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Moskov

Marksman · Gold Lane

Moskov

Win rate

50.33%

Pick rate

0.92%

Ban rate

0.26%

Last 7 days · All ranks

BEST BUILDS · Gold Lane

Source-published item, emblem and spell combinations. Displayed items are the core, not a complete six-slot build. The build sampling window is not reported.

BUILD 1

56.6% WR8.3% uso

Corrosion Scythe

+30 Extra Physical Attack +5% Movement Speed +30% Extra Attack Speed

Item effects

Corrosion: Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5s. Stacks up to 5 times. Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks.

Golden Staff

+55 Extra Physical Attack +15% Extra Attack Speed

Item effects

Swift: Every 1% extra Crit Chance gained is converted into 1% extra Attack Speed. Endless Strike: After every 2 non-Crit Basic Attacks, the Attack Speed of the next Basic Attack is increased by 80% (and Attack Speed cap is increased to 500%) and triggers Attack Effects an additional 2 time(s).

Demon Hunter Sword

+35 Extra Physical Attack +20% Extra Attack Speed

Item effects

Engulf: Basic Attacks deal 8% of the target's current HP as extra Physical Damage (capped at 60 against minions). Devour: Each Basic Attack recovers 10(+4*Hero Level) HP. This effect is halved against minions.

Emblem

Fighter

+10% Spell Vamp +22 Adaptive Attack +6 Extra Physical Defense +6 Extra Magic Defense

Swift · Bargain Hunter · Quantum Charge

Spell

Flicker

Blink a fixed distance in the target direction and gain 5 (+1*Hero Level) extra Physical & Magic Defense afterward for 1s.

BUILD 2

56.3% WR10.7% uso

Corrosion Scythe

+30 Extra Physical Attack +5% Movement Speed +30% Extra Attack Speed

Item effects

Corrosion: Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5s. Stacks up to 5 times. Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks.

Golden Staff

+55 Extra Physical Attack +15% Extra Attack Speed

Item effects

Swift: Every 1% extra Crit Chance gained is converted into 1% extra Attack Speed. Endless Strike: After every 2 non-Crit Basic Attacks, the Attack Speed of the next Basic Attack is increased by 80% (and Attack Speed cap is increased to 500%) and triggers Attack Effects an additional 2 time(s).

Demon Hunter Sword

+35 Extra Physical Attack +20% Extra Attack Speed

Item effects

Engulf: Basic Attacks deal 8% of the target's current HP as extra Physical Damage (capped at 60 against minions). Devour: Each Basic Attack recovers 10(+4*Hero Level) HP. This effect is halved against minions.

Emblem

Marksman

+15% Extra Attack Speed +16 Adaptive Attack +5% Lifesteal

Swift · Bargain Hunter · Quantum Charge

Spell

Flicker

Blink a fixed distance in the target direction and gain 5 (+1*Hero Level) extra Physical & Magic Defense afterward for 1s.

BUILD 3

55.9% WR5.3% uso

Corrosion Scythe

+30 Extra Physical Attack +5% Movement Speed +30% Extra Attack Speed

Item effects

Corrosion: Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5s. Stacks up to 5 times. Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks.

Golden Staff

+55 Extra Physical Attack +15% Extra Attack Speed

Item effects

Swift: Every 1% extra Crit Chance gained is converted into 1% extra Attack Speed. Endless Strike: After every 2 non-Crit Basic Attacks, the Attack Speed of the next Basic Attack is increased by 80% (and Attack Speed cap is increased to 500%) and triggers Attack Effects an additional 2 time(s).

Demon Hunter Sword

+35 Extra Physical Attack +20% Extra Attack Speed

Item effects

Engulf: Basic Attacks deal 8% of the target's current HP as extra Physical Damage (capped at 60 against minions). Devour: Each Basic Attack recovers 10(+4*Hero Level) HP. This effect is halved against minions.

Emblem

Marksman

+15% Extra Attack Speed +16 Adaptive Attack +5% Lifesteal

Swift · Bargain Hunter · Quantum Charge

Spell

Purify

Remove all debuffs (excluding Suppression) and gain Control Immunity and 15% Movement Speed for 1.2s.

Sinergias

Moskov works well with heroes like Atlas and Gatotkaca who can CC groups of enemies so he can focus on maximizing the damage of his piercing AOE.

Vantagem contra

Moskov's 1st Skill provides a blink effect, making him a threat to fighters with poor mobility like Thamuz and Balmond.

Cuidado contra

Moskov is countered by heroes with high mobility, such as Lancelot and Natalia, who can quickly close the gap and take him out.

ABILITIES

Spear of Quiescence

Moskov's Basic Attacks can penetrate the target and deal (+68% Total Physical Attack) - (+110% Total Physical Attack) Physical Damage to enemies behind them (scales with hero level). Each Basic Attack hit reduces the cooldowns of Abyss Walker by 0.8s and Spear of Misery by 0.8s.

Abyss Walker

CD: 10 Mana Cost: 50

Moskov teleports to the target location, increasing his Attack Speed to 1.15 times for 3s. Meanwhile, his Basic Attack deals (+10% Total Physical Attack) more damage to enemies behind the primary target.

Spear of Misery

CD: 12 Mana Cost: 90

Moskov launches a powerful strike at the target enemy hero or Creep, dealing 300 (+60% Total Physical Attack) Physical Damage , knocking them back, and revealing their position for 2s. If the target collides with an enemy hero when knocked back, they'll both take 200 (+30% Total Physical Attack) Physical Damage and be stunned for 1.2s. If the enemy is knocked into a wall, they will also be stunned for the same duration.

Spear of Destruction

CD: 55 Mana Cost: 130

After a short delay, Moskov throws the Spear of Destruction in the target direction, dealing 340 (+100% Total Physical Attack) Physical Damage to enemies in its path and to the first enemy hero hit. Upon hitting an enemy hero, the spear pierces them, dealing 10% extra Physical Damage to enemies behind them. The target and enemies hit by the piercing damage will be slowed by 50% for 1s (the slow duration scales with the spear's travel time, up to 3s). When Spear of Destruction hits the first enemy hero, it creates a shadow behind them and refreshes the cooldown of Abyss Walker . Use Again : Moskov casts Abyss Walker from the shadow's location (shares the same cooldown as the skill).

LANE TIPS

General lane advice, not professional player guides. Source item and ability descriptions may be in English.

  1. 1

    In Gold Lane, prioritize gold and positioning: push with protection and avoid trading farm for aimless fights.

  2. 2

    Adapt the remaining build slots to enemy damage and healing; do not buy the same items every match.

  3. 3

    Before engaging, check which enemies are visible on the minimap and wait for key crowd-control abilities to be used.