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Yin

Fighter / Assassin · Jungling / Exp Lane

Yin

Win rate

48.61%

Pick rate

0.48%

Ban rate

1.62%

Last 7 days · All ranks

BEST BUILDS · Jungling

Source-published item, emblem and spell combinations. Displayed items are the core, not a complete six-slot build. The build sampling window is not reported.

BUILD 1

56.9% WR4.4% uso

Hunter Strike

+15Physical Penetration +80 Extra Physical Attack +10% Cooldown Reduction

Item effects

Retribution: Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3s (8s cooldown).

Malefic Roar

+60 Extra Physical Attack

Item effects

Armor Buster: Increase Physical Penetration by 30%. Breaker: When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

Blade of Despair

+160 Extra Physical Attack +5% Movement Speed

Item effects

Despair: Dealing damage to non-Minion enemies below 50% HP increases Physical Attack by 25% for 2s (takes effect before the damage is dealt).

Emblem

Marksman

+15% Extra Attack Speed +16 Adaptive Attack +5% Lifesteal

Thrill · Weapons Master · Lethal Ignition

Spell

Retribution

Deal 520 (+80*Hero Level) True Damage to the target Creep or Minion. Passive : Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min. Blessing: Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and kills or assists to gain Physical Attack and Magic Power and Max HP.

BUILD 2

53.4% WR4.8% uso

Hunter Strike

+15Physical Penetration +80 Extra Physical Attack +10% Cooldown Reduction

Item effects

Retribution: Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3s (8s cooldown).

Sea Halberd

+80 Extra Physical Attack +20% Extra Attack Speed

Item effects

Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s. Punish: Increase damage by 8% against enemy heroes with higher extra HP.

Endless Battle

+60 Extra Physical Attack +250 Extra Max HP +10% Cooldown Reduction +5% Movement Speed +5 Mana Regen

Item effects

Divine Justice: After casting a skill, the next Basic Attack within 3s deals (+0.6 Total Physical Attack) extra True Damage and recovers 80 (+0.4 Total Physical Attack) HP (1.5s cooldown).

Emblem

Marksman

+15% Extra Attack Speed +16 Adaptive Attack +5% Lifesteal

Thrill · Weapons Master · Lethal Ignition

Spell

Retribution

Deal 520 (+80*Hero Level) True Damage to the target Creep or Minion. Passive : Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min. Blessing: Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and kills or assists to gain Physical Attack and Magic Power and Max HP.

BUILD 3

52.9% WR3.2% uso

War Axe

+35 Extra Physical Attack +400 Extra Max HP +10% Cooldown Reduction +8% Hybrid Lifesteal

Item effects

Fighting Spirit: Attacks grant 12 extra Physical Attack per second for 4s, up to 6 stacks. Deals extra 10% True Damage based on the damage dealt (no damage reduction counted) at full stacks. Marksmen, Mages, and Supports only receive 50% of these stacked effects .

Hunter Strike

+15Physical Penetration +80 Extra Physical Attack +10% Cooldown Reduction

Item effects

Retribution: Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3s (8s cooldown).

Sea Halberd

+80 Extra Physical Attack +20% Extra Attack Speed

Item effects

Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s. Punish: Increase damage by 8% against enemy heroes with higher extra HP.

Emblem

Marksman

+15% Extra Attack Speed +16 Adaptive Attack +5% Lifesteal

Thrill · Weapons Master · Lethal Ignition

Spell

Retribution

Deal 520 (+80*Hero Level) True Damage to the target Creep or Minion. Passive : Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min. Blessing: Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and kills or assists to gain Physical Attack and Magic Power and Max HP.

Sinergias

Yin works best with Supports that can enhance his mobility, such as Mathilda and Rafaela to help him get to the enemy and eliminate key targets.

Vantagem contra

Yin counters squishy heroes without Blink skills like Layla and Cecilion because they will have a hard time dodging his Golden Rings. Once they are stunned or trapped in his Ultimate, Yin can easily finish them off.

Cuidado contra

Yin is countered by Fighters that can interrupt skills, such as Fredrinn and Badang, because they can easily interrupt his Ultimate during the initial delay. These heroes can also hold their own in a duel, making them risky targets for Yin's Ultimate.

ABILITIES

Leave It to Me

If there are no allied heroes within 4 units of Yin, his damage is increased to 120% and he gains 8% Spell Vamp.

Charged Punch

CD: 10

Yin gains 60% extra Movement Speed (decays over 3s). During this time, his next Basic Attack will be enhanced, dealing 25 (+100% Total Physical Attack) Physical Damage . If the enhanced Basic Attack hits an enemy, Yin throws a charged punch forward, dealing 360 (+200% Extra Physical Attack) Physical Damage to enemies in its path. Successfully throwing the charged punch reduces the skill's cooldown by 35%.

Instant Blast

CD: 12

Yin dashes forward, leaving a Golden Ring behind while dealing 75 (+35% Extra Physical Attack) Physical Damage to enemies along the way. He gains 30% extra Damage Reduction for 4s if an enemy hero is hit. After 1s, the Golden Ring will catch up with Yin, dealing 150 (+70% Extra Physical Attack) Physical Damage to enemies it passes through and stunning them for 1s.

My Turn

CD: 52

After a short delay, Yin locks onto an enemy hero ( cannot lock onto pets or clones ) and pulls them into a domain for up to 8s and turns into Lieh . When in the domain, the two cannot be affected by other heroes' skills. Lieh has stronger skills and 50 extra and that last 8s. The domain will end early if either of the two is killed. If Lieh successfully kills the enemy, he'll recover 20% of his Max HP, leave the domain with the cooldowns of Frenzy Strike and Instant Blast reset, and continue to fight as Lieh for 8s. If Yin fails to pull his target into the domain, the skill will enter a 3s cooldown.

Leave It to Me

If there are no allied heroes within 4 units of Yin, his damage is increased to 120% and he gains 8% Spell Vamp.

Frenzy Strike

Lieh smashes enemies forward 9 times. During this time, he is immune to control effects, and his smashing speed gradually increases. Each smash deals 120 (+100% Extra Physical Attack) Physical Damage and slows enemies by 75% for 0.2s. After 0.8s, Lieh can move or cast skills to cancel the skill early.

Instant Blast

CD: 12

Lieh strikes a flying kick forward, leaving a Golden Ring behind while dealing 75 (+35% Extra Physical Attack) Physical Damage to enemies along the way. Enemies hit will also be knocked back slightly. He gains 30% extra Damage Reduction for 4s if an enemy hero is hit. After 1s, the Golden Ring will catch up with Lieh, dealing 150 (+70% Extra Physical Attack) Physical Damage to enemies it passes through and stunning them for 1s.

My Turn

CD: 52

After a short delay, Yin locks onto an enemy hero ( cannot lock onto pets or clones ) and pulls them into a domain for up to 8s and turns into Lieh . When in the domain, the two cannot be affected by other heroes' skills. Lieh has stronger skills and 50 extra and that last 8s. The domain will end early if either of the two is killed. If Lieh successfully kills the enemy, he'll recover 20% of his Max HP, leave the domain with the cooldowns of Frenzy Strike and Instant Blast reset, and continue to fight as Lieh for 8s. If Yin fails to pull his target into the domain, the skill will enter a 3s cooldown.

LANE TIPS

General lane advice, not professional player guides. Source item and ability descriptions may be in English.

  1. 1

    In the jungle, track Turtle and Lord timers and save Retribution to contest objectives.

  2. 2

    In EXP Lane, manage the wave before rotating and pressure the opposite side when your team contests an objective.

  3. 3

    Adapt the remaining build slots to enemy damage and healing; do not buy the same items every match.

  4. 4

    Before engaging, check which enemies are visible on the minimap and wait for key crowd-control abilities to be used.