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Hanzo

Assassin · Jungling

Hanzo

Win rate

49.34%

Pick rate

0.47%

Ban rate

15.36%

Last 7 days · All ranks

BEST BUILDS · Jungling

Source-published item, emblem and spell combinations. Displayed items are the core, not a complete six-slot build. The build sampling window is not reported.

BUILD 1

55.9% WR5.9% uso

Sky Piercer

+60 Adaptive Attack +15 Movement Speed

Item effects

Lethality: After dealing damage to an enemy hero, executes the hero if their HP is lower than 4%. Gains 10 stack(s) of Lethality for each kill and loses 30% of current stack(s) for each death. Each stack of Lethality increases the HP threshold of the execute effect by 0.1%, stacking up to 80 times.

Golden Staff

+55 Extra Physical Attack +15% Extra Attack Speed

Item effects

Swift: Every 1% extra Crit Chance gained is converted into 1% extra Attack Speed. Endless Strike: After every 2 non-Crit Basic Attacks, the Attack Speed of the next Basic Attack is increased by 80% (and Attack Speed cap is increased to 500%) and triggers Attack Effects an additional 2 time(s).

Corrosion Scythe

+30 Extra Physical Attack +5% Movement Speed +30% Extra Attack Speed

Item effects

Corrosion: Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5s. Stacks up to 5 times. Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks.

Emblem

Support

+12% Healing Effect +10% Cooldown Reduction +6% Movement Speed

Swift · Wilderness Blessing · War Cry

Spell

Retribution

Deal 520 (+80*Hero Level) True Damage to the target Creep or Minion. Passive : Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min. Blessing: Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and kills or assists to gain Physical Attack and Magic Power and Max HP.

BUILD 2

54.4% WR4.2% uso

Sky Piercer

+60 Adaptive Attack +15 Movement Speed

Item effects

Lethality: After dealing damage to an enemy hero, executes the hero if their HP is lower than 4%. Gains 10 stack(s) of Lethality for each kill and loses 30% of current stack(s) for each death. Each stack of Lethality increases the HP threshold of the execute effect by 0.1%, stacking up to 80 times.

Golden Staff

+55 Extra Physical Attack +15% Extra Attack Speed

Item effects

Swift: Every 1% extra Crit Chance gained is converted into 1% extra Attack Speed. Endless Strike: After every 2 non-Crit Basic Attacks, the Attack Speed of the next Basic Attack is increased by 80% (and Attack Speed cap is increased to 500%) and triggers Attack Effects an additional 2 time(s).

Corrosion Scythe

+30 Extra Physical Attack +5% Movement Speed +30% Extra Attack Speed

Item effects

Corrosion: Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5s. Stacks up to 5 times. Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks.

Emblem

Support

+12% Healing Effect +10% Cooldown Reduction +6% Movement Speed

Agility · Wilderness Blessing · Quantum Charge

Spell

Retribution

Deal 520 (+80*Hero Level) True Damage to the target Creep or Minion. Passive : Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min. Blessing: Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and kills or assists to gain Physical Attack and Magic Power and Max HP.

BUILD 3

52.8% WR3.1% uso

Thunder Belt

+600 Extra Max HP +15 Extra Physical Defense +15 Extra Magic Defense +20 Movement Speed

Item effects

Thunderbolt: Every 4s, the next Basic Attack deals 50 (+1 Extra Physical Defense) (+1 Extra Magic Defense) extra True Damage to the target and enemies around them, and briefly slows them by 99%. Hybrid Defense permanently increases by 1 each time the attack hits an enemy hero. This effect is reduced to 50% for Marksmen and Mages.

Brute Force Breastplate

+800 Extra Max HP +20 Extra Physical Defense +10% Cooldown Reduction

Item effects

Brute Force: Each second after dealing damage, gain 8 extra Adaptive Attack and 2% extra Movement Speed for 4s, up to 6 stacks. Gain 25% extra Control Duration Reduction at full stacks.

Oracle

+850 Extra Max HP +20 Extra Physical Defense +20 Extra Magic Defense +10% Cooldown Reduction

Item effects

Bless: Received Shield and HP Regen effects are increased by 25%.

Emblem

Support

+12% Healing Effect +10% Cooldown Reduction +6% Movement Speed

Inspire · Wilderness Blessing · Concussive Blast

Spell

Retribution

Deal 520 (+80*Hero Level) True Damage to the target Creep or Minion. Passive : Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min. Blessing: Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and kills or assists to gain Physical Attack and Magic Power and Max HP.

Sinergias

Hanzo has high burst potential but needs time to stack his Passive, so he works best with heroes who can keep the enemy CC'd, like Aurora, Belerick, and Tigreal.

Vantagem contra

Hanzo's Ultimate enables him to poke or dive with relative safety, making him a serious threat to squishy heroes without mobility, like Layla, Ixia, and Zhuxin, while also disrupting the enemy in teamfights.

Cuidado contra

Hanzo fares less favorably against heroes with lots of mobility, such as Fanny, Lancelot, and Arlott, since it's difficult to build stacks on them, thus limiting Hanzo's damage.

ABILITIES

Ame no Habakiri

Damage dealt by Hanzo's Basic Attacks and skills inflicts a stack of Dark Ninjutsu on the target, up to 5 stacks. Ninjutsu: Demon Feast can only be cast on targets with full stacks of Dark Ninjutsu .

Ninjutsu: Demon Feast

The skill can only be used on targets with max stacks of Dark Ninjutsu . When targeting a creep, Hanzo will immediately devour it and digest it over a period of time to recover 20% HP. When targeting the Turtle, Lord, or enemy heroes, he deals 600 (+120% Extra Physical Attack) Physical Damage , recovers 150 (+80% Total Physical Attack) HP, and reduces this skill's cooldown by 60%.

Ninjutsu: Dark Mist

CD: 10

Hanzo dashes in the target direction, leaving dark mist in front that deals 90 (+45% Extra Physical Attack) Physical Damage to enemies in the area every 0.5s, up to 5 times (this damage counts as Basic Attack damage but cannot Crit). The dark mist slows enemies in the area by 40% and grants Hanzo 20% Movement Speed.

Kinjutsu: Pinnacle Ninja

CD: 36

Hanzo charges into battle as Hanekage , consuming 170 Energy per second. He gains 20 Energy when a non-hero unit dies nearby and 200 Energy when it's a hero. He gains 15 Energy when attacking a hero, and 45 Energy when attacking the Turtle or the Lord. When Energy runs out, Hanzo's body will be slowly drawn to Hanekage 's position. While in Hanekage form, Hanzo's body is invincible, while Hanekage ignores obstacles and gains 50% Movement Speed and 30% Attack Speed. Use Again or Upon Death : Hanekage returns to Hanzo's body, recovering 360 (+100% Extra Physical Attack) HP and becoming untargetable during the return. If Hanekage is killed, Hanzo will be slowed by 50% and revealed for 6s, and the skill's cooldown will be doubled.

Ame no Habakiri

Damage dealt by Hanzo's Basic Attacks and skills inflicts a stack of Dark Ninjutsu on the target, up to 5 stacks. Ninjutsu: Demon Feast can only be cast on targets with full stacks of Dark Ninjutsu .

Forbidden Ninjutsu: Soul Snatch

CD: 10

Hanekage dashes to an enemy hero, dealing 300 (+60% Extra Physical Attack) Physical Damage after a brief delay. Each stack of Dark Ninjutsu on the target increases this damage by 20%. At max Dark Ninjutsu stacks, he deals 12 (+3% Extra Physical Attack) % target's extra damage (ignores 30% of target's ) and recovers 150 (+80% Total Physical Attack) HP. This skill can be cast on the Turtle or Lord (deals up to 1000 damage).

Forbidden Ninjutsu: Black Mist

CD: 10

Hanekage dashes in the target direction, knocking enemies in his path airborne for 0.4s and dealing 405 (+45% Extra Physical Attack) Physical Damage (recovers 200 Energy if hitting an enemy hero), leaving a Dark Mist in the area he passes through. The mist deals 135 (+45% Extra Physical Attack) Physical Damage to enemies in the area every 0.5s (up to 4 times). It also slows enemies in the area by 40%. This damage is considered Basic Attack Damage, but cannot Crit.

Ninjutsu Flee: Return

CD: 1

Hanekage returns to Hanzo's body and exits the Hanekage form.

LANE TIPS

General lane advice, not professional player guides. Source item and ability descriptions may be in English.

  1. 1

    In the jungle, track Turtle and Lord timers and save Retribution to contest objectives.

  2. 2

    Adapt the remaining build slots to enemy damage and healing; do not buy the same items every match.

  3. 3

    Before engaging, check which enemies are visible on the minimap and wait for key crowd-control abilities to be used.