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Suyou

Assassin / Fighter · Jungling

Suyou

Win rate

49.58%

Pick rate

0.77%

Ban rate

0.93%

Last 7 days · All ranks

BEST BUILDS · Jungling

Source-published item, emblem and spell combinations. Displayed items are the core, not a complete six-slot build. The build sampling window is not reported.

BUILD 1

56.8% WR14.4% uso

Hunter Strike

+15Physical Penetration +80 Extra Physical Attack +10% Cooldown Reduction

Item effects

Retribution: Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3s (8s cooldown).

Sky Piercer

+60 Adaptive Attack +15 Movement Speed

Item effects

Lethality: After dealing damage to an enemy hero, executes the hero if their HP is lower than 4%. Gains 10 stack(s) of Lethality for each kill and loses 30% of current stack(s) for each death. Each stack of Lethality increases the HP threshold of the execute effect by 0.1%, stacking up to 80 times.

War Axe

+35 Extra Physical Attack +400 Extra Max HP +10% Cooldown Reduction +8% Hybrid Lifesteal

Item effects

Fighting Spirit: Attacks grant 12 extra Physical Attack per second for 4s, up to 6 stacks. Deals extra 10% True Damage based on the damage dealt (no damage reduction counted) at full stacks. Marksmen, Mages, and Supports only receive 50% of these stacked effects .

Emblem

Assassin

+14 Adaptive Penetration +10 Adaptive Attack +3% Movement Speed

Thrill · Seasoned Hunter · Impure Rage

Spell

Retribution

Deal 520 (+80*Hero Level) True Damage to the target Creep or Minion. Passive : Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min. Blessing: Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and kills or assists to gain Physical Attack and Magic Power and Max HP.

BUILD 2

56.6% WR10.7% uso

Hunter Strike

+15Physical Penetration +80 Extra Physical Attack +10% Cooldown Reduction

Item effects

Retribution: Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3s (8s cooldown).

Sky Piercer

+60 Adaptive Attack +15 Movement Speed

Item effects

Lethality: After dealing damage to an enemy hero, executes the hero if their HP is lower than 4%. Gains 10 stack(s) of Lethality for each kill and loses 30% of current stack(s) for each death. Each stack of Lethality increases the HP threshold of the execute effect by 0.1%, stacking up to 80 times.

War Axe

+35 Extra Physical Attack +400 Extra Max HP +10% Cooldown Reduction +8% Hybrid Lifesteal

Item effects

Fighting Spirit: Attacks grant 12 extra Physical Attack per second for 4s, up to 6 stacks. Deals extra 10% True Damage based on the damage dealt (no damage reduction counted) at full stacks. Marksmen, Mages, and Supports only receive 50% of these stacked effects .

Emblem

Assassin

+14 Adaptive Penetration +10 Adaptive Attack +3% Movement Speed

Thrill · Seasoned Hunter · Killing Spree

Spell

Retribution

Deal 520 (+80*Hero Level) True Damage to the target Creep or Minion. Passive : Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min. Blessing: Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and kills or assists to gain Physical Attack and Magic Power and Max HP.

BUILD 3

53.8% WR20.4% uso

Hunter Strike

+15Physical Penetration +80 Extra Physical Attack +10% Cooldown Reduction

Item effects

Retribution: Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3s (8s cooldown).

War Axe

+35 Extra Physical Attack +400 Extra Max HP +10% Cooldown Reduction +8% Hybrid Lifesteal

Item effects

Fighting Spirit: Attacks grant 12 extra Physical Attack per second for 4s, up to 6 stacks. Deals extra 10% True Damage based on the damage dealt (no damage reduction counted) at full stacks. Marksmen, Mages, and Supports only receive 50% of these stacked effects .

Queen's Wings

+750 Extra Max HP +30 Adaptive Attack +10% Cooldown Reduction +10% Spell Vamp

Item effects

Demonize: When HP drops below 40%, gains 30% Damage Reduction for 3s and reduces skill cooldowns by 2s. The effect has a 60s cooldown. Defiance: For every 1% HP lost, damage is increased by 0.25%, up to 15%.

Emblem

Assassin

+14 Adaptive Penetration +10 Adaptive Attack +3% Movement Speed

Thrill · Seasoned Hunter · Impure Rage

Spell

Retribution

Deal 520 (+80*Hero Level) True Damage to the target Creep or Minion. Passive : Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min. Blessing: Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and kills or assists to gain Physical Attack and Magic Power and Max HP.

Sinergias

Heroes that provide control (like Tigreal) make it easier for Suyou to deal massive damage; heroes that provide recovery and extra movement speed (like Rafaela) help Suyou kite better.

Vantagem contra

Suyou's powerful long-range burst and pursuit abilities make it impossible for heroes without Blinks or Charges, such as Xavier and Ixia, to escape.

Cuidado contra

Because Suyou requires hold-casting skills, heroes with control can easily interrupt his attacks, such as Badang and Melissa.

ABILITIES

Transient Immortal

Tap-casting any skill puts Suyou in Mortal Form , granting 40 Movement Speed and reducing the interval between his Basic Attacks. Hold-casting any skill puts Suyou in Immortal Form , increasing his Basic Attack damage to 125% and granting 20% Physical Damage Reduction. In this form, Suyou gains 1% Physical Damage Reduction for every 20 extra he has, up to 40%.

Blade Surge

Tap : Suyou throws his weapon in the target direction, dealing 250 (+100% Extra Physical Attack) Physical Damage to enemies in its path. Suyou then blinks to the weapon's location, catches it, and performs a slash in the opposite direction, dealing 375 (+150% Extra Physical Attack) Physical Damage . Hold : Suyou channels the Immortal's power and charges in the target direction, dealing 250 (+100% Extra Physical Attack) Physical Damage to enemies along the path. When hitting an enemy hero, he stops and stuns enemies in a rectangular area in front for 0.6s. The charge distance increases with the hold time. Suyou can be controlled while charging, but the skill cannot be interrupted .

Soul Sever

Tap : Suyou performs a sweeping attack with his weapon, dealing Physical Damage equal to 280 (+200% Extra Physical Attack) (+ 15% of target's lost ) to enemies in a fan-shaped area. Hold : Suyou channels the power of the Immortal to perform 3 cleaves in a fan-shaped area. The first two strikes deal 225 (+80% Extra Physical Attack) Physical Damage each, while the final strike deals 360 (+128% Extra Physical Attack) Physical Damage and recovers 150 (+50% Extra Physical Attack) HP for himself.

Evil Queller

Tap : Suyou glides backward and swings his weapon in the target direction, dealing 420 (+120% Extra Physical Attack) Physical Damage to enemies in a rectangular area and on his path backward, and reducing their Movement Speed by 30% for 1.5s. Hold : Suyou uses the Immortal's power to shoot a deadly arrow in the target direction, dealing 580 (+165% Extra Physical Attack) Physical Damage to the target hit. The range increases with the hold time. Suyou can be controlled while charging, but the skill cannot be interrupted .

LANE TIPS

General lane advice, not professional player guides. Source item and ability descriptions may be in English.

  1. 1

    In the jungle, track Turtle and Lord timers and save Retribution to contest objectives.

  2. 2

    Adapt the remaining build slots to enemy damage and healing; do not buy the same items every match.

  3. 3

    Before engaging, check which enemies are visible on the minimap and wait for key crowd-control abilities to be used.