

BUILD 2

61.6% WR3.4% uso

Dominance Ice

+40 Extra Physical Defense +40 Extra Magic Defense +5% Movement Speed

Item effects

Fortress Shield: For each enemy hero within 5 units, Physical & Magic Defense is increased by 8, up to 40. Lifebane: Reduces shield and HP Regen of nearby enemies within 5 units to 60% of normal for 1s.

Feather of Heaven

+60 Magic Power +20% Extra Attack Speed +10% Lifesteal +5% Cooldown Reduction

Item effects

Affliction: Each Basic Attack deals extra 50 (+0.3 Total Magic Power) Magic Damage. Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks.

Radiant Armor

+950 Extra Max HP +40 Extra Magic Defense +12 HP Regen

Item effects

Holy Blessing: Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5s, up to 6 stacks (can only gain 1 stack(s) every 0.4s).

Emblem

Tank

+500 Extra Max HP +10 Extra Physical Defense +10 Extra Magic Defense +4 HP Regen

Swift · Festival of Blood · War Cry

Spell

Inspire

For up to 8 Basic Attacks within the next 5s, increase Attack Speed to 1.5 times and the Attack Speed cap to 500%. The Basic Attacks also ignore 8 (+1*Hero Level) of the target's Physical Defense and restore 60 (+0.15 Total Physical Attack) (+0.15 Total Magic Power) HP on hit.

BUILD 3

60.2% WR2.6% uso

Dominance Ice

+40 Extra Physical Defense +40 Extra Magic Defense +5% Movement Speed

Item effects

Fortress Shield: For each enemy hero within 5 units, Physical & Magic Defense is increased by 8, up to 40. Lifebane: Reduces shield and HP Regen of nearby enemies within 5 units to 60% of normal for 1s.

Radiant Armor

+950 Extra Max HP +40 Extra Magic Defense +12 HP Regen

Item effects

Holy Blessing: Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5s, up to 6 stacks (can only gain 1 stack(s) every 0.4s).

Feather of Heaven

+60 Magic Power +20% Extra Attack Speed +10% Lifesteal +5% Cooldown Reduction

Item effects

Affliction: Each Basic Attack deals extra 50 (+0.3 Total Magic Power) Magic Damage. Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks.

Emblem

Tank

+500 Extra Max HP +10 Extra Physical Defense +10 Extra Magic Defense +4 HP Regen

Firmness · Pull Yourself Together · War Cry

Spell

Inspire

For up to 8 Basic Attacks within the next 5s, increase Attack Speed to 1.5 times and the Attack Speed cap to 500%. The Basic Attacks also ignore 8 (+1*Hero Level) of the target's Physical Defense and restore 60 (+0.15 Total Physical Attack) (+0.15 Total Magic Power) HP on hit.

Sinergias

Edith works best with heroes like Minotaur and Atlas that can more reliably CC a target first, allowing her to follow up with her own CC.

Vantagem contra

Edith is strong against heroes that are not very agile and on the fragile side, such as Zilong and Aulus, because her skills deal enough burst damage to eliminate them after connecting with her 2nd Skill.

Cuidado contra

Edith is countered by Marksmen that can negate CC like Hanabi and Wanwan, since she will have a hard time locking them down.

ABILITIES

Overload

After each skill cast, Edith and Phylax become Overloaded for 3s, during which all Basic Attacks will trigger chain lightning, dealing (+20% Total Magic Power) (+ 3 (+0.2*Hero Level)% target's ) extra Magic Damage to up to 4 enemies. Chain lightning damage against minions is increased to 150%.

Earth Shatter

CD: 8.5

After a 0.75s delay, Edith controls Phylax to launch an earth-shattering blow in a designated direction, dealing 225 (+10% Max HP) Physical Damage to enemies hit (deals 120% damage to minions) and knocking them airborne for 0.8s. This skill can only be interrupted by Suppression.

Onward

CD: 10

Edith controls Phylax to charge in the target direction, dealing 90 (+3% Max HP) Physical Damage to enemies along the way. If Phylax hits an enemy hero during the charge, it will stop immediately and throw them over its shoulder, dealing 108 (+5% Max HP) Physical Damage .

Primal Wrath

CD: 40

Passive : When inside Phylax, Edith accumulates Wrath by dealing skill damage to enemies and taking damage (calculated before damage reduction). Active : Edith ejects herself forward from Phylax, knocking back nearby enemies and taking flight for up to 8s (gaining 30 Movement Speed). During this time, she gains new skills and can perform ranged Basic Attacks, each dealing 35 (+75% Total Physical Attack) (+25% Total Magic Power) Magic Damage . She also gains 350 (+5% Max HP) - 350 (+20% Max HP) extra shield, 50% - 150% extra Attack Speed, and 5% - 20% Hybrid Lifesteal based on accumulated Wrath, and converts each point of Extra and Extra into 3.5 .

Overload

After each skill cast, Edith and Phylax become Overloaded for 3s, during which all Basic Attacks will trigger chain lightning, dealing (+20% Total Magic Power) (+ 3 (+0.2*Hero Level)% target's ) extra Magic Damage to up to 4 enemies. Chain lightning damage against minions is increased to 150%.

Divine Retribution

CD: 5

Edith exacts Divine Retribution on a target area, dealing 170 (+40% Total Magic Power) Magic Damage to enemies hit and slowing them by 30%. She then continues to deal 68 (+16% Total Magic Power) Magic Damage to enemies in the area every 0.5s over the next 1.5s.

Lightning Bolt

CD: 10

Edith fires a Lightning Bolt in a designated direction, dealing 150 (+50% Total Magic Power) Magic Damage to the first enemy hero hit and immobilizing them for 0.8s.

Primal Wrath

CD: 40

Passive : When inside Phylax, Edith accumulates Wrath by dealing skill damage to enemies and taking damage (calculated before damage reduction). Active : Edith ejects herself forward from Phylax, knocking back nearby enemies and taking flight for up to 8s (gaining 30 Movement Speed). During this time, she gains new skills and can perform ranged Basic Attacks, each dealing 35 (+75% Total Physical Attack) (+25% Total Magic Power) Magic Damage . She also gains 350 (+5% Max HP) - 350 (+20% Max HP) extra shield, 50% - 150% extra Attack Speed, and 5% - 20% Hybrid Lifesteal based on accumulated Wrath, and converts each point of Extra and Extra into 3.5 .

LANE TIPS

General lane advice, not professional player guides. Source item and ability descriptions may be in English.

  1. 1

    In EXP Lane, manage the wave before rotating and pressure the opposite side when your team contests an objective.

  2. 2

    As a roamer, establish vision safely, track objectives and protect your team's carries.

  3. 3

    Adapt the remaining build slots to enemy damage and healing; do not buy the same items every match.

  4. 4

    Before engaging, check which enemies are visible on the minimap and wait for key crowd-control abilities to be used.