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Grock

Tank / Fighter · Roaming

Grock

Win rate

46.79%

Pick rate

0.34%

Ban rate

0.68%

Last 7 days · All ranks

BEST BUILDS · Roaming

Source-published item, emblem and spell combinations. Displayed items are the core, not a complete six-slot build. The build sampling window is not reported.

BUILD 1

54.5% WR5.7% uso

Thunder Belt

+600 Extra Max HP +15 Extra Physical Defense +15 Extra Magic Defense +20 Movement Speed

Item effects

Thunderbolt: Every 4s, the next Basic Attack deals 50 (+1 Extra Physical Defense) (+1 Extra Magic Defense) extra True Damage to the target and enemies around them, and briefly slows them by 99%. Hybrid Defense permanently increases by 1 each time the attack hits an enemy hero. This effect is reduced to 50% for Marksmen and Mages.

Dominance Ice

+40 Extra Physical Defense +40 Extra Magic Defense +5% Movement Speed

Item effects

Fortress Shield: For each enemy hero within 5 units, Physical & Magic Defense is increased by 8, up to 40. Lifebane: Reduces shield and HP Regen of nearby enemies within 5 units to 60% of normal for 1s.

Blade Armor

+20% Crit Damage Reduction +80 Extra Physical Defense

Item effects

Bladed Armor: When struck by a Basic Attack, deals Physical Damage equal to 30 (+0.02 Total Physical Defense) % of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1s.

Emblem

Tank

+500 Extra Max HP +10 Extra Physical Defense +10 Extra Magic Defense +4 HP Regen

Agility · Wilderness Blessing · Brave Smite

Spell

Flicker

Blink a fixed distance in the target direction and gain 5 (+1*Hero Level) extra Physical & Magic Defense afterward for 1s.

BUILD 2

54.5% WR6.8% uso

Thunder Belt

+600 Extra Max HP +15 Extra Physical Defense +15 Extra Magic Defense +20 Movement Speed

Item effects

Thunderbolt: Every 4s, the next Basic Attack deals 50 (+1 Extra Physical Defense) (+1 Extra Magic Defense) extra True Damage to the target and enemies around them, and briefly slows them by 99%. Hybrid Defense permanently increases by 1 each time the attack hits an enemy hero. This effect is reduced to 50% for Marksmen and Mages.

Dominance Ice

+40 Extra Physical Defense +40 Extra Magic Defense +5% Movement Speed

Item effects

Fortress Shield: For each enemy hero within 5 units, Physical & Magic Defense is increased by 8, up to 40. Lifebane: Reduces shield and HP Regen of nearby enemies within 5 units to 60% of normal for 1s.

Blade Armor

+20% Crit Damage Reduction +80 Extra Physical Defense

Item effects

Bladed Armor: When struck by a Basic Attack, deals Physical Damage equal to 30 (+0.02 Total Physical Defense) % of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1s.

Emblem

Tank

+500 Extra Max HP +10 Extra Physical Defense +10 Extra Magic Defense +4 HP Regen

Agility · Wilderness Blessing · Concussive Blast

Spell

Flicker

Blink a fixed distance in the target direction and gain 5 (+1*Hero Level) extra Physical & Magic Defense afterward for 1s.

BUILD 3

51.5% WR5.7% uso

Dominance Ice

+40 Extra Physical Defense +40 Extra Magic Defense +5% Movement Speed

Item effects

Fortress Shield: For each enemy hero within 5 units, Physical & Magic Defense is increased by 8, up to 40. Lifebane: Reduces shield and HP Regen of nearby enemies within 5 units to 60% of normal for 1s.

Athena's Shield

+900 Extra Max HP +48 Extra Magic Defense +2 HP Regen

Item effects

Shield: Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3s (including the damage that triggers the effect). Regains this effect 5s after leaving combat.

Chastise Pauldron

+900 Extra Max HP +40 Extra Physical Defense

Item effects

Chastise: Taking damage will reduce the Attack Speed and Attack Speed cap of the attacker to 75% of normal for 2s. Redemption: When incoming damage reduces HP below 30%, recover 20% Max HP over the next 2s. This effect has a 60s cooldown.

Emblem

Tank

+500 Extra Max HP +10 Extra Physical Defense +10 Extra Magic Defense +4 HP Regen

Agility · Wilderness Blessing · Concussive Blast

Spell

Flicker

Blink a fixed distance in the target direction and gain 5 (+1*Hero Level) extra Physical & Magic Defense afterward for 1s.

Sinergias

Grock's Ultimate is a powerful CC that covers a wide area,so he pairs well with Mages like Odette and Pharsa to maximize their AOE damage.

Vantagem contra

Grock works well against heroes who cannot Blink over his wallto escape his CC,such as Gord and Layla.

Cuidado contra

Grock is countered by Magic Damage heroes with Blink who can kite him with relative ease,such as Kimmy and Harley.

ABILITIES

Bastion of Stone

Grock gains a shield equal to 14% and empowers the next Basic Attack to deal 4 (+2% Total Physical Defense) % target's Physical Damage (capped at 300 (+20*Hero Level) against non-hero units). Cooldown: 18s - 12s (decreases with level). This cooldown is reduced by 200% when near terrain. Grock's skills cannot be interrupted, and he gains 30 (+6*Hero Level) % extra while the shield is active.

Mighty Swing

CD: 8

Grock strikes forward with massive force, dealing 240 (+100% Extra Physical Attack) Physical Damage . Enemies with obstacles behind them are knocked back into the obstacle, knocked airborne, and take 4 (+2% Total Physical Defense) % extra Physical Damage (capped at 300 (+20*Hero Level) against non-hero units). If there are no obstacles behind, enemies are only knocked back slightly.

Earthen Rampart

CD: 14

After a brief delay, Grock summons a stone wall in the target area, dealing 100 (+60% Extra Physical Attack) Physical Damage and knocking enemies towards him. Use Again : Cancel the wall early.

Tectonic Charge

CD: 55

Grock charges forward and gains Control Immunity, dealing 100 (+50% Total Physical Attack) Physical Damage to enemies in his path. Upon hitting terrain, he immediately stops and triggers a massive explosion that knocks nearby enemies airborne for 1s and deals 650 (+300% Total Physical Attack) Physical Damage . If this skill doesn't hit terrain, 50% of its cooldown is refunded.

LANE TIPS

General lane advice, not professional player guides. Source item and ability descriptions may be in English.

  1. 1

    As a roamer, establish vision safely, track objectives and protect your team's carries.

  2. 2

    Adapt the remaining build slots to enemy damage and healing; do not buy the same items every match.

  3. 3

    Before engaging, check which enemies are visible on the minimap and wait for key crowd-control abilities to be used.