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Kimmy

Marksman / Mage · Mid Lane

Kimmy

Win rate

48.63%

Pick rate

0.63%

Ban rate

0.29%

Last 7 days · All ranks

BEST BUILDS · Mid Lane

Source-published item, emblem and spell combinations. Displayed items are the core, not a complete six-slot build. The build sampling window is not reported.

BUILD 1

57.2% WR7.6% uso

Feather of Heaven

+60 Magic Power +20% Extra Attack Speed +10% Lifesteal +5% Cooldown Reduction

Item effects

Affliction: Each Basic Attack deals extra 50 (+0.3 Total Magic Power) Magic Damage. Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks.

Sky Piercer

+60 Adaptive Attack +15 Movement Speed

Item effects

Lethality: After dealing damage to an enemy hero, executes the hero if their HP is lower than 4%. Gains 10 stack(s) of Lethality for each kill and loses 30% of current stack(s) for each death. Each stack of Lethality increases the HP threshold of the execute effect by 0.1%, stacking up to 80 times.

Concentrated Energy

+20% Hybrid Lifesteal +75 Magic Power +400 Extra Max HP

Item effects

Recharge: Increases Magic Power by 5 after dealing Magic Damage (this effect stacks up to 6 times and can only gain 1 stack every 0.4s). When reaching full stacks, increases Magic Damage by 12% for 5s.

Emblem

Mage

+30 Magic Power +5% Cooldown Reduction +8 Magic Penetration

Thrill · Bargain Hunter · Weakness Finder

Spell

Purify

Remove all debuffs (excluding Suppression) and gain Control Immunity and 15% Movement Speed for 1.2s.

BUILD 2

54.2% WR12.3% uso

Feather of Heaven

+60 Magic Power +20% Extra Attack Speed +10% Lifesteal +5% Cooldown Reduction

Item effects

Affliction: Each Basic Attack deals extra 50 (+0.3 Total Magic Power) Magic Damage. Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks.

Sky Piercer

+60 Adaptive Attack +15 Movement Speed

Item effects

Lethality: After dealing damage to an enemy hero, executes the hero if their HP is lower than 4%. Gains 10 stack(s) of Lethality for each kill and loses 30% of current stack(s) for each death. Each stack of Lethality increases the HP threshold of the execute effect by 0.1%, stacking up to 80 times.

Concentrated Energy

+20% Hybrid Lifesteal +75 Magic Power +400 Extra Max HP

Item effects

Recharge: Increases Magic Power by 5 after dealing Magic Damage (this effect stacks up to 6 times and can only gain 1 stack every 0.4s). When reaching full stacks, increases Magic Damage by 12% for 5s.

Emblem

Mage

+30 Magic Power +5% Cooldown Reduction +8 Magic Penetration

Thrill · Bargain Hunter · Weakness Finder

Spell

Flicker

Blink a fixed distance in the target direction and gain 5 (+1*Hero Level) extra Physical & Magic Defense afterward for 1s.

BUILD 3

49.7% WR2.2% uso

Feather of Heaven

+60 Magic Power +20% Extra Attack Speed +10% Lifesteal +5% Cooldown Reduction

Item effects

Affliction: Each Basic Attack deals extra 50 (+0.3 Total Magic Power) Magic Damage. Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks.

Glowing Wand

+60 Magic Power +300 Extra Max HP +5% Movement Speed

Item effects

Scorch: Dealing Magic Damage burns the targets for 3s, also dealing extra Magic Damage equal to 1% of the target's Max HP per second. Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s.

Concentrated Energy

+20% Hybrid Lifesteal +75 Magic Power +400 Extra Max HP

Item effects

Recharge: Increases Magic Power by 5 after dealing Magic Damage (this effect stacks up to 6 times and can only gain 1 stack every 0.4s). When reaching full stacks, increases Magic Damage by 12% for 5s.

Emblem

Mage

+30 Magic Power +5% Cooldown Reduction +8 Magic Penetration

Thrill · Bargain Hunter · Weakness Finder

Spell

Flicker

Blink a fixed distance in the target direction and gain 5 (+1*Hero Level) extra Physical & Magic Defense afterward for 1s.

Sinergias

Kimmy excels at controlling and grouping enemies while dealing substantial damage, so she works well with heroes who have AOE CC like Badang and Ruby.

Vantagem contra

Kimmy's ability to Basic Attack while moving makes her effective against heroes who rely on skillshots like Granger and Cecilion.

Cuidado contra

As a Marksman who cannot lock onto targets with Basic Attacks, Kimmy can be countered by heroes with high burst damage and mobility, such as Saber and Lancelot.

ABILITIES

Aerial Dominance

Kimmy can move and aim in different directions while using her Spray Gun, but she cannot lock onto a specific target. Each Chemical Bolt deals (+18% Total Physical Attack) (+24% Total Magic Power) Magic Damage . Hitting enemy heroes or non-hero units restores 6 / 3 Starlium, respectively. At max Starlium, she continuously consumes it to enhance her Basic Attacks, making them deal (+22.5% Total Physical Attack) (+30% Total Magic Power) damage and pierce targets (enhanced Basic Attacks only benefit from 50% Spell Vamp). Kimmy can keep moving while shooting and does not benefit from Attack Speed Bonus. Every 1% Attack Speed gained is converted to 1 . Kimmy's Basic Attacks only deal 60% damage to Turrets.

Anti-Grav Thruster

CD: 14

Kimmy uses her jetpack to take flight, removing and becoming immune to slow effects. She can pass through terrain and gains 120% extra Movement Speed that decays over 1s. During the flight, she continuously fires 4 Chemical Bolts at nearby enemies, each dealing 20 (+25% Total Physical Attack) (+30% Total Magic Power) Magic Damage and slowing them by 50% for 0.5s. Kimmy does not consume Starlium during flight.

Starlium Beam

CD: 12

Kimmy fires a Starlium Beam in the target direction, immobilizing enemies in its path and dealing 300 (+50% Total Physical Attack) (+60% Total Magic Power) Magic Damage for 1s. Each enemy hero hit grants 20 Starlium.

Traction Pulse

CD: 50

Kimmy charges up and fires a Traction Pulse in the target direction. Upon hitting an enemy or reaching its max range, it explodes, dealing 150 (+45% Total Physical Attack) (+54% Total Magic Power) Magic Damage to nearby enemies and creating a force field that slows enemies within by 50%. After 1s, the field contracts, pulling enemy heroes within it to its center and dealing 15% of their current as Magic Damage . It also slows them by 50% for 2s. Each enemy hero hit grants Kimmy 40 Starlium.

LANE TIPS

General lane advice, not professional player guides. Source item and ability descriptions may be in English.

  1. 1

    In mid, clear the wave before rotating; follow your jungler without losing lane experience.

  2. 2

    Adapt the remaining build slots to enemy damage and healing; do not buy the same items every match.

  3. 3

    Before engaging, check which enemies are visible on the minimap and wait for key crowd-control abilities to be used.